Ok it works , thanks.
The example I copied from was some vector math.
Search found 2 matches
- Thu Aug 09, 2007 1:18 am
- Forum: Beginners Help
- Topic: Sinus/Cosinus for movement
- Replies: 2
- Views: 388
- Wed Aug 08, 2007 8:07 pm
- Forum: Beginners Help
- Topic: Sinus/Cosinus for movement
- Replies: 2
- Views: 388
Sinus/Cosinus for movement
I wanted to make a model move freely in 360°, but when changing direction (+/-45°) the directions change a little. As an example on O° it gets up, +45° and back, the movement goes up with a little to the right. In class MyEventReceiver : public IEventReceiver: case KEY_KEY_Q: player->angle-=45; brea...