Search found 58 matches

by Daystar
Thu May 07, 2009 6:19 pm
Forum: Beginners Help
Topic: A Field of View Class
Replies: 1
Views: 326

A Field of View Class

I am working on the AI for my game and I am trying to make a class that will basically check the field of view for objects, entities, and weapon/items. The problem is I am not sure of the best way of doing this using irrlicht variables and functions, so my questions is if anyone has worked with this...
by Daystar
Tue Mar 10, 2009 6:16 pm
Forum: Beginners Help
Topic: 3D pick up class
Replies: 3
Views: 505

What do I need to consider with building this class and if there are any functions in irrlicht that will help in the process?
by Daystar
Tue Mar 10, 2009 2:31 pm
Forum: Beginners Help
Topic: 3D pick up class
Replies: 3
Views: 505

3D pick up class

I am trying to put together a class that will make a mesh item into a pickup-enabled item for a game im working on, I also wanted to create a manager for managing the pickup items. So my question is what would I need for this to happen code wise? If anyone can help me or if anyone has done this befo...
by Daystar
Tue Feb 24, 2009 5:03 pm
Forum: Beginners Help
Topic: Build a custom skinned scroll bar
Replies: 2
Views: 310

Build a custom skinned scroll bar

I was wondering how would you go about programming a custom scroll bar to a list box or a window?
by Daystar
Wed Jan 07, 2009 2:45 am
Forum: Game Programming
Topic: Keeping the previous load zone in sight
Replies: 7
Views: 1871

Yea I understand that u can't use irrlicht to do that, I was just wondering if it was a way for me to do it without having to keep the previous map on screen/
by Daystar
Wed Jan 07, 2009 12:32 am
Forum: Game Programming
Topic: Keeping the previous load zone in sight
Replies: 7
Views: 1871

Keeping the previous load zone in sight

Hello all I'm not sure if this is the right area to post this but you know when a character moves from one loading zone to the next when you look back you can still see the previous load zone...How would you do this using Irrlicht? Is this even Posible?
by Daystar
Fri Jan 02, 2009 12:59 pm
Forum: Beginners Help
Topic: Adding a FPS Camera to a Model
Replies: 4
Views: 454

But how do you do that?
by Daystar
Fri Jan 02, 2009 2:58 am
Forum: Beginners Help
Topic: Adding a FPS Camera to a Model
Replies: 4
Views: 454

Adding a FPS Camera to a Model

Hello all, I am trying to figure out how to attach a FPS camera to a model centered in its head, then I wanted to control the camera and the model with a event receiver instead of a KeyMap. Can anyone help me with this?
by Daystar
Thu Dec 25, 2008 12:55 am
Forum: Beginners Help
Topic: Questions on how to use the list and array in irrlicht
Replies: 6
Views: 562

Thanks you guys these examples really helped!
by Daystar
Wed Dec 24, 2008 9:22 pm
Forum: Beginners Help
Topic: Questions on how to use the list and array in irrlicht
Replies: 6
Views: 562

I wanted to know if someone could give me some examples of using them.
by Daystar
Tue Dec 23, 2008 10:52 pm
Forum: Beginners Help
Topic: Questions on how to use the list and array in irrlicht
Replies: 6
Views: 562

Questions on how to use the list and array in irrlicht

I would like to ask if anyone could help me with different examples of how to use the array and list functions in the irrlicht system?
by Daystar
Wed Oct 29, 2008 11:18 pm
Forum: Beginners Help
Topic: Switching from fps View to 3rd person view
Replies: 6
Views: 482

How will I edit the models position by using the event receiver using w to go forward instead of the using the built in function.
by Daystar
Wed Oct 29, 2008 10:13 pm
Forum: Beginners Help
Topic: Switching from fps View to 3rd person view
Replies: 6
Views: 482

Would I set the camera as a parent to the models scene node?
by Daystar
Wed Oct 29, 2008 8:43 pm
Forum: Beginners Help
Topic: Switching from fps View to 3rd person view
Replies: 6
Views: 482

Switching from fps View to 3rd person view

In my game one of the key features is switching from FPS mode to 3rd Person mode with a click of a key. I'm trying to add that feature to my code now but I am totally lost. As a test I'm using the ninja model from another post. I know that you would add a camera using ICameraSceneNode* camera = Scen...
by Daystar
Mon Oct 27, 2008 1:20 pm
Forum: Beginners Help
Topic: Attaching bones to meshes in game
Replies: 7
Views: 892

Thanks all, I PM Luke and he told me how to do it thanks. When I get it working Ill post my code.