Search found 918 matches
- Sun Jan 03, 2010 4:26 pm
- Forum: Code Snippets
- Topic: CSceneNodeAnimatorCameraRTS
- Replies: 3
- Views: 1234
- Tue Dec 29, 2009 12:06 am
- Forum: Beginners Help
- Topic: GUI Skins
- Replies: 2
- Views: 377
You can look here :
http://irrlicht.sourceforge.net/phpBB2/ ... 006#202006
And there are quite a few around the forums.
http://irrlicht.sourceforge.net/phpBB2/ ... 006#202006
And there are quite a few around the forums.
- Sun Dec 27, 2009 5:34 pm
- Forum: Beginners Help
- Topic: Irrlicht for 2D MMO RPG
- Replies: 6
- Views: 750
- Sun Dec 27, 2009 5:33 pm
- Forum: Beginners Help
- Topic: lock cursor within window [SOLVED]
- Replies: 7
- Views: 1109
- Sat Dec 26, 2009 7:11 pm
- Forum: Code Snippets
- Topic: draw2dimage rotation + scaling
- Replies: 15
- Views: 6113
- Fri Dec 25, 2009 9:15 pm
- Forum: Project Announcements
- Topic: Stair Dismount 2 dev. preview build
- Replies: 7
- Views: 3163
- Tue Dec 22, 2009 9:16 pm
- Forum: Code Snippets
- Topic: draw2dimage rotation + scaling
- Replies: 15
- Views: 6113
- Sun Dec 20, 2009 8:51 pm
- Forum: Code Snippets
- Topic: draw2dimage rotation + scaling
- Replies: 15
- Views: 6113
our patch is all screwy, the line numbers dont match the svn Woops, Tecan you are right. This is meant to be in include/IVideoDriver.h , and the empty declarations need to exist in every driver present in your irrlicht build virtual void draw2DImage(const video::ITexture* texture, const core::posit...
- Sun Dec 20, 2009 12:29 pm
- Forum: Code Snippets
- Topic: draw2dimage rotate, scale (a flexible solution)
- Replies: 13
- Views: 4063
It is useful, but its not nice to use. It means manually doing every translation manually every time you draw. If you write a nice wrapper class it will help. If you want some rotation and scaling code : http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=213127 And, if you want a properly flexib...
- Sun Dec 20, 2009 12:04 pm
- Forum: Code Snippets
- Topic: draw2dimage rotation + scaling
- Replies: 15
- Views: 6113
For the openGL driver, i added a function overload to draw2dImage. I removed the clip rect functionality, for now. The final patch i submit will have dx, etc. but for now. http://img687.imageshack.us/img687/2306/screenshot30d.jpg All the files and the test case are in the zip here : http://owned.co....
- Sat Dec 19, 2009 8:11 pm
- Forum: Code Snippets
- Topic: draw2dimage rotation + scaling
- Replies: 15
- Views: 6113
- Sat Dec 19, 2009 2:04 am
- Forum: Code Snippets
- Topic: draw2dimage rotation + scaling
- Replies: 15
- Views: 6113
draw2dimage rotation + scaling
So, i am tired of saying "no, irrlicht doesnt support the 2 most basic principles of a 2d image"... :) I have made a patch, for openGL and direct3d (no software yet), i will post the code/patches in irrEXT in the next day or so. For now, here is a demo. http://owned.co.za/rotatedemo.zip
- Tue Dec 15, 2009 9:09 pm
- Forum: Project Announcements
- Topic: VeeDub Customizer
- Replies: 33
- Views: 6836
Theres this code i have still, based on blindsides Dual paraboloid shaders.
http://irrlicht.sourceforge.net/phpBB2/ ... 516#203516
Its a half finished material renderer, but that car demo with the code is available i suppose i can upload it sometime.
http://irrlicht.sourceforge.net/phpBB2/ ... 516#203516
Its a half finished material renderer, but that car demo with the code is available i suppose i can upload it sometime.
- Tue Dec 15, 2009 7:45 am
- Forum: Off-topic
- Topic: omgeez a compo!
- Replies: 1
- Views: 617
- Mon Dec 14, 2009 8:53 am
- Forum: Beginners Help
- Topic: blur effect....
- Replies: 1
- Views: 329