Hello,
How do I increase the camera moving speed once the camera has already been created.
I would like to do this when a key is pressed
Thanks
Search found 25 matches
- Tue Oct 02, 2007 10:19 am
- Forum: Beginners Help
- Topic: Increasing camera moving forward speed
- Replies: 2
- Views: 297
- Fri Sep 28, 2007 9:49 am
- Forum: Beginners Help
- Topic: farvalue
- Replies: 5
- Views: 583
- Fri Sep 28, 2007 7:08 am
- Forum: Beginners Help
- Topic: farvalue
- Replies: 5
- Views: 583
farvalue
Hello,
I have a large warehouse which is my world. In this I have many models. I want the whole warehouse to be visible all the time but I want the far value applied on models within .
Example
- If this was possible it would be great to set the far value for the Warehouse to 18000 and set far ...
I have a large warehouse which is my world. In this I have many models. I want the whole warehouse to be visible all the time but I want the far value applied on models within .
Example
- If this was possible it would be great to set the far value for the Warehouse to 18000 and set far ...
- Fri Aug 31, 2007 2:20 pm
- Forum: Beginners Help
- Topic: Hiding the Irrlicht dos load screen
- Replies: 5
- Views: 787
Hiding the Irrlicht dos load screen
Hello is there any way of hiding the Irrlicht dos screen when starting a program ?
C#
Many thanks
Grant
C#
Many thanks
Grant
- Wed Aug 29, 2007 5:58 am
- Forum: Beginners Help
- Topic: Event on close
- Replies: 6
- Views: 954
Event on close
Hello,
I have many key stroke and gui events setup. Is there an event one can call when someone trys to close the application.
Many thanks
grant
I have many key stroke and gui events setup. Is there an event one can call when someone trys to close the application.
Many thanks
grant
- Tue Aug 21, 2007 10:10 am
- Forum: Beginners Help
- Topic: Speed question
- Replies: 5
- Views: 631
Speed question
Hello,
If I load my scene with no 3D models I get about 60 frames per second. If I load all my models my frame rate goes down to about 6 frames per second. This is when the camera has them all in view. Why when I point my camera upwards and away from all models does the frame rate only increase to ...
If I load my scene with no 3D models I get about 60 frames per second. If I load all my models my frame rate goes down to about 6 frames per second. This is when the camera has them all in view. Why when I point my camera upwards and away from all models does the frame rate only increase to ...
- Mon Aug 20, 2007 2:21 pm
- Forum: Beginners Help
- Topic: Swopping scenes
- Replies: 1
- Views: 193
Swopping scenes
Hello,
I have a basic scene and would like to do the following.
When someone hits the M key the scene changes to show a map top view of the whole scene. How would one do this ? The map top view would be 2D
I am able to do Key events however I am not sure how I would load another screen.
Thanks
I have a basic scene and would like to do the following.
When someone hits the M key the scene changes to show a map top view of the whole scene. How would one do this ? The map top view would be 2D
I am able to do Key events however I am not sure how I would load another screen.
Thanks
- Mon Aug 20, 2007 7:28 am
- Forum: Beginners Help
- Topic: AddBillboardTextSceneNode issue
- Replies: 2
- Views: 323
AddBillboardTextSceneNode issue
Hello,
Does anyone know how to only show a BillboardTextSceneNode when it is in direct line of sight of the camera. I am finding that if I have a model in front of it it can still be seen through the model in front of it.
EG
BillboardTextSceneNode <- Model 1 <- Camera
Camera sees ...
Does anyone know how to only show a BillboardTextSceneNode when it is in direct line of sight of the camera. I am finding that if I have a model in front of it it can still be seen through the model in front of it.
EG
BillboardTextSceneNode <- Model 1 <- Camera
Camera sees ...
- Fri Aug 17, 2007 10:05 am
- Forum: Beginners Help
- Topic: Culling
- Replies: 4
- Views: 888
- Fri Aug 17, 2007 8:10 am
- Forum: Beginners Help
- Topic: Culling
- Replies: 4
- Views: 888
Culling
Hello,
Is there anyway to have "culling" set on the camera. I hope I am using the correct term. I only want the camera to worry about what is visible. I have lots of 3D models and some are hidden behind others. It appears that the camera is taking all of these hidden 3D models into consideration ...
Is there anyway to have "culling" set on the camera. I hope I am using the correct term. I only want the camera to worry about what is visible. I have lots of 3D models and some are hidden behind others. It appears that the camera is taking all of these hidden 3D models into consideration ...
- Thu Aug 16, 2007 2:26 pm
- Forum: Beginners Help
- Topic: Performance question model formats
- Replies: 4
- Views: 414
Performance question model formats
Hello,
Is there a preferred model format for speed ? Whats the best model format for the fastest performance. If there is.
Example would be 3DS , x etc etc
Thanks
Grant
Is there a preferred model format for speed ? Whats the best model format for the fastest performance. If there is.
Example would be 3DS , x etc etc
Thanks
Grant
- Thu Aug 16, 2007 2:11 pm
- Forum: Beginners Help
- Topic: Performance question
- Replies: 1
- Views: 295
Performance question
Hello,
I am adding a shelf model like 9000 times in a warehouse witha loop. This model does not move and is just stationary. I am currently using the following to load this model. Is this the most optimized way to load a model that is static and never moves? I am created an animated mesh then added ...
I am adding a shelf model like 9000 times in a warehouse witha loop. This model does not move and is just stationary. I am currently using the following to load this model. Is this the most optimized way to load a model that is static and never moves? I am created an animated mesh then added ...
- Wed Aug 15, 2007 2:20 pm
- Forum: Beginners Help
- Topic: CreateFlyStraightAnimator
- Replies: 1
- Views: 486
CreateFlyStraightAnimator
Hello,
I am wanting to move the camera from point 1 to point 2 slowly. When I get to point I would like to change the target of the camera or do some else. The problem I am having with CreateFlyStraightAnimator is that it seems to be executed in its own thread or something as any statement I put ...
I am wanting to move the camera from point 1 to point 2 slowly. When I get to point I would like to change the target of the camera or do some else. The problem I am having with CreateFlyStraightAnimator is that it seems to be executed in its own thread or something as any statement I put ...
- Mon Aug 13, 2007 2:38 pm
- Forum: Beginners Help
- Topic: 3D box or cube Basic question
- Replies: 1
- Views: 311
3D box or cube Basic question
Hello ,
Is there an easy way to draw a 3D rectangle and specify its color and dimensions.
I have seen the following but could not get it to work. I do not think I am doing the right thing
Box3D Box1 = new Box3D(new Vector3D(200, 200, 200), new Vector3D(400, 400, 400));
smgr.VideoDriver ...
Is there an easy way to draw a 3D rectangle and specify its color and dimensions.
I have seen the following but could not get it to work. I do not think I am doing the right thing
Box3D Box1 = new Box3D(new Vector3D(200, 200, 200), new Vector3D(400, 400, 400));
smgr.VideoDriver ...
- Mon Aug 13, 2007 6:46 am
- Forum: Beginners Help
- Topic: Splash screen on program startup
- Replies: 2
- Views: 620
Splash screen on program startup
Hello,
Is there anyway of displaying a splash screen or displaying like a message that says loading... whilst I startup my irrlicht program. I am loading like 6000 models which takes some time. I dont want my user/Player just seeing a dos startup LOADING screen.
Is there anyway of displaying a splash screen or displaying like a message that says loading... whilst I startup my irrlicht program. I am loading like 6000 models which takes some time. I dont want my user/Player just seeing a dos startup LOADING screen.