Search found 45 matches

by Cear
Sat Aug 25, 2007 7:34 pm
Forum: Beginners Help
Topic: getting my X Y Z to display Event receiver Problem
Replies: 14
Views: 913

switch (event.KeyInput.Key) { case KEY_ESCAPE: // use the device pointer that the event receiver // is caching. Device->closeDevice(); return true; case KEY_KEY_3: { const core::vector3df pos = smgr->getActiveCamera()- >getAbsolutePosition(); printf("Position: %f,%f,%f\n", pos.X,pos.Y,pos....
by Cear
Sat Aug 25, 2007 5:59 am
Forum: Beginners Help
Topic: getting my X Y Z to display Event receiver Problem
Replies: 14
Views: 913

Thats all working out for me. ive studied if for about an hour now with teh event receiver and all but one things got me. upon compiling i get this error use of `auto' variable from containing function and this again irr::scene::ISceneManager*smgr' declared here i was getting the same previously dec...
by Cear
Sat Aug 25, 2007 3:26 am
Forum: Beginners Help
Topic: getting my X Y Z to display Event receiver Problem
Replies: 14
Views: 913

class MyEventReceiver : public IEventReceiver{public: virtual bool OnEvent(SEvent event) { //ESC to exit program if(event.EventType == EET_KEY_INPUT_EVENT && event.KeyInput.Key == KEY_ESCAPE && event.KeyInput.PressedDown == false) device->closeDevice(); if(event.KeyInput.Key == KEY_...
by Cear
Sat Aug 25, 2007 1:13 am
Forum: Beginners Help
Topic: getting my X Y Z to display Event receiver Problem
Replies: 14
Views: 913

fantastic dan. but is there a way for me to get to tp update as the camera moves around? or will i have to make an event reciever to push a button when i get to where i want a particle system to be and then have it display. ill do that if its possible. as for irredit im working on one scene with it....
by Cear
Fri Aug 24, 2007 4:07 am
Forum: Beginners Help
Topic: getting my X Y Z to display Event receiver Problem
Replies: 14
Views: 913

ok if no ones got any help for me i gotta knw this. how do you guys position things on your maps??? do you jsut guess the position you want the first time then repeat trial and error over and over til its where you want it to be? thats all im trying to do. i want 4 partice systems at teh top of 4 pi...
by Cear
Thu Aug 23, 2007 7:25 pm
Forum: Beginners Help
Topic: getting my X Y Z to display Event receiver Problem
Replies: 14
Views: 913

so this is all i can figure. ive got a sword attached to my camera as a child so im using scene::ISceneNode* getPosition(avatar_node); but theres no command to for the driver to get the position. and if i tell the string at the top of the window to include scene::ISceneNode* getPosition(avatar_node)...
by Cear
Mon Aug 20, 2007 7:09 am
Forum: Beginners Help
Topic: getting my X Y Z to display Event receiver Problem
Replies: 14
Views: 913

getting my X Y Z to display Event receiver Problem

is there a camera command for getPosition? im haing a heck of a time getting partticle effects to the right X Y Z spot. so if i could just fly the camera to where i want them to be and get the XYZ coordinates it would save me AGES of time. any ideas how to get it to display in the top of the window ...
by Cear
Thu Aug 09, 2007 10:17 pm
Forum: Beginners Help
Topic: {pics too)
Replies: 5
Views: 388

oh yes sorry. definatly not smap. this is for my game, Weathermage. yeah i jsut use picfury caseu you go straight tot he sight and upload, no registration or anything. ill check out imagefoo tho. and than you i agree about the stone walls. im about to go fix that now with UVW unwraping. its really c...
by Cear
Thu Aug 09, 2007 6:48 am
Forum: Beginners Help
Topic: irrkalng
Replies: 2
Views: 341

oop sorry. i fixed it.
i forgot to set the listener position :(


engine->setListenerPosition(core::vector3df(6000,1300,9200), core::vector3df(0,0,1));
by Cear
Thu Aug 09, 2007 2:28 am
Forum: Beginners Help
Topic: irrkalng
Replies: 2
Views: 341

irrkalng

Hey guys, im an Irrlicht user jsut now starting to implement sound. my goal is simple. i want to play an MP3 in my first person rpg. I want the music to be the same no matter where he goes. i have this code in my project and it compiles fine. the game also loads with no problems but i dont see why t...
by Cear
Sun Aug 05, 2007 5:30 pm
Forum: Beginners Help
Topic: 1.3-1.3.1 what am i forgetting
Replies: 2
Views: 201

1.3-1.3.1 what am i forgetting

trying to upgrade to 1.3.1 form 1.3
i changed the library linkers and include directories and i placed the new irrlicht.dll in my project folder and recompiled.
somehow the bastard still knows i first made it with 1.3 and that it prolly wont work with 1.3.1

its right, CRASH!!!

wassa?
by Cear
Sun Aug 05, 2007 5:44 am
Forum: Beginners Help
Topic: My DLL
Replies: 4
Views: 300

intresting. so turns out hes right, i was getting graphics not supported ause i was using odd resolutions i imagine. now see my monitor is 1680 by 1050.

this will certianly not work on other peoples computers right? how about a getResolution function. is there one?
by Cear
Sun Aug 05, 2007 4:44 am
Forum: Beginners Help
Topic: My DLL
Replies: 4
Views: 300

oh my bad.
im definatly talking about the irrlicht.DLL
i use dev c++ and im hearing evil speech of it not supporting anything but open GL and software renderer.

can someone point me in the direction of a miracle
by Cear
Sun Aug 05, 2007 1:03 am
Forum: Beginners Help
Topic: My DLL
Replies: 4
Views: 300

My DLL

as far as i know since i use DevC++ (the greatest compiler ever) i have to use the DLL in the win32 folder for al lmy projects. this DLL is larger than hte VS one, however the only graphics drivers it lets me choose are OpenGL(wich does not support fullscreen(this is what im trying to do now)); and ...