Search found 3 matches
- Thu Dec 06, 2007 10:47 pm
- Forum: Code Snippets
- Topic: Procedural Terrain Texture Generation
- Replies: 6
- Views: 6465
For terrains, there is an extremely fast way to do shadow mapping, but it only works if the light rays are travelling parallel to one edge of the terrain. Basically, for each row, you set the current y position the first height value of the first vertex. Then, you go through all the vertices in that ...
- Wed Dec 05, 2007 10:28 pm
- Forum: Beginners Help
- Topic: Draw on top
- Replies: 1
- Views: 154
Draw on top
How can I set a scene node so that it always draws on top of everything else?
Thanks in advance
Thanks in advance
- Tue Jul 31, 2007 10:47 am
- Forum: Beginners Help
- Topic: Is there a new project wizard for Irrlicht in Visual Studio?
- Replies: 0
- Views: 204
Is there a new project wizard for Irrlicht in Visual Studio?
If one exists, can somebody post a link please. I searched, and couldn't find one 