Search found 24 matches

by isfk
Tue Feb 03, 2009 1:10 am
Forum: Beginners Help
Topic: Models not rendering correctly
Replies: 14
Views: 934

I'm getting this error too:
Error: Normal map renderer only supports vertices of type EVT_TANGENTS

Could that be part of the problem?
by isfk
Tue Feb 03, 2009 1:05 am
Forum: Beginners Help
Topic: Models not rendering correctly
Replies: 14
Views: 934

Looks like I have to manually set the materials? I am working with one building that looks like a cartoon when its in irrEdit until I start going through all 44 materials and setting some to "solid_2layer", but much of it is still cartoony. We shouldn't have to manually set the materials, ...
by isfk
Tue Feb 03, 2009 12:17 am
Forum: Code Snippets
Topic: Terrain pager
Replies: 24
Views: 20556

I've looked at the code and can't find why we are getting those black seams, does anyone have a clue?
by isfk
Sat Jan 31, 2009 10:43 pm
Forum: Beginners Help
Topic: Models not rendering correctly
Replies: 14
Views: 934

Models not rendering correctly

I am using a number of models to determine what the problem is here... Every model I open up is not rendering the same as it would in 3DS or poser. They are missing there textures, or the colors are not correct. Some are just either white or grey. Then I take the same model and open it up in poser o...
by isfk
Sun Jan 11, 2009 11:20 pm
Forum: Beginners Help
Topic: Crosshairs flat to the screen
Replies: 8
Views: 681

No, I'm sorry, that didn't work. The billboard does not stay attached to the screen. I guess I will have to just make it a GUI control. But I wanted to make it a scene node, because I feel you have more flexiblity when adding animations, etc.
by isfk
Sat Jan 10, 2009 7:34 pm
Forum: Beginners Help
Topic: Continuous Terrain?
Replies: 3
Views: 479

Continuous Terrain?

How would I start by rendering continuous terrain like the Torque engine does? Either random terrain, or genertated on demand, I don't care at this point. Is Irrlicht able to perform something like that? The largest hightmap I've been able to get the engine to render is at 128x128. In the near futur...
by isfk
Sat Jan 10, 2009 7:30 pm
Forum: Beginners Help
Topic: 512x512 hightmap not rendering
Replies: 4
Views: 477

You can file a bug at Irrlicht's bug tracker https://sourceforge.net/tracker2/?atid=540676&group_id=74339&func=browse where you can also upload screenshots. Or use one of the usual image hosters. Irrlicht couldn't render terrains larger than 256x256 pixels until version 1.5. Due to the opti...
by isfk
Sat Jan 10, 2009 7:24 pm
Forum: Beginners Help
Topic: Crosshairs flat to the screen
Replies: 8
Views: 681

crosshair = smgr->addBillboardSceneNode(camera, irr::core::dimension2df(4, 4), irr::core::vector3df(0.0f, 0.0f, 50.0f)); crosshair->setMaterialType(irr::video::EMT_TRANSPARENT_ADD_COLOR); crosshair->setMaterialTexture(0, videoDriver()->getTexture("media/images/crosshair/cross.bmp")); cros...
by isfk
Sat Jan 10, 2009 5:28 am
Forum: Beginners Help
Topic: Crosshairs flat to the screen
Replies: 8
Views: 681

Thanks for the reply, but I am rendering it in the render method as an inherited ISceneNode. I have the scene node ready, but I don't know how to add it to the scene manager. I tried adding it as a bill board, but I can't keep it stick to the front of the camera no matter how I move the camera.
by isfk
Sat Jan 10, 2009 3:42 am
Forum: Beginners Help
Topic: Crosshairs flat to the screen
Replies: 8
Views: 681

Crosshairs flat to the screen

I created a simple crosshair for my project, but I decided to make it into a scene node. As a scene node I need to add it to the scene manager, but I'm not sure what I should add it as. Now that it's a scene node, how do I keep it flat to the screen? Before I was simply drawing it manually after the...
by isfk
Fri Jan 09, 2009 3:37 am
Forum: Beginners Help
Topic: 512x512 hightmap not rendering
Replies: 4
Views: 477

What if we want a large terrain? Do we have to tile multiple heightmaps together?

Is there a way to submit my screenshot without uploading it to a URL?
by isfk
Fri Jan 09, 2009 3:11 am
Forum: Beginners Help
Topic: 512x512 hightmap not rendering
Replies: 4
Views: 477

512x512 hightmap not rendering

I am trying to render a 512x512 hightmap, but it doesn't completely reander, only a thin slice of it. Does anyone know why that would be?[/img]
by isfk
Thu Nov 01, 2007 6:03 pm
Forum: Project Announcements
Topic: RPG Builder Official Post
Replies: 51
Views: 23885

Is the source going to be sold? I'm looking for an editor for this engine that has the source, and doesn't cost 3000 eur.
by isfk
Thu Nov 01, 2007 5:57 pm
Forum: Beginners Help
Topic: Engine Changes question
Replies: 7
Views: 430

Awsome, thank you for your reply.
by isfk
Mon Oct 29, 2007 4:32 pm
Forum: Beginners Help
Topic: Engine Changes question
Replies: 7
Views: 430

M.G. Yes, wondering why that is.