Vitek,
Just wondering what's the license of the game state code you posted?
I'm planning on setting up a simple multi-user lobby in the next few weeks and will use several code snippets as well.
http://home.comcast.net/~travis_vitek/source/test.cpp
Thanks.
Search found 1356 matches
- Wed Jun 24, 2009 10:33 pm
- Forum: Beginners Help
- Topic: State Manager
- Replies: 25
- Views: 10583
- Tue Jun 23, 2009 7:23 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Setup And Deploy
- Replies: 3
- Views: 1151
I made some progress. It turns out the Vista Service Pack for Visual Studio 2005 was needed to target Vista configuration setup. It now works on both XP and Vista, though I still need to do more testing for non-developer machines. They might need DX9, VC Runtine, Etc that the Setup-And-Deploy should...
- Tue Jun 23, 2009 9:58 am
- Forum: Open Discussion and Dev Announcements
- Topic: Setup And Deploy
- Replies: 3
- Views: 1151
Setup And Deploy
Just wondering what your thoughts are regarding setup-and-deploy. I tried mine, did a setup and deploy project on a Visual Studio 2005 XP OS and the results were: 1) The msi package installed and the test game program ran OK on the XP test machine. 2) The msi installed but the test game program did ...
- Mon Jun 15, 2009 8:03 pm
- Forum: Project Announcements
- Topic: [ON HOLD] Updates on the FIRST-KING PROJECT
- Replies: 24
- Views: 5913
I'll be watching it very closely as I need an editor as well. At the moment, I'm trying to get this personal project of mine off the ground. Once I'm free with it, I'll be able to help. I'd like to add zones/portals for large map levels. That will be next on my checklist. I just need to roll-out thi...
- Thu Jun 11, 2009 6:29 am
- Forum: Open Discussion and Dev Announcements
- Topic: The Irrlicht Game - every1 involved
- Replies: 99
- Views: 17576
seriously people have you got eyes to read?? I said there will be a windows port, so dlandev the only thing stopping you is yourself. No problem, I will be a member but not the kind of active member you are expecting. I just got PHP installed on my server and is currently testing DirectoryServer.ph...
- Tue Jun 09, 2009 7:31 pm
- Forum: Open Discussion and Dev Announcements
- Topic: The Irrlicht Game - every1 involved
- Replies: 99
- Views: 17576
- Mon Jun 08, 2009 10:49 pm
- Forum: Open Discussion and Dev Announcements
- Topic: The Irrlicht Game - every1 involved
- Replies: 99
- Views: 17576
@devsh Sorry for not responding right away as I'm still working on the server side at the moment, still coding the registration/login stuff. You just keep working on the client side and we'll meet halfway. I suggest you get to know RakNet's Multiplayer feature. Coding for multiplayer is a different ...
- Sun Jun 07, 2009 7:33 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Collision mesh.
- Replies: 17
- Views: 3596
- Sun Jun 07, 2009 12:48 am
- Forum: Open Discussion and Dev Announcements
- Topic: The Irrlicht Game - every1 involved
- Replies: 99
- Views: 17576
- Sat Jun 06, 2009 8:29 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Collision mesh.
- Replies: 17
- Views: 3596
By the way, for Blender 3D users the best route would be to use readblend.c, add layer feature in that code. At the moment, only meshes and objects are read.
I'm pretty optimistic about that code improving and having the ability of reading sector and portal layer as well.
I'm pretty optimistic about that code improving and having the ability of reading sector and portal layer as well.
- Sat Jun 06, 2009 5:57 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Collision mesh.
- Replies: 17
- Views: 3596
Yeah, that's a good idea. Been trying that on Blender, one for rendering and the other for collision.
For static, two meshes may be needed.
For animated, I think the bones are enough for capsules to fit in.
See for example: http://developer.valvesoftware.com/wiki ... th_Blender
For static, two meshes may be needed.
For animated, I think the bones are enough for capsules to fit in.
See for example: http://developer.valvesoftware.com/wiki ... th_Blender
- Thu Jun 04, 2009 5:03 pm
- Forum: Open Discussion and Dev Announcements
- Topic: The Irrlicht Game - every1 involved
- Replies: 99
- Views: 17576
- Tue Jun 02, 2009 9:25 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 436010
Has anyone noticed the error message when compiling the shaders? I get this SM 1.0 not supported message in the DOS console. I'm not really throwing coding hours to it if it will make any difference. I'll let that stand for now until someone looks into it. So yeah, I guess that's no SSAO for me. I'm...
- Tue Jun 02, 2009 6:06 pm
- Forum: Off-topic
- Topic: Is Education Needed?
- Replies: 18
- Views: 2513
Going to college is not all that bad as you might not get the education you see fit. College is a time to learn and also a place to meet your future partners. When I went to college, I met a lot of people who later on formed their own companies and I was lucky to be part of it. Now, you say you will...
- Mon Jun 01, 2009 9:21 pm
- Forum: Open Discussion and Dev Announcements
- Topic: The Irrlicht Game - every1 involved
- Replies: 99
- Views: 17576
ok so... Who will set up and care after the SVN? production document (they have a wiki). Someone has to take this job for this idea to move. I'm not going to do it, already I have so many stuff on my plate. Though I can download the server code and put it up on my VPS. Host it for the game client. ...