switch (event.KeyInput.Key) {
case KEY_ESCAPE:
// use the device pointer that the event receiver
// is caching.
Device->closeDevice();
return true;
case KEY_KEY_3: {
const core::vector3df pos = smgr->getActiveCamera()- >getAbsolutePosition();
printf("Position: %f,%f,%f\n", pos.X,pos.Y,pos.Z ...
Search found 45 matches
- Sat Aug 25, 2007 7:34 pm
- Forum: Beginners Help
- Topic: getting my X Y Z to display Event receiver Problem
- Replies: 14
- Views: 1312
- Sat Aug 25, 2007 5:59 am
- Forum: Beginners Help
- Topic: getting my X Y Z to display Event receiver Problem
- Replies: 14
- Views: 1312
- Sat Aug 25, 2007 3:26 am
- Forum: Beginners Help
- Topic: getting my X Y Z to display Event receiver Problem
- Replies: 14
- Views: 1312
- Sat Aug 25, 2007 1:13 am
- Forum: Beginners Help
- Topic: getting my X Y Z to display Event receiver Problem
- Replies: 14
- Views: 1312
fantastic dan. but is there a way for me to get to tp update as the camera moves around? or will i have to make an event reciever to push a button when i get to where i want a particle system to be and then have it display. ill do that if its possible. as for irredit im working on one scene with it ...
- Fri Aug 24, 2007 4:07 am
- Forum: Beginners Help
- Topic: getting my X Y Z to display Event receiver Problem
- Replies: 14
- Views: 1312
- Thu Aug 23, 2007 7:25 pm
- Forum: Beginners Help
- Topic: getting my X Y Z to display Event receiver Problem
- Replies: 14
- Views: 1312
- Mon Aug 20, 2007 7:09 am
- Forum: Beginners Help
- Topic: getting my X Y Z to display Event receiver Problem
- Replies: 14
- Views: 1312
getting my X Y Z to display Event receiver Problem
is there a camera command for getPosition? im haing a heck of a time getting partticle effects to the right X Y Z spot. so if i could just fly the camera to where i want them to be and get the XYZ coordinates it would save me AGES of time.
any ideas how to get it to display in the top of the window ...
any ideas how to get it to display in the top of the window ...
- Thu Aug 09, 2007 10:17 pm
- Forum: Beginners Help
- Topic: {pics too)
- Replies: 5
- Views: 661
oh yes sorry. definatly not smap. this is for my game, Weathermage.
yeah i jsut use picfury caseu you go straight tot he sight and upload, no registration or anything. ill check out imagefoo tho.
and than you i agree about the stone walls. im about to go fix that now with UVW unwraping. its really ...
yeah i jsut use picfury caseu you go straight tot he sight and upload, no registration or anything. ill check out imagefoo tho.
and than you i agree about the stone walls. im about to go fix that now with UVW unwraping. its really ...
- Thu Aug 09, 2007 6:48 am
- Forum: Beginners Help
- Topic: irrkalng
- Replies: 2
- Views: 408
- Thu Aug 09, 2007 2:28 am
- Forum: Beginners Help
- Topic: irrkalng
- Replies: 2
- Views: 408
irrkalng
Hey guys, im an Irrlicht user jsut now starting to implement sound. my goal is simple. i want to play an MP3 in my first person rpg. I want the music to be the same no matter where he goes. i have this code in my project and it compiles fine. the game also loads with no problems but i dont see why ...
- Thu Aug 09, 2007 1:16 am
- Forum: Beginners Help
- Topic: {pics too)
- Replies: 5
- Views: 661
- Sun Aug 05, 2007 5:30 pm
- Forum: Beginners Help
- Topic: 1.3-1.3.1 what am i forgetting
- Replies: 2
- Views: 294
1.3-1.3.1 what am i forgetting
trying to upgrade to 1.3.1 form 1.3
i changed the library linkers and include directories and i placed the new irrlicht.dll in my project folder and recompiled.
somehow the bastard still knows i first made it with 1.3 and that it prolly wont work with 1.3.1
its right, CRASH!!!
wassa?
i changed the library linkers and include directories and i placed the new irrlicht.dll in my project folder and recompiled.
somehow the bastard still knows i first made it with 1.3 and that it prolly wont work with 1.3.1
its right, CRASH!!!
wassa?
- Sun Aug 05, 2007 5:44 am
- Forum: Beginners Help
- Topic: My DLL
- Replies: 4
- Views: 404
- Sun Aug 05, 2007 4:44 am
- Forum: Beginners Help
- Topic: My DLL
- Replies: 4
- Views: 404
- Sun Aug 05, 2007 1:03 am
- Forum: Beginners Help
- Topic: My DLL
- Replies: 4
- Views: 404
My DLL
as far as i know since i use DevC++ (the greatest compiler ever)
i have to use the DLL in the win32 folder for al lmy projects. this DLL is larger than hte VS one, however the only graphics drivers it lets me choose are OpenGL(wich does not support fullscreen(this is what im trying to do now)); and ...
i have to use the DLL in the win32 folder for al lmy projects. this DLL is larger than hte VS one, however the only graphics drivers it lets me choose are OpenGL(wich does not support fullscreen(this is what im trying to do now)); and ...