Search found 4 matches

by tmighty
Mon Aug 13, 2007 10:24 pm
Forum: Code Snippets
Topic: skeletal human animations [UPDATED]
Replies: 108
Views: 67436

Hi xray,

I code in VB.Net, and I do understand what you're talking about now. For me constructor and destructor are Class_New and Class_Finalize, but it's just the same.

Thank you very much for your nice explanation.

Best regards.
by tmighty
Mon Aug 13, 2007 12:36 am
Forum: Code Snippets
Topic: skeletal human animations [UPDATED]
Replies: 108
Views: 67436

Hi xray! Your animation system looks just like what I have been searching for. I do not program in C++, anyway I would like to ask you a general question: In your animation system you state e. g. that when Bone1 is at location X1 then Bone2 must be at location x2, correct? In this step, you do nothi...
by tmighty
Mon Aug 06, 2007 4:52 pm
Forum: Open Discussion and Dev Announcements
Topic: New Animation System for Irrlicht
Replies: 220
Views: 39640

Go for it!!

Dear Luke,

I cannot wait to use your animation system!!

Best greetings.
by tmighty
Sun Aug 05, 2007 6:37 pm
Forum: Everything 2d/3d Graphics
Topic: Model complexity
Replies: 5
Views: 2012

Same question here

Good question! I have the same...
And I'm also a .NET advocate.

May I ask you what type of model you use (.3ds? .x?)?