Search found 38 matches
- Sat Oct 13, 2007 11:43 pm
- Forum: Advanced Help
- Topic: cant use class inheitance with the IAnimationEndCallback cla
- Replies: 10
- Views: 1039
to compute the amount of time the attack animation can accumulate, i want to know if i came up with the right formula. Im doing (accumulator) +=(constant number, divided by the frame rate) to add up time. is that right? i came up with it in about 10 seconds, and im not concerned with being accurate ...
- Sat Oct 13, 2007 9:02 pm
- Forum: Advanced Help
- Topic: cant use class inheitance with the IAnimationEndCallback cla
- Replies: 10
- Views: 1039
cant use class inheitance with the IAnimationEndCallback cla
every time I try to use the class IAnimationEndCallback class like this: class Character : public IAnimationEndCallback { }; it never works. Is there a missing headfile or something im missing to be able to use this class in one of my classes? or is there a way to find out what frame of animation my...
- Sat Oct 13, 2007 7:48 pm
- Forum: Advanced Help
- Topic: how many frames in irrlicht time, equals one frame of milksh
- Replies: 12
- Views: 1066
Ive tried to import milshape files into irrlicht. And irrlicht gives me an error message saying that it cant handle milkshape, version 1.8, files. ![Embarassed :oops:](./images/smilies/icon_redface.gif)
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Strain index
![Embarassed :oops:](./images/smilies/icon_redface.gif)
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Strain index
- Fri Oct 12, 2007 6:33 am
- Forum: Advanced Help
- Topic: how many frames in irrlicht time, equals one frame of milksh
- Replies: 12
- Views: 1066
- Thu Oct 11, 2007 10:50 am
- Forum: Advanced Help
- Topic: how many frames in irrlicht time, equals one frame of milksh
- Replies: 12
- Views: 1066
how many frames in irrlicht time, equals one frame of milksh
how many frames in irrlicht time, equals one frame of milkshape animation. I use the regular milkshape md2 exporter, and i dont know how many frames to translate by, for each milkshape frame of animation, when using the setFrameLoop(s32 startframe, s32 endFrame) md2/iscenenodeanimatedmesh function. ...
- Thu Oct 11, 2007 6:00 am
- Forum: Beginners Help
- Topic: Softwares you use?
- Replies: 19
- Views: 1033
:lol:, no you should try xcode with the macintosh, and no i wont tell you how to cross port the game you made on the mac to other platforms, to answer you darling question, but thanks for asking, 8), mostly because i dont know, but there may be not much you have to do, because i dont know yet, how t...
- Thu Oct 11, 2007 5:46 am
- Forum: Beginners Help
- Topic: Softwares you use?
- Replies: 19
- Views: 1033
macintosh for development is fun and realy great to learn as well, i ho[pe all of you have the experiance of working on the macintosh with a code compiler that you can find to make video games on the macintosh. It has been such a great development tool that I think all of you should pick up a macint...
- Fri Sep 21, 2007 8:42 pm
- Forum: Beginners Help
- Topic: can i use a 3ds file in irrlict?
- Replies: 5
- Views: 390
:evil: ive had so many computers die from the internet id need a forklift to haul them to the dum;p if i still had them all. I use a macintosh EMac nowadays and i dont want to let my setup touch the internet. when error for milkshape shapes: the only versions of milkshape shapes allowed are from mil...
- Fri Sep 21, 2007 4:21 am
- Forum: Beginners Help
- Topic: can i use a 3ds file in irrlict?
- Replies: 5
- Views: 390
i finnaly found that, but anyways ive tried to use a milkshape model, and i have a newer version of milkshape then the engine allows, ive tried to use a 3ds file, and that never works either, i tried to use an x file, with the JT exporter, and that didnt work either..................... im just tryi...
- Fri Sep 21, 2007 1:31 am
- Forum: Beginners Help
- Topic: can i use a 3ds file in irrlict?
- Replies: 5
- Views: 390
can i use a 3ds file in irrlict?
and if not, what other kind of non animated mesh can i use in irrlicht? ive tried looking in the search and i cant realy find anything. ![Question :?:](./images/smilies/icon_question.gif)
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Weed Vaporizer
![Question :?:](./images/smilies/icon_question.gif)
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Weed Vaporizer
- Thu Sep 20, 2007 3:58 pm
- Forum: Beginners Help
- Topic: i need help with customizing ITerrainSceneNode for my needs
- Replies: 3
- Views: 256
no im sorry, the dimension are some wierd irregular directions, somewhere around 743 by 540
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Dc Medical Marijuana Dispensary
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Dc Medical Marijuana Dispensary
- Wed Sep 19, 2007 1:17 am
- Forum: Beginners Help
- Topic: i need help with customizing ITerrainSceneNode for my needs
- Replies: 3
- Views: 256
i need help with customizing ITerrainSceneNode for my needs
Hi, i have this heightmap that i want to use, and its around 512 by 512 pixels large. When i input it into the terrain demo only a sliver of the map shows up. Can i get direction on how to maipulate the ITerrainSceneNode rendering dimension, and the level of detail attributes as well? :D ________ Ma...
- Thu Sep 13, 2007 5:01 am
- Forum: Beginners Help
- Topic: how do i place a guy 30 units above his position on.........
- Replies: 11
- Views: 551
i can make the guy hover nicely by not having any gravity on my ellipsoid collision detection, now i want to know how to add and take away the gravity of an ISceneNodeAnimator instance. ![Very Happy :D](./images/smilies/icon_biggrin.gif)
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Hot Box Vaporizers
![Very Happy :D](./images/smilies/icon_biggrin.gif)
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Hot Box Vaporizers
- Wed Sep 12, 2007 2:22 am
- Forum: Beginners Help
- Topic: how do i place a guy 30 units above his position on.........
- Replies: 11
- Views: 551
how would i remove and set the gravity on an ISceneNodeAnimator node? ![Very Happy :D](./images/smilies/icon_biggrin.gif)
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Alaska Medical Marijuana
![Very Happy :D](./images/smilies/icon_biggrin.gif)
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Alaska Medical Marijuana
- Tue Sep 11, 2007 8:47 am
- Forum: Beginners Help
- Topic: how do i place a guy 30 units above his position on.........
- Replies: 11
- Views: 551
i had the gravity down to 0,-1,0, and i got the worlbling, the only way i can make my guy hover over the ground, without the up and down jarring, at so many units above the ground is to loose the biult-in irrlicht gravity ( (0,0,0) gravity ) and i played with the translation a bit and that didnt hel...