I'm getting this error too:
Error: Normal map renderer only supports vertices of type EVT_TANGENTS
Could that be part of the problem?
Search found 24 matches
- Tue Feb 03, 2009 1:10 am
- Forum: Beginners Help
- Topic: Models not rendering correctly
- Replies: 14
- Views: 934
- Tue Feb 03, 2009 1:05 am
- Forum: Beginners Help
- Topic: Models not rendering correctly
- Replies: 14
- Views: 934
- Tue Feb 03, 2009 12:17 am
- Forum: Code Snippets
- Topic: Terrain pager
- Replies: 24
- Views: 20556
- Sat Jan 31, 2009 10:43 pm
- Forum: Beginners Help
- Topic: Models not rendering correctly
- Replies: 14
- Views: 934
Models not rendering correctly
I am using a number of models to determine what the problem is here... Every model I open up is not rendering the same as it would in 3DS or poser. They are missing there textures, or the colors are not correct. Some are just either white or grey. Then I take the same model and open it up in poser o...
- Sun Jan 11, 2009 11:20 pm
- Forum: Beginners Help
- Topic: Crosshairs flat to the screen
- Replies: 8
- Views: 681
- Sat Jan 10, 2009 7:34 pm
- Forum: Beginners Help
- Topic: Continuous Terrain?
- Replies: 3
- Views: 479
Continuous Terrain?
How would I start by rendering continuous terrain like the Torque engine does? Either random terrain, or genertated on demand, I don't care at this point. Is Irrlicht able to perform something like that? The largest hightmap I've been able to get the engine to render is at 128x128. In the near futur...
- Sat Jan 10, 2009 7:30 pm
- Forum: Beginners Help
- Topic: 512x512 hightmap not rendering
- Replies: 4
- Views: 477
- Sat Jan 10, 2009 7:24 pm
- Forum: Beginners Help
- Topic: Crosshairs flat to the screen
- Replies: 8
- Views: 681
- Sat Jan 10, 2009 5:28 am
- Forum: Beginners Help
- Topic: Crosshairs flat to the screen
- Replies: 8
- Views: 681
- Sat Jan 10, 2009 3:42 am
- Forum: Beginners Help
- Topic: Crosshairs flat to the screen
- Replies: 8
- Views: 681
Crosshairs flat to the screen
I created a simple crosshair for my project, but I decided to make it into a scene node. As a scene node I need to add it to the scene manager, but I'm not sure what I should add it as. Now that it's a scene node, how do I keep it flat to the screen? Before I was simply drawing it manually after the...
- Fri Jan 09, 2009 3:37 am
- Forum: Beginners Help
- Topic: 512x512 hightmap not rendering
- Replies: 4
- Views: 477
- Fri Jan 09, 2009 3:11 am
- Forum: Beginners Help
- Topic: 512x512 hightmap not rendering
- Replies: 4
- Views: 477
512x512 hightmap not rendering
I am trying to render a 512x512 hightmap, but it doesn't completely reander, only a thin slice of it. Does anyone know why that would be?[/img]
- Thu Nov 01, 2007 6:03 pm
- Forum: Project Announcements
- Topic: RPG Builder Official Post
- Replies: 51
- Views: 23885
- Thu Nov 01, 2007 5:57 pm
- Forum: Beginners Help
- Topic: Engine Changes question
- Replies: 7
- Views: 430
- Mon Oct 29, 2007 4:32 pm
- Forum: Beginners Help
- Topic: Engine Changes question
- Replies: 7
- Views: 430