I'm guessing we're a mere handful that will ever need this but never the less here goes.
Messing with my Wacom tablet and Irrlicht I found that there weren't any simple ways to grab any kind of additional tablet data ( Pressure, tilt, etc. ) in Irr.
Using the standard WinTab API, there are ...
Search found 161 matches
- Thu May 31, 2007 7:05 pm
- Forum: Code Snippets
- Topic: ( Windows ) Tablet support - Wacom, etc.
- Replies: 2
- Views: 3167
- Thu Nov 23, 2006 12:52 pm
- Forum: Off-topic
- Topic: [Req] Case study - Scripting
- Replies: 3
- Views: 841
- Tue Nov 21, 2006 3:55 pm
- Forum: Off-topic
- Topic: [Req] Case study - Scripting
- Replies: 3
- Views: 841
[Req] Case study - Scripting
Greetings!
As you might've already guessed, I'm here to request a good case study of scripting.
What I'm really asking is source code, links, tutorials, guides, etc. on how to actually use scripting in a game engine.
What I'm NOT looking for would be all of the above with subjects like "Lua 101 ...
As you might've already guessed, I'm here to request a good case study of scripting.
What I'm really asking is source code, links, tutorials, guides, etc. on how to actually use scripting in a game engine.
What I'm NOT looking for would be all of the above with subjects like "Lua 101 ...
- Sun Sep 24, 2006 4:00 pm
- Forum: Open Discussion and Dev Announcements
- Topic: I was on Wikipedia and...
- Replies: 6
- Views: 1154
- Tue Aug 22, 2006 10:27 am
- Forum: Beginners Help
- Topic: compiling irrlicht code problem
- Replies: 2
- Views: 381
- Tue Aug 22, 2006 6:40 am
- Forum: Irrlicht.NET
- Topic: Hide Irrlicht console window?
- Replies: 8
- Views: 4058
- Fri Aug 18, 2006 6:28 pm
- Forum: Beginners Help
- Topic: All black?!?
- Replies: 1
- Views: 371
- Fri Aug 18, 2006 6:24 pm
- Forum: Irrlicht.NET
- Topic: Camera Rotations / Scene Rotations
- Replies: 3
- Views: 2602
- Sun Aug 13, 2006 7:28 am
- Forum: Open Discussion and Dev Announcements
- Topic: Krugel - A code search engine!
- Replies: 3
- Views: 1117
- Sat Aug 12, 2006 10:53 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Krugel - A code search engine!
- Replies: 3
- Views: 1117
- Thu Aug 10, 2006 2:27 pm
- Forum: Beginners Help
- Topic: Water waves and a ship
- Replies: 7
- Views: 1101
You could use a physics engine like Newton or TrueAxis to emulate stuff like that, or you could do something a little simpler with the build-in irr features.
Having thought about the same just a few days ago I figured I could "float" a simple box on top of the waves with the ITriangleSelector. When ...
Having thought about the same just a few days ago I figured I could "float" a simple box on top of the waves with the ITriangleSelector. When ...
- Tue Aug 08, 2006 12:17 pm
- Forum: Advanced Help
- Topic: Overlay surfaces
- Replies: 4
- Views: 634
- Tue Aug 08, 2006 12:12 pm
- Forum: Beginners Help
- Topic: Rotate Camera
- Replies: 12
- Views: 1271
mhm.. Do you think this might have someting to do with your problem:
yes? 
Code: Select all
void CGameCore::CameraUpdate()
{
camerapos = camera->getPosition();
camerapos.Z += 2;
camerapos.Y -= 2;
camera->setTarget(camerapos);
...
}

- Tue Aug 08, 2006 12:04 pm
- Forum: Beginners Help
- Topic: use a class of irrlicht and make additions how?
- Replies: 5
- Views: 484
- Tue Aug 08, 2006 9:04 am
- Forum: Beginners Help
- Topic: Rotate Camera
- Replies: 12
- Views: 1271
Are you absolutly 100 % sure that it isnt working?? Cuz sometimes it just seems like it, since "the code works in mysterius way", and sometimes actually does work! :)
Try debug and check that the values are indeed not changing. Dont just trust your eye on this one!
Anyways, maybe if you could show ...
Try debug and check that the values are indeed not changing. Dont just trust your eye on this one!
Anyways, maybe if you could show ...