Search found 918 matches

by FuzzYspo0N
Mon Jun 07, 2010 12:02 pm
Forum: Beginners Help
Topic: Rotating an image
Replies: 1
Views: 343

Check the code snippets forums. There are many examples, the engine does not do this by default (as far as i last checked). Have a look for Draw2DImage in the code snippets.
by FuzzYspo0N
Thu Jun 03, 2010 4:30 pm
Forum: Project Announcements
Topic: [HELP WANTED] Front Warrior - team-based action FPS
Replies: 34
Views: 17323

impatience is lame.
First make it playable and stable, then add eye candy.
Incase you missed, oh i dunno the whole thread - Its already far past non-eye candy emo complaints.

Good luck Eigen! this will be a great game if your team can work together and not be selfish etc.

[/quote]
by FuzzYspo0N
Thu Jun 03, 2010 8:30 am
Forum: Beginners Help
Topic: Game scripting languages
Replies: 20
Views: 4309

Also v8 from google, its a great and easy to use scripting engine (which i replaced my use of angelscript with). I also wrote a small primer/helper function for people interested in v8 : http://blog.owned.co.za/?p=205 There is also game programming gems 6, which compares a good handful of scripting ...
by FuzzYspo0N
Wed Jun 02, 2010 9:38 pm
Forum: Beginners Help
Topic: Question on Programming for MacOSX
Replies: 6
Views: 1108

Cool, my post was a little vague but thats what i meant, those headers are usually not used unless a) you know what they are for and b) you set them up first. The defaults tend to break things.

Glad you got it working.
by FuzzYspo0N
Tue Jun 01, 2010 5:19 pm
Forum: Beginners Help
Topic: Question on Programming for MacOSX
Replies: 6
Views: 1108

Check for prefix / precompiled headers. If its using those (app_Prefix.pch), it often can bomb out on the objective C side.
by FuzzYspo0N
Tue Jun 01, 2010 7:51 am
Forum: Project Announcements
Topic: FontMapper - another alternative to irrlicht's font tool
Replies: 16
Views: 8548

Nice work Armen, glad to see it came a long way!
by FuzzYspo0N
Mon May 31, 2010 5:12 pm
Forum: Beginners Help
Topic: Question on Programming for MacOSX
Replies: 6
Views: 1108

.m = Objective C code only .mm = Objective C++ (Objc and C++ can be used together) .cpp/cc = C++ code, You can code as much c++ as you want to, and the compiler will know what to do with the file based on the extension. If you :Get Info: on the specific file, there is a build rules tab which can be ...
by FuzzYspo0N
Sun May 30, 2010 2:56 pm
Forum: Off-topic
Topic: Looking for "Irrlicht'ers" in Namibia
Replies: 3
Views: 1114

I am from south africa, but namibia isnt too far
by FuzzYspo0N
Sun May 30, 2010 2:54 pm
Forum: Advanced Help
Topic: Landscape mode problem on iPhone
Replies: 5
Views: 1111

The iPhone VIEW (key word for looking in the iPhone docs) is a UIView component, rotate that instead and use 480x320. That will also handle when you want to use autorotation or device orientation notification rotations. Inside the iPhone driver theres a UIView, in the initialisation, just change its...
by FuzzYspo0N
Wed May 26, 2010 12:58 pm
Forum: Off-topic
Topic: Cool tennis game (indie game)
Replies: 3
Views: 946

Cool tennis game (indie game)

NOT using irrlicht, so dont get too excited. The engine was made by the guys who made the game and it looks awesome. It uses Irrklang though 2-3 years development time on an indie game is an awesome achievement. When it makes a rock solid game thats even better, check this out : www.fullacetennis.co...
by FuzzYspo0N
Fri Jan 08, 2010 1:25 am
Forum: Advanced Help
Topic: Compiling irrlicht ogl-es branch for iphone (progress)
Replies: 148
Views: 68226

Keep in mind its a cellphone, too.

Performance is plenty available, its just a fine balance working to the best of the hardwares abilities (for example, destroying the CPU with 9 ninjas :P)
by FuzzYspo0N
Mon Jan 04, 2010 3:25 pm
Forum: Code Snippets
Topic: Geometry Shaders for Irrlicht(development closed till later)
Replies: 59
Views: 17983

we are unable to see any code, and the devs cant see if its possible to include without code.
by FuzzYspo0N
Mon Jan 04, 2010 3:24 pm
Forum: Advanced Help
Topic: How to apply Bullet Quaternion to Irrlicht Mesh?
Replies: 7
Views: 3942

when the bullet author posted an example he used this : void QuaternionToEuler(const btQuaternion &TQuat, btVector3 &TEuler) { btScalar W = TQuat.getW(); btScalar X = TQuat.getX(); btScalar Y = TQuat.getY(); btScalar Z = TQuat.getZ(); float WSquared = W * W; float XSquared = X * X; float YSq...
by FuzzYspo0N
Mon Jan 04, 2010 5:32 am
Forum: Game Programming
Topic: New to Game Programming, Couple Questions
Replies: 6
Views: 2884

Well, in skeletal systems, you have control over each bone, which in theory means you can "animate" the skeleton manually, but all animation is normally done in animation programs.. The skeletal control is normally handed to physics, for ragdolls etc. It also means "when i rotate the ...
by FuzzYspo0N
Sun Jan 03, 2010 4:31 pm
Forum: Game Programming
Topic: New to Game Programming, Couple Questions
Replies: 6
Views: 2884

Animating a skeleton in blender works perfectly fine from the documentation. "animating the gingerbread man" etc.

animating it irrlicht is different, and theres a sample on the wiki im sure