Search found 58 matches
- Thu May 07, 2009 6:19 pm
- Forum: Beginners Help
- Topic: A Field of View Class
- Replies: 1
- Views: 326
A Field of View Class
I am working on the AI for my game and I am trying to make a class that will basically check the field of view for objects, entities, and weapon/items. The problem is I am not sure of the best way of doing this using irrlicht variables and functions, so my questions is if anyone has worked with this...
- Tue Mar 10, 2009 6:16 pm
- Forum: Beginners Help
- Topic: 3D pick up class
- Replies: 3
- Views: 505
- Tue Mar 10, 2009 2:31 pm
- Forum: Beginners Help
- Topic: 3D pick up class
- Replies: 3
- Views: 505
3D pick up class
I am trying to put together a class that will make a mesh item into a pickup-enabled item for a game im working on, I also wanted to create a manager for managing the pickup items. So my question is what would I need for this to happen code wise? If anyone can help me or if anyone has done this befo...
- Tue Feb 24, 2009 5:03 pm
- Forum: Beginners Help
- Topic: Build a custom skinned scroll bar
- Replies: 2
- Views: 310
Build a custom skinned scroll bar
I was wondering how would you go about programming a custom scroll bar to a list box or a window?
- Wed Jan 07, 2009 2:45 am
- Forum: Game Programming
- Topic: Keeping the previous load zone in sight
- Replies: 7
- Views: 1871
- Wed Jan 07, 2009 12:32 am
- Forum: Game Programming
- Topic: Keeping the previous load zone in sight
- Replies: 7
- Views: 1871
Keeping the previous load zone in sight
Hello all I'm not sure if this is the right area to post this but you know when a character moves from one loading zone to the next when you look back you can still see the previous load zone...How would you do this using Irrlicht? Is this even Posible?
- Fri Jan 02, 2009 12:59 pm
- Forum: Beginners Help
- Topic: Adding a FPS Camera to a Model
- Replies: 4
- Views: 454
- Fri Jan 02, 2009 2:58 am
- Forum: Beginners Help
- Topic: Adding a FPS Camera to a Model
- Replies: 4
- Views: 454
Adding a FPS Camera to a Model
Hello all, I am trying to figure out how to attach a FPS camera to a model centered in its head, then I wanted to control the camera and the model with a event receiver instead of a KeyMap. Can anyone help me with this?
- Thu Dec 25, 2008 12:55 am
- Forum: Beginners Help
- Topic: Questions on how to use the list and array in irrlicht
- Replies: 6
- Views: 562
- Wed Dec 24, 2008 9:22 pm
- Forum: Beginners Help
- Topic: Questions on how to use the list and array in irrlicht
- Replies: 6
- Views: 562
- Tue Dec 23, 2008 10:52 pm
- Forum: Beginners Help
- Topic: Questions on how to use the list and array in irrlicht
- Replies: 6
- Views: 562
Questions on how to use the list and array in irrlicht
I would like to ask if anyone could help me with different examples of how to use the array and list functions in the irrlicht system?
- Wed Oct 29, 2008 11:18 pm
- Forum: Beginners Help
- Topic: Switching from fps View to 3rd person view
- Replies: 6
- Views: 482
- Wed Oct 29, 2008 10:13 pm
- Forum: Beginners Help
- Topic: Switching from fps View to 3rd person view
- Replies: 6
- Views: 482
- Wed Oct 29, 2008 8:43 pm
- Forum: Beginners Help
- Topic: Switching from fps View to 3rd person view
- Replies: 6
- Views: 482
Switching from fps View to 3rd person view
In my game one of the key features is switching from FPS mode to 3rd Person mode with a click of a key. I'm trying to add that feature to my code now but I am totally lost. As a test I'm using the ninja model from another post. I know that you would add a camera using ICameraSceneNode* camera = Scen...
- Mon Oct 27, 2008 1:20 pm
- Forum: Beginners Help
- Topic: Attaching bones to meshes in game
- Replies: 7
- Views: 892