Search found 3 matches

by Stefan
Tue Jan 01, 2008 12:35 pm
Forum: Bug reports
Topic: addOctreeSceneNode dosen't work
Replies: 10
Views: 2327

this example works... however, if I use node = smgr->addOctTreeSceneNode(mesh, 0, -1, 128); instead of node = smgr->addOctTreeSceneNode(mesh->getMesh(0) , 0, -1, 128); it dosen't work for my .x model. With "20kdm2.bsp" it still works... btw, the mesh returned by mesh->getMesh(0) seems to b...
by Stefan
Tue Jan 01, 2008 11:37 am
Forum: Bug reports
Topic: addOctreeSceneNode dosen't work
Replies: 10
Views: 2327

addOctreeSceneNode dosen't work

addOctreeSceneNode dosen't seem to work anymore.

Code: Select all

mesh = smgr->getMesh(file); // mesh is loaded correctly
sceneNode = smgr->addOctreeSceneNode(mesh);  // returns NULL
by Stefan
Sat Jul 28, 2007 5:17 pm
Forum: Beginners Help
Topic: Use TriangleSelector for more than one SceneNode?
Replies: 1
Views: 550

Use TriangleSelector for more than one SceneNode?

Hi, I am new to Irrlicht.

I have a few SceneNodes which use all the same mesh.
Now I want to use only one TriangleSelector (to do picking) for these SceneNodes.
Is it possible to do this, or do I need a TriangleSelector for every SceneNode?

regards,
Stefan