Search found 12 matches
- Thu Jan 13, 2005 4:54 pm
- Forum: Beginners Help
- Topic: multitexturing - linux
- Replies: 5
- Views: 304
Linux
What else is missing from the linux version?
- Wed Jan 12, 2005 6:50 pm
- Forum: Beginners Help
- Topic: multitexturing - linux
- Replies: 5
- Views: 304
filtering
No Trilinear filtering. Hmmm. I keep reading conflicting forum messages about this. I read it's not in the engine, I read it just needs to be turned on, etc etc. Learning an engine (and coming back up to speed on C++) is a challenge. I'd hate to spend my limited time only to get unsatisfactory resul...
- Wed Jan 12, 2005 1:17 pm
- Forum: Beginners Help
- Topic: multitexturing - linux
- Replies: 5
- Views: 304
multitexturing - linux
How can I turn on multitexturing in Linux? I think I found the api section, but I'm not understanding it. I need to go back to school I think. C++ has changed so much. *sigh* Anyways, how can I turn on Trilinear filtering and multitexturing in Linux? I think I have to do something with this: enum ir...
- Tue Jan 11, 2005 4:07 pm
- Forum: Beginners Help
- Topic: supprise: no ligths?
- Replies: 6
- Views: 280
multitexturing
I've searched the web, the forums and the api docs for info on how to do this. I know I just haven't learned enough to look in the right place. How can I turn on multitexturing in Linux?
- Mon Jan 10, 2005 9:22 pm
- Forum: Beginners Help
- Topic: I know my hardware is crap but.....
- Replies: 6
- Views: 410
Back on topic
I just got around to running the tech demo, and I have the same question. Why (no offense intended here) does it look so bad? Is there no filtering in Linux?
- Fri Jan 07, 2005 11:44 pm
- Forum: Beginners Help
- Topic: A little mentoring needed
- Replies: 2
- Views: 179
mentoring
Thanks, I think I understand the -> operator now. I have no idea where I found in the api docs where it said to pass co-ordinates to addAnimatedMeshSceneNode(), but now I can't find where it says that in the docs. Soooo, I got it to compile with out the co-ordinates. Thanks for the help! I'll be bac...
- Fri Jan 07, 2005 3:08 pm
- Forum: Beginners Help
- Topic: A little mentoring needed
- Replies: 2
- Views: 179
A little mentoring needed
Hi all. I must say this looks like an excellent community surrounding an excellent engine (I'm sucking up - lol). Anyways, I been programming on and off for hmmm, well, since the 70's on paper teletypes. And I actually took a c++ course once. But like everything if you don't use it, you loose it, an...
- Thu Jan 06, 2005 5:30 pm
- Forum: Open Discussion and Dev Announcements
- Topic: introduction, offer, and problem with irrlicht website
- Replies: 9
- Views: 800
english
I run forums elsewhere and I must say that your english is AAA+ is comparison to your avarage joe-schmoe. But, profesional writers, even Steven King have editors. And the editors job is to nit pick little things and put on that extra gloss and find those things writers over look even if they reread ...
- Thu Jan 06, 2005 5:16 pm
- Forum: Beginners Help
- Topic: Problems with the exemples 2, 4 and 5.
- Replies: 7
- Views: 334
editor
I've seen editors that strip off trailing crlf's. Try adding a blank line with another editor.
- Wed Jan 05, 2005 12:59 pm
- Forum: Beginners Help
- Topic: Problems with the exemples 2, 4 and 5.
- Replies: 7
- Views: 334
blank line
Maybe you need a blank line at the end of the file.
- Wed Jan 05, 2005 4:59 am
- Forum: Beginners Help
- Topic: Fedora Core 3 Compile Error
- Replies: 2
- Views: 178
thanks
I knew it was something simple like that. Thanks.
- Wed Jan 05, 2005 12:00 am
- Forum: Beginners Help
- Topic: Fedora Core 3 Compile Error
- Replies: 2
- Views: 178
Fedora Core 3 Compile Error
I'm having good luck getting started with Irrlicht on Suse 9.1, but at home I use Fedora Core 3. I can't get Hello World to compile. I get this error, anyone know why? __________________________________ Building the whole Project: 01_HelloWorld ... make g++ main.cpp -o example -I"../../include&...