Hi xray,
I code in VB.Net, and I do understand what you're talking about now. For me constructor and destructor are Class_New and Class_Finalize, but it's just the same.
Thank you very much for your nice explanation.
Best regards.
Search found 4 matches
- Mon Aug 13, 2007 10:24 pm
- Forum: Code Snippets
- Topic: skeletal human animations [UPDATED]
- Replies: 108
- Views: 67436
- Mon Aug 13, 2007 12:36 am
- Forum: Code Snippets
- Topic: skeletal human animations [UPDATED]
- Replies: 108
- Views: 67436
Hi xray! Your animation system looks just like what I have been searching for. I do not program in C++, anyway I would like to ask you a general question: In your animation system you state e. g. that when Bone1 is at location X1 then Bone2 must be at location x2, correct? In this step, you do nothi...
- Mon Aug 06, 2007 4:52 pm
- Forum: Open Discussion and Dev Announcements
- Topic: New Animation System for Irrlicht
- Replies: 220
- Views: 39640
Go for it!!
Dear Luke,
I cannot wait to use your animation system!!
Best greetings.
I cannot wait to use your animation system!!
Best greetings.
- Sun Aug 05, 2007 6:37 pm
- Forum: Everything 2d/3d Graphics
- Topic: Model complexity
- Replies: 5
- Views: 2012
Same question here
Good question! I have the same...
And I'm also a .NET advocate.
May I ask you what type of model you use (.3ds? .x?)?
And I'm also a .NET advocate.
May I ask you what type of model you use (.3ds? .x?)?