Search found 6 matches

by toasty2
Tue Jul 31, 2007 7:53 pm
Forum: Off-topic
Topic: Who is everybody?
Replies: 358
Views: 501170

Name: Blake
Age: 14
Languages: C++ (some), Lua, Perl, BASIC, (X)HTML+CSS+JS
Hobbies: Programming, web design, 3d modeling (just started), other stuff

Started learning HTML when I was 10, then I started with PHP, then Lua, C++, Perl, and now I'm where I'm at.
by toasty2
Mon Jul 30, 2007 4:41 pm
Forum: Open Discussion and Dev Announcements
Topic: I'm new, a few questions
Replies: 8
Views: 750

Haha, I'm serious about this project (I've got some long-term plans) and I've done quite a bit of research, however I am new to this engine and most everything related to it. I'm a web designer and I've played with C++ a bit. I know Lua (and there happens to be an IrrLua plugin). I've also designed ...
by toasty2
Mon Jul 30, 2007 4:24 pm
Forum: Everything 2d/3d Graphics
Topic: What Model Format?
Replies: 0
Views: 1131

What Model Format?

What format should I save models into? What's best? I'm using Blender to make models.
by toasty2
Mon Jul 30, 2007 6:06 am
Forum: Open Discussion and Dev Announcements
Topic: I'm new, a few questions
Replies: 8
Views: 750

Yes, I know I have a lot of work to do. I know some C++. Thanks for the irrNet link. What about a server, how would you recommend I write that?...Write a completely separate program to listen on a port, or is there a better way?
by toasty2
Mon Jul 30, 2007 12:19 am
Forum: Open Discussion and Dev Announcements
Topic: I'm new, a few questions
Replies: 8
Views: 750

Well, I'm not planning on a MMORPG, but instead a MMO sort of FPS. As for the players, my concern is that there will be possibly tons of players near eachother (lots of data to send to each client, lots of rendering?) and how Irrlicht will be able to handle very large maps.
by toasty2
Sun Jul 29, 2007 8:23 pm
Forum: Open Discussion and Dev Announcements
Topic: I'm new, a few questions
Replies: 8
Views: 750

I'm new, a few questions

I came across this awesome engine (I like the support for a huge variety of stuff and renderer's). Anyway, I have a few questions... Multiplayer Support...does it exist, will I have to make it, or has someone made a module or something for it? The engine...what if I were to make a game with hundreds...