Search found 15 matches

by mybrainisfull
Mon Oct 29, 2007 12:27 am
Forum: Beginners Help
Topic: Offset in Collision Detection with Ray?
Replies: 27
Views: 3707

I had the same problem

I am using the triangle selector method for collision detection of mouse clicks with scene objects. I think the default ray from screen coordinates gives a ray which is about 20 pixels below where the mouse click occurred. It turns out that changing the input to the function getRayFromScreenCoordina...
by mybrainisfull
Mon Sep 17, 2007 10:05 pm
Forum: Bug reports
Topic: The skybox is backwards?
Replies: 5
Views: 842

http://irrlicht.sourceforge.net/phpBB2/ ... rt+texture

This is a discussion about something else but people have posted the solution to your problem
by mybrainisfull
Mon Sep 17, 2007 5:02 am
Forum: Beginners Help
Topic: Screen freezes
Replies: 5
Views: 225

Oh btw...travis for moderator!
by mybrainisfull
Mon Sep 17, 2007 4:57 am
Forum: Beginners Help
Topic: Screen freezes
Replies: 5
Views: 225

Yup...I figured that out today. Fixed it too and it works :D. Thank you though. I just modified the code and put it in main() where I did have beginscene(), drawall() and endscene(). I wasn't sure if putting beginscene, drawall and endscene in the event receiver would have worked since the functions...
by mybrainisfull
Sun Sep 16, 2007 2:17 am
Forum: Beginners Help
Topic: Screen freezes
Replies: 5
Views: 225

Oops...that drawall() was just something i was trying out Just ignore that bit. What I'm trying to do: I have a bunch of scene nodes and I have an interface setup to create an attribute 'activities'. This attribute 'activities' has a way of keeping track of the scenenodes associated with that 'activ...
by mybrainisfull
Sun Sep 16, 2007 12:21 am
Forum: Beginners Help
Topic: Screen freezes
Replies: 5
Views: 225

Screen freezes

This is a piece of code in one of my event receiver. The screen freezes when it should actually be rendering the nodes to the color red according to the time elapsed. When the screen unfreezes again, it gives me all the nodes red at one go instead of having it in order of the 'Start time'. Here is t...
by mybrainisfull
Sun Sep 09, 2007 2:49 pm
Forum: Advanced Help
Topic: Rendering with OpenGL
Replies: 14
Views: 2011

Hybrid, I was thinking of changing how Irrlicht renders using OpenGL. Would it not be easier to have Irrlicht render individually to both back buffers? Changing viewpoints may become difficult though. Thoughts? Also, how would you implement your suggestion of having special render targeting to an in...
by mybrainisfull
Sat Sep 08, 2007 1:40 am
Forum: Advanced Help
Topic: Rendering with OpenGL
Replies: 14
Views: 2011

The code below is for implementing active stereo (quad buffered) in an OpenGL application. I need to figure out how I can implement this in Irrlicht. I will be able to change the camera views but how do I fiddle with drawing to different buffers? Any other thoughts on implementing the code will also...
by mybrainisfull
Fri Sep 07, 2007 6:47 pm
Forum: Advanced Help
Topic: Rendering with OpenGL
Replies: 14
Views: 2011

To add to that

I have looked at COpenGLdriver.h and .cpp but I am unable to figure out how control flows from beginscene().
by mybrainisfull
Fri Sep 07, 2007 3:58 pm
Forum: Advanced Help
Topic: Rendering with OpenGL
Replies: 14
Views: 2011

Rendering with OpenGL

Hello everyone,

I am trying to implement quad buffered stereo for my project but I am having a tough time in figuring out the sections of the source which actually render using OpenGL. I need to make changes to support writing to back buffers.

Thanks in advance.
by mybrainisfull
Sun Aug 05, 2007 1:12 am
Forum: Beginners Help
Topic: Quad buffered stereo
Replies: 0
Views: 800

Quad buffered stereo

Hello, I've been trying to figure out how to go about implementing quad buffered stereo in Irrlicht. The threads for stereo rendering don't go into details(read code) and none of them are specifically for quad buffered stereo. I don't expect to get the code from someone but if anyone can guide me in...
by mybrainisfull
Sun Jul 29, 2007 6:23 pm
Forum: Beginners Help
Topic: IAttributes problem
Replies: 2
Views: 157

IT WORKS!

:D

Thanks Travis!
by mybrainisfull
Sun Jul 29, 2007 5:57 pm
Forum: Beginners Help
Topic: COMPILE PROB
Replies: 3
Views: 271

Oops..I'm new around here


I meant this file if it wasn't clear on that last msg

bin\Win32-VisualStudio\Irrlicht.dll
by mybrainisfull
Sun Jul 29, 2007 5:56 pm
Forum: Beginners Help
Topic: COMPILE PROB
Replies: 3
Views: 271

bin\Win32-VisualStudio\Irrlicht.dll

Try putting this file into your windows\system32 folder.
It solved the issue for me.
by mybrainisfull
Sun Jul 29, 2007 4:58 pm
Forum: Beginners Help
Topic: IAttributes problem
Replies: 2
Views: 157

IAttributes problem

Whenever I create an attribute object using io::IAttributes* me; I am unable to work with "me" :) i.e. the program crashes whenever I try to add an attribute to it or in fact every time I have something like me->(something) the program crashes. It gives an access violation error in reading...