Search found 5 matches

by Ingurum
Tue Jan 04, 2005 5:13 pm
Forum: Project Announcements
Topic: Gmax VT's out!
Replies: 83
Views: 55280

thanks vermeer, ok obj sounds good, how can u then handle the collision? maybe a outdoor map making tut would be nice. for loading obj files just change the extension in afecelis's source? which toolsite do u mean with bal's `? // edit : found ;) for the character stuff: the format converting isnt r...
by Ingurum
Mon Jan 03, 2005 7:13 pm
Forum: Project Announcements
Topic: Gmax VT's out!
Replies: 83
Views: 55280

humm as the q3 maps alway have to be convex and converting concave stuff into convex explodes the polycount, it would be interesting if you could say how to export to another format

wops double post srry
by Ingurum
Mon Jan 03, 2005 6:18 pm
Forum: Beginners Help
Topic: bsp file : each object limited to 100 faces ???
Replies: 1
Views: 184

jupp that convex stuff.. i think bsp maps cant handle non convex stuff.. so wheter u model ur complicated meshes build with all convex meshes u group together (building ur mesh with many boxes,triangles and stuff) or u import them as md3 model.. thats what i think
by Ingurum
Mon Jan 03, 2005 3:21 pm
Forum: Project Announcements
Topic: Gmax VT's out!
Replies: 83
Views: 55280

I really appreciate your effort u put in the tuts! and looking forward for more tuts :D

ah btw do unwrapped models work or are only tiled possible?

would love to see a tut bout character implemantation in irr, with a gmax tut ^^
by Ingurum
Sun Jan 02, 2005 6:54 pm
Forum: Project Announcements
Topic: Gmax VT's out!
Replies: 83
Views: 55280

that was me btw ^^