Search found 34 matches
- Mon Dec 22, 2008 6:16 pm
- Forum: Advanced Help
- Topic: Some questions about water node/terrain.
- Replies: 1
- Views: 640
- Fri Dec 19, 2008 4:53 pm
- Forum: Beginners Help
- Topic: terrain texture splatting
- Replies: 0
- Views: 672
terrain texture splatting
this is with irrlicht v.1.5. im using jarheads shader [ http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=26702&highlight=normal ] for texture splatting on my terrain except when rendered the terrain texture shows no detail only the colour of the texture. i think that this is becuase the t...
- Fri Dec 19, 2008 1:04 pm
- Forum: Code Snippets
- Topic: skeletal human animations [UPDATED]
- Replies: 108
- Views: 67451
- Thu Dec 18, 2008 4:43 pm
- Forum: Bug reports
- Topic: Terrain Texturing Bug in 1.5?
- Replies: 0
- Views: 494
Terrain Texturing Bug in 1.5?
ok i made this discovery yesterday whilst using jarhead's texture splatting shader http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=26702&highlight=normal heres some screen shots of the problem. This is using irrlicht v1.42. http://img179.imageshack.us/img179/2241/screen1ty5.jpg . This is ...
- Thu Aug 07, 2008 12:56 pm
- Forum: Game Programming
- Topic: casting a class to a string and vice versa
- Replies: 7
- Views: 1904
- Thu Aug 07, 2008 1:51 am
- Forum: Game Programming
- Topic: casting a class to a string and vice versa
- Replies: 7
- Views: 1904
- Thu Aug 07, 2008 12:04 am
- Forum: Game Programming
- Topic: casting a class to a string and vice versa
- Replies: 7
- Views: 1904
casting a class to a string and vice versa
my current code is struct Data { int i; int y; Data(){i,y=0;} }; char * chr =""; Data * data; chr = (char *)&data; Data * d = new Data(); d->i = 0; printf("%s\n",chr); d = reinterpret_cast<Data*>(&chr); printf("I = %i\n",d->i); // error here when i print the d->...
- Tue Aug 05, 2008 9:15 am
- Forum: Beginners Help
- Topic: changing device parameters during run time?
- Replies: 2
- Views: 264
- Sat Aug 02, 2008 11:26 am
- Forum: Beginners Help
- Topic: changing device parameters during run time?
- Replies: 2
- Views: 264
changing device parameters during run time?
hi there i was wondering is it possible to change the device parameters during run time e.g the screen size,stencil buffer,v sync and anti alias e.c.t... after you have already created the irrlicht device
- Sat Jul 26, 2008 10:49 am
- Forum: Project Announcements
- Topic: TSTerrainSceneNode [Download Links Posted 30/7/08]
- Replies: 56
- Views: 24787
- Fri Jul 25, 2008 9:48 pm
- Forum: Project Announcements
- Topic: TSTerrainSceneNode [Download Links Posted 30/7/08]
- Replies: 56
- Views: 24787
- Fri Jul 25, 2008 1:34 pm
- Forum: Project Announcements
- Topic: TSTerrainSceneNode [Download Links Posted 30/7/08]
- Replies: 56
- Views: 24787
- Wed Jul 23, 2008 5:15 pm
- Forum: Project Announcements
- Topic: TSTerrainSceneNode [Download Links Posted 30/7/08]
- Replies: 56
- Views: 24787
- Fri Mar 07, 2008 4:49 pm
- Forum: Beginners Help
- Topic: change window close button press event?
- Replies: 3
- Views: 594
yeah you can remove the close button well you can hide and disable it. the problem is creating the new button that will stay on top of the windows title. what i mean by this is when you create the button in the same location as the old one it wont show if the parent is the window. this is down to th...
- Fri Mar 07, 2008 4:33 pm
- Forum: Beginners Help
- Topic: change window close button press event?
- Replies: 3
- Views: 594
change window close button press event?
hello, i was wondering how i would go about changing the press event of an irrlicht windows close button. i have tried giving it an id then using this in the Gui event but instead of hiding the window(the desired effect i want) it actually closes it (the normal function it caries out). i have also t...