Search found 4 matches

by ElPeque
Tue Aug 21, 2007 12:44 pm
Forum: Beginners Help
Topic: Texture Coordinates
Replies: 2
Views: 308

thanks, you've been very helpful :).

now i have to browse in the wiki or tutorials to find how i do all that XD.

thanks again :)
by ElPeque
Mon Aug 20, 2007 6:25 pm
Forum: Beginners Help
Topic: Texture Coordinates
Replies: 2
Views: 308

Texture Coordinates

ive seen you can just create some model, and insert it somewhere in the nodegraph.

and you just set it to "some texture".

but can you tweak how that texture is applyed? :?

i mean, if you just add a triangle. how do you specify how a texture will be mapped to such triangle? (how do you set de tex ...
by ElPeque
Mon Aug 20, 2007 2:34 pm
Forum: Open Discussion and Dev Announcements
Topic: node->setMD2Animation ¿Design flaw?
Replies: 2
Views: 510

Saturn wrote:This is indeed a design flaw, but an all-new animation system is in the works and almost complete. So next version (or the version thereafter) will have this fixed and all bones/joints can be retrieved using a format independent way.
good to know. :)

keep un the good work ^^
by ElPeque
Mon Aug 20, 2007 1:56 pm
Forum: Open Discussion and Dev Announcements
Topic: node->setMD2Animation ¿Design flaw?
Replies: 2
Views: 510

node->setMD2Animation ¿Design flaw?

Why does Node have a method for dealing with MD2 models ?