Search found 1356 matches

by dlangdev
Wed Jun 24, 2009 10:33 pm
Forum: Beginners Help
Topic: State Manager
Replies: 25
Views: 9953

Vitek,

Just wondering what's the license of the game state code you posted?

I'm planning on setting up a simple multi-user lobby in the next few weeks and will use several code snippets as well.

http://home.comcast.net/~travis_vitek/source/test.cpp

Thanks.
by dlangdev
Tue Jun 23, 2009 7:23 pm
Forum: Open Discussion and Dev Announcements
Topic: Setup And Deploy
Replies: 3
Views: 1108

I made some progress. It turns out the Vista Service Pack for Visual Studio 2005 was needed to target Vista configuration setup. It now works on both XP and Vista, though I still need to do more testing for non-developer machines. They might need DX9, VC Runtine, Etc that the Setup-And-Deploy should...
by dlangdev
Tue Jun 23, 2009 9:58 am
Forum: Open Discussion and Dev Announcements
Topic: Setup And Deploy
Replies: 3
Views: 1108

Setup And Deploy

Just wondering what your thoughts are regarding setup-and-deploy. I tried mine, did a setup and deploy project on a Visual Studio 2005 XP OS and the results were: 1) The msi package installed and the test game program ran OK on the XP test machine. 2) The msi installed but the test game program did ...
by dlangdev
Mon Jun 15, 2009 8:03 pm
Forum: Project Announcements
Topic: [ON HOLD] Updates on the FIRST-KING PROJECT
Replies: 24
Views: 5662

I'll be watching it very closely as I need an editor as well. At the moment, I'm trying to get this personal project of mine off the ground. Once I'm free with it, I'll be able to help. I'd like to add zones/portals for large map levels. That will be next on my checklist. I just need to roll-out thi...
by dlangdev
Thu Jun 11, 2009 6:29 am
Forum: Open Discussion and Dev Announcements
Topic: The Irrlicht Game - every1 involved
Replies: 99
Views: 16355

seriously people have you got eyes to read?? I said there will be a windows port, so dlandev the only thing stopping you is yourself. No problem, I will be a member but not the kind of active member you are expecting. I just got PHP installed on my server and is currently testing DirectoryServer.ph...
by dlangdev
Tue Jun 09, 2009 7:31 pm
Forum: Open Discussion and Dev Announcements
Topic: The Irrlicht Game - every1 involved
Replies: 99
Views: 16355

Sorry, man. Can't join now.

I have no Linux dev environment at the moment. My client dev is Vista and Server dev environment is Windows Server 2003 Dot Net 2.0 installed with SQL Server.

Good luck on your project.
by dlangdev
Mon Jun 08, 2009 10:49 pm
Forum: Open Discussion and Dev Announcements
Topic: The Irrlicht Game - every1 involved
Replies: 99
Views: 16355

@devsh Sorry for not responding right away as I'm still working on the server side at the moment, still coding the registration/login stuff. You just keep working on the client side and we'll meet halfway. I suggest you get to know RakNet's Multiplayer feature. Coding for multiplayer is a different ...
by dlangdev
Sun Jun 07, 2009 7:33 pm
Forum: Open Discussion and Dev Announcements
Topic: Collision mesh.
Replies: 17
Views: 3166

Looks like the code for setting up the Triangle Selector also builds a new mesh buffer just for collisions. So yeah, you can pass a simplified mesh to the parameter and it will build the Triangles using that mesh.
by dlangdev
Sun Jun 07, 2009 12:48 am
Forum: Open Discussion and Dev Announcements
Topic: The Irrlicht Game - every1 involved
Replies: 99
Views: 16355

Not sure when will my Google mail get activated, I'm still figuring out how to login to Gmail though I have an account already created. Dunno why Google hold my gmail account. Hmmmm.
by dlangdev
Sat Jun 06, 2009 8:29 pm
Forum: Open Discussion and Dev Announcements
Topic: Collision mesh.
Replies: 17
Views: 3166

By the way, for Blender 3D users the best route would be to use readblend.c, add layer feature in that code. At the moment, only meshes and objects are read.

I'm pretty optimistic about that code improving and having the ability of reading sector and portal layer as well.
by dlangdev
Sat Jun 06, 2009 5:57 pm
Forum: Open Discussion and Dev Announcements
Topic: Collision mesh.
Replies: 17
Views: 3166

Yeah, that's a good idea. Been trying that on Blender, one for rendering and the other for collision.

For static, two meshes may be needed.

For animated, I think the bones are enough for capsules to fit in.

See for example: http://developer.valvesoftware.com/wiki ... th_Blender
by dlangdev
Thu Jun 04, 2009 5:03 pm
Forum: Open Discussion and Dev Announcements
Topic: The Irrlicht Game - every1 involved
Replies: 99
Views: 16355

Awesome! I'll be there as a member first. see if I can set aside a time for it. I don't want to over-promise my commitment, but I will try.
by dlangdev
Tue Jun 02, 2009 9:25 pm
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 825
Views: 422231

Has anyone noticed the error message when compiling the shaders? I get this SM 1.0 not supported message in the DOS console. I'm not really throwing coding hours to it if it will make any difference. I'll let that stand for now until someone looks into it. So yeah, I guess that's no SSAO for me. I'm...
by dlangdev
Tue Jun 02, 2009 6:06 pm
Forum: Off-topic
Topic: Is Education Needed?
Replies: 18
Views: 2337

Going to college is not all that bad as you might not get the education you see fit. College is a time to learn and also a place to meet your future partners. When I went to college, I met a lot of people who later on formed their own companies and I was lucky to be part of it. Now, you say you will...
by dlangdev
Mon Jun 01, 2009 9:21 pm
Forum: Open Discussion and Dev Announcements
Topic: The Irrlicht Game - every1 involved
Replies: 99
Views: 16355

ok so... Who will set up and care after the SVN? production document (they have a wiki). Someone has to take this job for this idea to move. I'm not going to do it, already I have so many stuff on my plate. Though I can download the server code and put it up on my VPS. Host it for the game client. ...