Vitek,
Just wondering what's the license of the game state code you posted?
I'm planning on setting up a simple multi-user lobby in the next few weeks and will use several code snippets as well.
http://home.comcast.net/~travis_vitek/source/test.cpp
Thanks.
Search found 1356 matches
- Wed Jun 24, 2009 10:33 pm
- Forum: Beginners Help
- Topic: State Manager
- Replies: 25
- Views: 11698
- Tue Jun 23, 2009 7:23 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Setup And Deploy
- Replies: 3
- Views: 1615
- Tue Jun 23, 2009 9:58 am
- Forum: Open Discussion and Dev Announcements
- Topic: Setup And Deploy
- Replies: 3
- Views: 1615
Setup And Deploy
Just wondering what your thoughts are regarding setup-and-deploy.
I tried mine, did a setup and deploy project on a Visual Studio 2005 XP OS and the results were:
1) The msi package installed and the test game program ran OK on the XP test machine.
2) The msi installed but the test game program ...
I tried mine, did a setup and deploy project on a Visual Studio 2005 XP OS and the results were:
1) The msi package installed and the test game program ran OK on the XP test machine.
2) The msi installed but the test game program ...
- Mon Jun 15, 2009 8:03 pm
- Forum: Project Announcements
- Topic: [ON HOLD] Updates on the FIRST-KING PROJECT
- Replies: 24
- Views: 7212
I'll be watching it very closely as I need an editor as well. At the moment, I'm trying to get this personal project of mine off the ground. Once I'm free with it, I'll be able to help. I'd like to add zones/portals for large map levels. That will be next on my checklist. I just need to roll-out ...
- Thu Jun 11, 2009 6:29 am
- Forum: Open Discussion and Dev Announcements
- Topic: The Irrlicht Game - every1 involved
- Replies: 99
- Views: 24096
- Tue Jun 09, 2009 7:31 pm
- Forum: Open Discussion and Dev Announcements
- Topic: The Irrlicht Game - every1 involved
- Replies: 99
- Views: 24096
- Mon Jun 08, 2009 10:49 pm
- Forum: Open Discussion and Dev Announcements
- Topic: The Irrlicht Game - every1 involved
- Replies: 99
- Views: 24096
- Sun Jun 07, 2009 7:33 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Collision mesh.
- Replies: 17
- Views: 4423
- Sun Jun 07, 2009 12:48 am
- Forum: Open Discussion and Dev Announcements
- Topic: The Irrlicht Game - every1 involved
- Replies: 99
- Views: 24096
- Sat Jun 06, 2009 8:29 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Collision mesh.
- Replies: 17
- Views: 4423
By the way, for Blender 3D users the best route would be to use readblend.c, add layer feature in that code. At the moment, only meshes and objects are read.
I'm pretty optimistic about that code improving and having the ability of reading sector and portal layer as well.
I'm pretty optimistic about that code improving and having the ability of reading sector and portal layer as well.
- Sat Jun 06, 2009 5:57 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Collision mesh.
- Replies: 17
- Views: 4423
Yeah, that's a good idea. Been trying that on Blender, one for rendering and the other for collision.
For static, two meshes may be needed.
For animated, I think the bones are enough for capsules to fit in.
See for example: http://developer.valvesoftware.com/wiki ... th_Blender
For static, two meshes may be needed.
For animated, I think the bones are enough for capsules to fit in.
See for example: http://developer.valvesoftware.com/wiki ... th_Blender
- Thu Jun 04, 2009 5:03 pm
- Forum: Open Discussion and Dev Announcements
- Topic: The Irrlicht Game - every1 involved
- Replies: 99
- Views: 24096
- Tue Jun 02, 2009 9:25 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 526379
Has anyone noticed the error message when compiling the shaders? I get this SM 1.0 not supported message in the DOS console.
I'm not really throwing coding hours to it if it will make any difference. I'll let that stand for now until someone looks into it.
So yeah, I guess that's no SSAO for me. I ...
I'm not really throwing coding hours to it if it will make any difference. I'll let that stand for now until someone looks into it.
So yeah, I guess that's no SSAO for me. I ...
- Tue Jun 02, 2009 6:06 pm
- Forum: Off-topic
- Topic: Is Education Needed?
- Replies: 18
- Views: 3606
- Mon Jun 01, 2009 9:21 pm
- Forum: Open Discussion and Dev Announcements
- Topic: The Irrlicht Game - every1 involved
- Replies: 99
- Views: 24096