If A is parent to B, and A rotates , then B should also rotate.
If A rotates around the Y axes (or the axis pointing up) then B also rotates around that axis.
If all childs to A should not been rotates, then you can release / attach the parent - child relation as needed.
Can you not simply ...
Search found 20 matches
- Thu Feb 28, 2008 7:23 am
- Forum: Beginners Help
- Topic: Rotate around a point 3D
- Replies: 13
- Views: 1381
- Wed Feb 27, 2008 8:16 pm
- Forum: Beginners Help
- Topic: Billboard animated textures from a sprite / tile map
- Replies: 2
- Views: 300
- Wed Feb 27, 2008 7:53 pm
- Forum: Beginners Help
- Topic: Problem with getCollisionPoint with rotating 3ds mesh
- Replies: 7
- Views: 659
- Wed Feb 27, 2008 2:11 pm
- Forum: Game Programming
- Topic: Files or Databases - Dateien oder Datenbanken
- Replies: 9
- Views: 2068
- Wed Feb 27, 2008 1:55 pm
- Forum: Beginners Help
- Topic: Best way to draw the map
- Replies: 1
- Views: 290
- Wed Feb 27, 2008 1:22 pm
- Forum: Beginners Help
- Topic: Problem with getCollisionPoint with rotating 3ds mesh
- Replies: 7
- Views: 659
I have testet the ray - triangle intersection with an implementation of the Barycentric coordinate method just to check, if it has something to do with that calculation. But fortunately it gave the same result, as the existing "getIntersectionWithLine".
I would like if someone would just quickly ...
I would like if someone would just quickly ...
- Wed Feb 27, 2008 9:19 am
- Forum: Beginners Help
- Topic: Billboard animated textures from a sprite / tile map
- Replies: 2
- Views: 300
Billboard animated textures from a sprite / tile map
What is an easy way to use a tile-textures map (with fx 4 rows and 4 column of sprites), with the billboard texture animation?
I have made an effect system, which right now uses billboard texture animation. But the problem is that each frame is stored in seperate files, and loaded into an array.
I ...
I have made an effect system, which right now uses billboard texture animation. But the problem is that each frame is stored in seperate files, and loaded into an array.
I ...
- Tue Feb 26, 2008 11:12 am
- Forum: Advanced Help
- Topic: Mesh Loading
- Replies: 26
- Views: 3625
- Mon Feb 25, 2008 10:59 pm
- Forum: Beginners Help
- Topic: Problem with getCollisionPoint with rotating 3ds mesh
- Replies: 7
- Views: 659
- Mon Feb 25, 2008 9:54 pm
- Forum: Beginners Help
- Topic: Problem with getCollisionPoint with rotating 3ds mesh
- Replies: 7
- Views: 659
- Mon Feb 25, 2008 8:45 pm
- Forum: Beginners Help
- Topic: Problem with getCollisionPoint with rotating 3ds mesh
- Replies: 7
- Views: 659
- Sun Feb 24, 2008 11:34 am
- Forum: Beginners Help
- Topic: Problem with getCollisionPoint with rotating 3ds mesh
- Replies: 7
- Views: 659
Problem with getCollisionPoint with rotating 3ds mesh
Hi i have checked lots of collision threads, and im not sure if some of the solutions also covered my problem.
Here it goes.
I am doing collision detection in a top down 2d/3d space game.
First i make a rough test with bounding box colision between my bullet / missile mesh and the enemies to save ...
Here it goes.
I am doing collision detection in a top down 2d/3d space game.
First i make a rough test with bounding box colision between my bullet / missile mesh and the enemies to save ...
- Fri Aug 17, 2007 9:11 pm
- Forum: Beginners Help
- Topic: irrlicht takes the whole OS down with it??
- Replies: 14
- Views: 1741
- Fri Aug 17, 2007 6:44 am
- Forum: Beginners Help
- Topic: irrlicht takes the whole OS down with it??
- Replies: 14
- Views: 1741
- Thu Aug 16, 2007 7:54 pm
- Forum: Beginners Help
- Topic: irrlicht takes the whole OS down with it??
- Replies: 14
- Views: 1741