Search found 3 matches

by Diggsey
Thu Dec 06, 2007 10:47 pm
Forum: Code Snippets
Topic: Procedural Terrain Texture Generation
Replies: 6
Views: 6466

For terrains, there is an extremely fast way to do shadow mapping, but it only works if the light rays are travelling parallel to one edge of the terrain. Basically, for each row, you set the current y position the first height value of the first vertex. Then, you go through all the vertices in that ...
by Diggsey
Wed Dec 05, 2007 10:28 pm
Forum: Beginners Help
Topic: Draw on top
Replies: 1
Views: 154

Draw on top

How can I set a scene node so that it always draws on top of everything else?
Thanks in advance :D
by Diggsey
Tue Jul 31, 2007 10:47 am
Forum: Beginners Help
Topic: Is there a new project wizard for Irrlicht in Visual Studio?
Replies: 0
Views: 204

Is there a new project wizard for Irrlicht in Visual Studio?

If one exists, can somebody post a link please. I searched, and couldn't find one :(