Search found 15 matches

by L1zb3th
Tue Mar 11, 2008 5:36 pm
Forum: Advanced Help
Topic: [Help] Gettin' Window HWND
Replies: 4
Views: 1016

yes, i know, FindWindowW() but, i've preferred the Irrlicht Method, but there is no one xDD
well, i suppose that i'll do it by the hard way xD

thanks ..

Adieu ^^
by L1zb3th
Sun Mar 09, 2008 4:26 am
Forum: Advanced Help
Topic: [Help] Gettin' Window HWND
Replies: 4
Views: 1016

[Help] Gettin' Window HWND

hi everyone !
i'm trying to get the windows HWND of the Irrlicht Created window, but the problem is :
I try it on SExposedVideoData, but there is no HWND of a Software renderer, just d3d and opengl =S
any other structure that could hold this info for EDT_SOFTWARE ?

Adieu ^^
by L1zb3th
Sun Nov 18, 2007 3:56 pm
Forum: Project Announcements
Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
Replies: 227
Views: 113578

I LOVE YOU ! now i can write my desired CG editor and kick in the ass the FxComposer, it's too damned heavy =P umhhh, i saw that cg.dll compiles the program, but enabling it in Irrlicht ? umhh, i saw it too complicated, Irrlicht design is not too plugin based... now i will have my own editor yeahhh...
by L1zb3th
Sat Nov 17, 2007 8:41 pm
Forum: Irrlicht.NET
Topic: Need window handle
Replies: 1
Views: 7638

this is a snippets from my framework, look at it and see if is usefull ;) MyData->InternalData = Root->Driver->getExposedVideoData(); // colecta de info xP switch(Driver){ case EDT_OPENGL: MyData->hwnd = reinterpret_cast<HWND>(MyData->InternalData.OpenGLWin32.HWnd); break; case EDT_DIRECT3D8: MyData...
by L1zb3th
Wed Nov 14, 2007 7:14 pm
Forum: Beginners Help
Topic: [Help] GUIEditor
Replies: 1
Views: 439

getElementFromPoint() ....

forget it ...
by L1zb3th
Wed Nov 14, 2007 1:23 pm
Forum: Beginners Help
Topic: [Help] GUIEditor
Replies: 1
Views: 439

[Help] GUIEditor

Hi ^^ I've checked the tools folder in the irrlicht sdk and I found this "GUI editor", i've compiled it and tested, but, the problem is how to distinguish each element in that GUI ? for example, i create 5 buttons, how I can check their state, i mean, obtaining the pointer and use the isPr...
by L1zb3th
Tue Oct 02, 2007 11:38 pm
Forum: Beginners Help
Topic: File's size as bits?
Replies: 10
Views: 641

simple, using a FILE* pointer, using fseek to SEEK_END and getting the size with ftells, and theeeeen, the number in bytes, pas them to bits xD
this only works with files that aren't on a zip ...
Au Revoir !
by L1zb3th
Tue Oct 02, 2007 11:35 pm
Forum: Code Snippets
Topic: (C++) Class for reading Windows-INI-like files
Replies: 84
Views: 35454

ohhhhhh, i hated that class xDDD for windows users, try this : IniReader.h #ifndef INIREADER_H #define INIREADER_H class CIniReader { public: CIniReader(char* szFileName); int ReadInteger(char* szSection, char* szKey, int iDefaultValue); float ReadFloat(char* szSection, char* szKey, float fltDefault...
by L1zb3th
Tue Sep 18, 2007 10:52 pm
Forum: Code Snippets
Topic: disabling console in your application
Replies: 8
Views: 4461

passing to the linker -mwindows library ...
or using the function FreeConsole() of the win api ...
respect of doing that in linux, i dont remember xDD
but, if you want your console clean, use pipes ...
Au Revoir !
by L1zb3th
Tue Sep 18, 2007 10:46 pm
Forum: Code Snippets
Topic: (c++/OpenGL) Motionblur
Replies: 33
Views: 25177

it's nice, but, very fps intensive =/
Au Revoir ^^
by L1zb3th
Sun Sep 16, 2007 12:57 am
Forum: Competition Time!
Topic: Irrlicht logo animated splash screen type intro
Replies: 22
Views: 22243

umhhh, is somebody there ? xD
Au Revoir xP
by L1zb3th
Tue Aug 28, 2007 8:56 pm
Forum: Competition Time!
Topic: Irrlicht logo animated splash screen type intro
Replies: 22
Views: 22243

umhhh, well, the idea is this, i've got a code, but i cant find the problem .. Splash.h LRESULT CALLBACK DefaultWindowProcedure(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam){ switch (msg) /* manipulador del mensaje */ { case WM_DESTROY: PostQuitMessage(0); /* envía un mensaje WM_QUIT a la cola ...
by L1zb3th
Mon Aug 27, 2007 7:50 pm
Forum: Competition Time!
Topic: Irrlicht logo animated splash screen type intro
Replies: 22
Views: 22243

so, the idea is render into a splash screen ...
umhhhh...
so, the render, could be loaded frommm ...
an animated mesh or from a irr scene?
Au Revoir !
by L1zb3th
Sun Aug 19, 2007 2:20 am
Forum: Code Snippets
Topic: TGMs Shader Package[C++/GLSL]
Replies: 89
Views: 128903

Very Nice shaders !
actually some of them drop down the FPS very drastically ....
but, i loved the motion blurrrrrrrr, you're god, i couldnt archieve that effect TToTT
I Will use your shaders and of course you will have the credits :D

Au Revoir !
by L1zb3th
Mon Aug 13, 2007 5:43 pm
Forum: Project Announcements
Topic: Anteron Online
Replies: 52
Views: 12311

too bad, actually i am a programmer....
anyways, u dont need a coder ...
and, i saw some things that could be better, but ....

anywas ....

Au Revoir !