yes, i know, FindWindowW() but, i've preferred the Irrlicht Method, but there is no one xDD
well, i suppose that i'll do it by the hard way xD
thanks ..
Adieu ^^
Search found 15 matches
- Tue Mar 11, 2008 5:36 pm
- Forum: Advanced Help
- Topic: [Help] Gettin' Window HWND
- Replies: 4
- Views: 1016
- Sun Mar 09, 2008 4:26 am
- Forum: Advanced Help
- Topic: [Help] Gettin' Window HWND
- Replies: 4
- Views: 1016
[Help] Gettin' Window HWND
hi everyone !
i'm trying to get the windows HWND of the Irrlicht Created window, but the problem is :
I try it on SExposedVideoData, but there is no HWND of a Software renderer, just d3d and opengl =S
any other structure that could hold this info for EDT_SOFTWARE ?
Adieu ^^
i'm trying to get the windows HWND of the Irrlicht Created window, but the problem is :
I try it on SExposedVideoData, but there is no HWND of a Software renderer, just d3d and opengl =S
any other structure that could hold this info for EDT_SOFTWARE ?
Adieu ^^
- Sun Nov 18, 2007 3:56 pm
- Forum: Project Announcements
- Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
- Replies: 227
- Views: 113578
I LOVE YOU ! now i can write my desired CG editor and kick in the ass the FxComposer, it's too damned heavy =P umhhh, i saw that cg.dll compiles the program, but enabling it in Irrlicht ? umhh, i saw it too complicated, Irrlicht design is not too plugin based... now i will have my own editor yeahhh...
- Sat Nov 17, 2007 8:41 pm
- Forum: Irrlicht.NET
- Topic: Need window handle
- Replies: 1
- Views: 7638
this is a snippets from my framework, look at it and see if is usefull ;) MyData->InternalData = Root->Driver->getExposedVideoData(); // colecta de info xP switch(Driver){ case EDT_OPENGL: MyData->hwnd = reinterpret_cast<HWND>(MyData->InternalData.OpenGLWin32.HWnd); break; case EDT_DIRECT3D8: MyData...
- Wed Nov 14, 2007 7:14 pm
- Forum: Beginners Help
- Topic: [Help] GUIEditor
- Replies: 1
- Views: 439
- Wed Nov 14, 2007 1:23 pm
- Forum: Beginners Help
- Topic: [Help] GUIEditor
- Replies: 1
- Views: 439
[Help] GUIEditor
Hi ^^ I've checked the tools folder in the irrlicht sdk and I found this "GUI editor", i've compiled it and tested, but, the problem is how to distinguish each element in that GUI ? for example, i create 5 buttons, how I can check their state, i mean, obtaining the pointer and use the isPr...
- Tue Oct 02, 2007 11:38 pm
- Forum: Beginners Help
- Topic: File's size as bits?
- Replies: 10
- Views: 641
- Tue Oct 02, 2007 11:35 pm
- Forum: Code Snippets
- Topic: (C++) Class for reading Windows-INI-like files
- Replies: 84
- Views: 35454
ohhhhhh, i hated that class xDDD for windows users, try this : IniReader.h #ifndef INIREADER_H #define INIREADER_H class CIniReader { public: CIniReader(char* szFileName); int ReadInteger(char* szSection, char* szKey, int iDefaultValue); float ReadFloat(char* szSection, char* szKey, float fltDefault...
- Tue Sep 18, 2007 10:52 pm
- Forum: Code Snippets
- Topic: disabling console in your application
- Replies: 8
- Views: 4461
- Tue Sep 18, 2007 10:46 pm
- Forum: Code Snippets
- Topic: (c++/OpenGL) Motionblur
- Replies: 33
- Views: 25177
- Sun Sep 16, 2007 12:57 am
- Forum: Competition Time!
- Topic: Irrlicht logo animated splash screen type intro
- Replies: 22
- Views: 22243
- Tue Aug 28, 2007 8:56 pm
- Forum: Competition Time!
- Topic: Irrlicht logo animated splash screen type intro
- Replies: 22
- Views: 22243
umhhh, well, the idea is this, i've got a code, but i cant find the problem .. Splash.h LRESULT CALLBACK DefaultWindowProcedure(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam){ switch (msg) /* manipulador del mensaje */ { case WM_DESTROY: PostQuitMessage(0); /* envía un mensaje WM_QUIT a la cola ...
- Mon Aug 27, 2007 7:50 pm
- Forum: Competition Time!
- Topic: Irrlicht logo animated splash screen type intro
- Replies: 22
- Views: 22243
- Sun Aug 19, 2007 2:20 am
- Forum: Code Snippets
- Topic: TGMs Shader Package[C++/GLSL]
- Replies: 89
- Views: 128903
- Mon Aug 13, 2007 5:43 pm
- Forum: Project Announcements
- Topic: Anteron Online
- Replies: 52
- Views: 12311