Search found 15 matches
- Mon Oct 29, 2007 12:27 am
- Forum: Beginners Help
- Topic: Offset in Collision Detection with Ray?
- Replies: 27
- Views: 3707
I had the same problem
I am using the triangle selector method for collision detection of mouse clicks with scene objects. I think the default ray from screen coordinates gives a ray which is about 20 pixels below where the mouse click occurred. It turns out that changing the input to the function getRayFromScreenCoordina...
- Mon Sep 17, 2007 10:05 pm
- Forum: Bug reports
- Topic: The skybox is backwards?
- Replies: 5
- Views: 842
http://irrlicht.sourceforge.net/phpBB2/ ... rt+texture
This is a discussion about something else but people have posted the solution to your problem
This is a discussion about something else but people have posted the solution to your problem
- Mon Sep 17, 2007 5:02 am
- Forum: Beginners Help
- Topic: Screen freezes
- Replies: 5
- Views: 225
- Mon Sep 17, 2007 4:57 am
- Forum: Beginners Help
- Topic: Screen freezes
- Replies: 5
- Views: 225
Yup...I figured that out today. Fixed it too and it works :D. Thank you though. I just modified the code and put it in main() where I did have beginscene(), drawall() and endscene(). I wasn't sure if putting beginscene, drawall and endscene in the event receiver would have worked since the functions...
- Sun Sep 16, 2007 2:17 am
- Forum: Beginners Help
- Topic: Screen freezes
- Replies: 5
- Views: 225
Oops...that drawall() was just something i was trying out Just ignore that bit. What I'm trying to do: I have a bunch of scene nodes and I have an interface setup to create an attribute 'activities'. This attribute 'activities' has a way of keeping track of the scenenodes associated with that 'activ...
- Sun Sep 16, 2007 12:21 am
- Forum: Beginners Help
- Topic: Screen freezes
- Replies: 5
- Views: 225
Screen freezes
This is a piece of code in one of my event receiver. The screen freezes when it should actually be rendering the nodes to the color red according to the time elapsed. When the screen unfreezes again, it gives me all the nodes red at one go instead of having it in order of the 'Start time'. Here is t...
- Sun Sep 09, 2007 2:49 pm
- Forum: Advanced Help
- Topic: Rendering with OpenGL
- Replies: 14
- Views: 2011
Hybrid, I was thinking of changing how Irrlicht renders using OpenGL. Would it not be easier to have Irrlicht render individually to both back buffers? Changing viewpoints may become difficult though. Thoughts? Also, how would you implement your suggestion of having special render targeting to an in...
- Sat Sep 08, 2007 1:40 am
- Forum: Advanced Help
- Topic: Rendering with OpenGL
- Replies: 14
- Views: 2011
The code below is for implementing active stereo (quad buffered) in an OpenGL application. I need to figure out how I can implement this in Irrlicht. I will be able to change the camera views but how do I fiddle with drawing to different buffers? Any other thoughts on implementing the code will also...
- Fri Sep 07, 2007 6:47 pm
- Forum: Advanced Help
- Topic: Rendering with OpenGL
- Replies: 14
- Views: 2011
To add to that
I have looked at COpenGLdriver.h and .cpp but I am unable to figure out how control flows from beginscene().
- Fri Sep 07, 2007 3:58 pm
- Forum: Advanced Help
- Topic: Rendering with OpenGL
- Replies: 14
- Views: 2011
Rendering with OpenGL
Hello everyone,
I am trying to implement quad buffered stereo for my project but I am having a tough time in figuring out the sections of the source which actually render using OpenGL. I need to make changes to support writing to back buffers.
Thanks in advance.
I am trying to implement quad buffered stereo for my project but I am having a tough time in figuring out the sections of the source which actually render using OpenGL. I need to make changes to support writing to back buffers.
Thanks in advance.
- Sun Aug 05, 2007 1:12 am
- Forum: Beginners Help
- Topic: Quad buffered stereo
- Replies: 0
- Views: 800
Quad buffered stereo
Hello, I've been trying to figure out how to go about implementing quad buffered stereo in Irrlicht. The threads for stereo rendering don't go into details(read code) and none of them are specifically for quad buffered stereo. I don't expect to get the code from someone but if anyone can guide me in...
- Sun Jul 29, 2007 6:23 pm
- Forum: Beginners Help
- Topic: IAttributes problem
- Replies: 2
- Views: 157
IT WORKS!
Thanks Travis!
- Sun Jul 29, 2007 5:57 pm
- Forum: Beginners Help
- Topic: COMPILE PROB
- Replies: 3
- Views: 271
- Sun Jul 29, 2007 5:56 pm
- Forum: Beginners Help
- Topic: COMPILE PROB
- Replies: 3
- Views: 271
bin\Win32-VisualStudio\Irrlicht.dll
Try putting this file into your windows\system32 folder.
It solved the issue for me.
It solved the issue for me.
- Sun Jul 29, 2007 4:58 pm
- Forum: Beginners Help
- Topic: IAttributes problem
- Replies: 2
- Views: 157
IAttributes problem
Whenever I create an attribute object using io::IAttributes* me; I am unable to work with "me" :) i.e. the program crashes whenever I try to add an attribute to it or in fact every time I have something like me->(something) the program crashes. It gives an access violation error in reading...