Search found 918 matches

by FuzzYspo0N
Sun Jan 03, 2010 4:26 pm
Forum: Code Snippets
Topic: CSceneNodeAnimatorCameraRTS
Replies: 3
Views: 1234

Nice example here.
by FuzzYspo0N
Tue Dec 29, 2009 12:06 am
Forum: Beginners Help
Topic: GUI Skins
Replies: 2
Views: 377

You can look here :

http://irrlicht.sourceforge.net/phpBB2/ ... 006#202006

And there are quite a few around the forums.
by FuzzYspo0N
Sun Dec 27, 2009 5:34 pm
Forum: Beginners Help
Topic: Irrlicht for 2D MMO RPG
Replies: 6
Views: 750

I would also choose irrlicht. its more than capable of 2d
by FuzzYspo0N
Sun Dec 27, 2009 5:33 pm
Forum: Beginners Help
Topic: lock cursor within window [SOLVED]
Replies: 7
Views: 1109

Thats pretty simple.

The mouse returns positions when it is outside of the range of the window (at least on windows).

Meaning if x < 0 , y< 0 and x > windowSize.x , y > windowSize.Y will mean "outside of the window".
by FuzzYspo0N
Sat Dec 26, 2009 7:11 pm
Forum: Code Snippets
Topic: draw2dimage rotation + scaling
Replies: 15
Views: 6113

The patch is a bit broken, i heard. Sorry about that. just add the code manually
by FuzzYspo0N
Fri Dec 25, 2009 9:15 pm
Forum: Project Announcements
Topic: Stair Dismount 2 dev. preview build
Replies: 7
Views: 3163

holy jiminy awesomeness batman. This is great tonic. Thanks!
by FuzzYspo0N
Tue Dec 22, 2009 9:16 pm
Forum: Code Snippets
Topic: draw2dimage rotation + scaling
Replies: 15
Views: 6113

Here is the d3d9 implementation. void CD3D9Driver::draw2DImage(const video::ITexture* texture, const core::position2d<s32>& pos, const core::rect<s32>& sourceRect, const f32 rotation, const bool filtering, const core::vector2df scale, SColor color, bool useAlphaChannelOfTexture) { if (!textu...
by FuzzYspo0N
Sun Dec 20, 2009 8:51 pm
Forum: Code Snippets
Topic: draw2dimage rotation + scaling
Replies: 15
Views: 6113

our patch is all screwy, the line numbers dont match the svn Woops, Tecan you are right. This is meant to be in include/IVideoDriver.h , and the empty declarations need to exist in every driver present in your irrlicht build virtual void draw2DImage(const video::ITexture* texture, const core::posit...
by FuzzYspo0N
Sun Dec 20, 2009 12:29 pm
Forum: Code Snippets
Topic: draw2dimage rotate, scale (a flexible solution)
Replies: 13
Views: 4063

It is useful, but its not nice to use. It means manually doing every translation manually every time you draw. If you write a nice wrapper class it will help. If you want some rotation and scaling code : http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=213127 And, if you want a properly flexib...
by FuzzYspo0N
Sun Dec 20, 2009 12:04 pm
Forum: Code Snippets
Topic: draw2dimage rotation + scaling
Replies: 15
Views: 6113

For the openGL driver, i added a function overload to draw2dImage. I removed the clip rect functionality, for now. The final patch i submit will have dx, etc. but for now. http://img687.imageshack.us/img687/2306/screenshot30d.jpg All the files and the test case are in the zip here : http://owned.co....
by FuzzYspo0N
Sat Dec 19, 2009 8:11 pm
Forum: Code Snippets
Topic: draw2dimage rotation + scaling
Replies: 15
Views: 6113

NO races here . :) the extent of this test took no more than 15 minutes. And i was just hacking it in.

now that i have neatened it up, i am trying to make it more accessible. Still some issues with scaling, looking into it.
by FuzzYspo0N
Sat Dec 19, 2009 2:04 am
Forum: Code Snippets
Topic: draw2dimage rotation + scaling
Replies: 15
Views: 6113

draw2dimage rotation + scaling

So, i am tired of saying "no, irrlicht doesnt support the 2 most basic principles of a 2d image"... :) I have made a patch, for openGL and direct3d (no software yet), i will post the code/patches in irrEXT in the next day or so. For now, here is a demo. http://owned.co.za/rotatedemo.zip
by FuzzYspo0N
Tue Dec 15, 2009 9:09 pm
Forum: Project Announcements
Topic: VeeDub Customizer
Replies: 33
Views: 6836

Theres this code i have still, based on blindsides Dual paraboloid shaders.

http://irrlicht.sourceforge.net/phpBB2/ ... 516#203516

Its a half finished material renderer, but that car demo with the code is available i suppose :) i can upload it sometime.
by FuzzYspo0N
Tue Dec 15, 2009 7:45 am
Forum: Off-topic
Topic: omgeez a compo!
Replies: 1
Views: 617

Pretty interesting competition.
by FuzzYspo0N
Mon Dec 14, 2009 8:53 am
Forum: Beginners Help
Topic: blur effect....
Replies: 1
Views: 329