Hi, i 'm learning how do post processing.
I got sucess with blur, but i can't do a simple invert color with sucess... :(
That's the fragment shader (i omit the variable declarations) ...
void main(void)
{
vec4 color = texture2D(RT, vTexCoord.xy );
gl_FragColor= vec4(1-color.r,1-color.g, 1 ...
Search found 1 match
- Sun Aug 05, 2007 1:39 pm
- Forum: Advanced Help
- Topic: GLSL - Invert Color fragment shader...
- Replies: 1
- Views: 4132