Search found 13 matches

by phlogios
Tue Sep 01, 2009 1:38 pm
Forum: Beginners Help
Topic: Movement tutorial on OSX, keys don't respond
Replies: 4
Views: 361

device->setEventReceiver( &receiver );

This command made it work, thanks!
by phlogios
Mon Aug 31, 2009 9:22 pm
Forum: Beginners Help
Topic: Movement tutorial on OSX, keys don't respond
Replies: 4
Views: 361

Movement tutorial on OSX, keys don't respond

Just got IrrLicht working the other day, thanks to a fellow poster on this forum.
However, I'm having problems following the tutorials. I'm on Movement, and I can't seem to get the input to work.

My code has a few changes from the original, thought I'd make it simpler. I don't know, maybe you guys ...
by phlogios
Sun Dec 23, 2007 1:43 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [Tutorial] Getting started on Mac OS X
Replies: 81
Views: 93604

hybrid wrote:Zathras? You do not have to care for the mtl file if your obj file uses it. It will be loaded automatically. If it does not use the mtl file, manually writing it will be probably too tedious. Reexport the mesh with different settings instead.
Will try!
by phlogios
Sun Dec 23, 2007 1:42 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [Tutorial] Getting started on Mac OS X
Replies: 81
Views: 93604

I tried Tutorial 1 again, and tweaked it to make sure it loaded the md2 file, used opengl, and such. Thing is, As soon as I texture the model, it disappears, well not really, as some black pixels appear in the top-left corner. Without textures it works fine.

Any ideas?
by phlogios
Sat Dec 22, 2007 5:26 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [Tutorial] Getting started on Mac OS X
Replies: 81
Views: 93604

But how do I address the mtl file? I'm using the same code as Zathras.
by phlogios
Sat Dec 22, 2007 3:15 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [Tutorial] Getting started on Mac OS X
Replies: 81
Views: 93604

I think I have isolated the problem, I removed the respath code in the object loading command, and it works. Somebody will have to teach me how to make it more portable though, because now, I have to load the files like this:
node->setMaterialTexture( 0, driver->getTexture("/Users/gustavpihl ...
by phlogios
Sat Dec 22, 2007 10:55 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [Tutorial] Getting started on Mac OS X
Replies: 81
Views: 93604

Uh. Nope. Didn't work. I can't load the objects, I tried Zathras' tutorial and Tutorial1, but all I get is the background color. On the Zathras tutorial I got a grey background, and 2000 - 3000 fps. I did everything it said in the tutorial, and I built the libIrrlicht.a file myself (not libMacOSX.a ...
by phlogios
Sat Dec 22, 2007 12:43 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [Tutorial] Getting started on Mac OS X
Replies: 81
Views: 93604

HOLY CR*P I MADE IT WORK! Sorry for gravedigging.

Thanks for all the help, and thanks for the new release.
by phlogios
Sat Aug 04, 2007 12:17 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [Tutorial] Getting started on Mac OS X
Replies: 81
Views: 93604

Nothing is really going my way. I tried irrlicht with 3 versions, and it didn't work. I tried Espresso3D but that didn't work out either (mainly because I'm retarded) and even Blender hates me. I tried a radiosity baking script which of course didn't work. It seems that irrlicht 1.3.1 wants to ...
by phlogios
Sat Aug 04, 2007 8:02 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [Tutorial] Getting started on Mac OS X
Replies: 81
Views: 93604

I'm just gonna give up instead. 8)
by phlogios
Fri Aug 03, 2007 10:15 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [Tutorial] Getting started on Mac OS X
Replies: 81
Views: 93604

First of all, where is MainMenu.cpp?

2. I failed to build both 1.3.1 and 1.2.

1.3.1 gave me an error message that said something about gcc4.0 error 1

1.2 gives 2 errors: "glBindRenderBufferEXT was not declared in this scope"
and the same with glDeleteRenderBuffersEXT

What to do?
by phlogios
Fri Aug 03, 2007 9:52 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [Tutorial] Getting started on Mac OS X
Replies: 81
Views: 93604

I managed to load the mesh and the texture (according to Run Log) but the window is still blank. No error message.

[Session started at 2007-08-03 23:50:53 +0200.]
Irrlicht Engine version 1.0
Darwin Kernel Version 8.10.1: Wed May 23 16:33:00 PDT 2007; root:xnu-792.22.5~1/RELEASE_I386
Loaded texture ...
by phlogios
Fri Aug 03, 2007 9:27 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [Tutorial] Getting started on Mac OS X
Replies: 81
Views: 93604

When I compile the tutorial 1 program, all I get is a blank window with the correct title. The console (in xcode) says that it cant load the mesh called sydney.md2. What did I do wrong? I'm guessing that I have to change some directory of something. The model is in /Users/gustavpihl/Desktop/irrlicht ...