im sorry ive spent 30 + computers looking on forums.
you dont understand, im sure 4 year degree programmers got good at this, but i have no clue why i have talent or is working on less.
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Mini (Bmw)
Search found 38 matches
- Wed Nov 28, 2007 2:02 am
- Forum: Beginners Help
- Topic: how do i make an ianimatedmeshscenenode dissapear?
- Replies: 6
- Views: 399
- Tue Nov 27, 2007 9:40 pm
- Forum: Beginners Help
- Topic: how do i make an ianimatedmeshscenenode dissapear?
- Replies: 6
- Views: 399
- Tue Nov 13, 2007 7:02 pm
- Forum: Beginners Help
- Topic: how do i destroy an IAnimatedMeshSceneNode?
- Replies: 2
- Views: 456
how do i destroy an IAnimatedMeshSceneNode?
after ive fought with my characters and taken all their life away, what is the code to destroy the IAnimatedMeshSceneNode?
And what is the code to destroy an IAnimatedMesh as well?
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Vapir oxygen
And what is the code to destroy an IAnimatedMesh as well?
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Vapir oxygen
- Mon Oct 29, 2007 4:06 am
- Forum: Beginners Help
- Topic: driver->getFPS() update intervall
- Replies: 11
- Views: 887
this is the ONLY THING that is caising me a production pause in the GREAT IRRLICHT engine. ANY PROGRAMMER should take notice of the WONDERS of the EASY TO USE irrlicht engine. EVERTHING ABOUT THE IRRLICHT ENGINE IS GREAT AND FAST. mabey im just SPOILED because the irrlicht engine is so EASY AND GREA...
- Sun Oct 28, 2007 8:06 pm
- Forum: Beginners Help
- Topic: driver->getFPS() update intervall
- Replies: 11
- Views: 887
I program with the macintosh this time around. Are you telling me to use the macintosh timer(system timer) or the Irrlicht timer? I dont think im using the output of the ITimer well. It accumulates seconds at a non steady rate. I know myITimer->getRealTime() spits out a u32. what is the format of th...
- Sun Oct 28, 2007 5:31 am
- Forum: Beginners Help
- Topic: driver->getFPS() update intervall
- Replies: 11
- Views: 887
i was using vector3df.
i tried to make a function out of vitek's formula, and i think i should have used jp's idea in the first place. Id get the time the frame took with aid of the timer, and divide the movement by the percentage of a second that the frame took.![Very Happy :D](./images/smilies/icon_biggrin.gif)
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LIST OF FACTORIES
i tried to make a function out of vitek's formula, and i think i should have used jp's idea in the first place. Id get the time the frame took with aid of the timer, and divide the movement by the percentage of a second that the frame took.
![Very Happy :D](./images/smilies/icon_biggrin.gif)
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LIST OF FACTORIES
- Sat Oct 27, 2007 1:19 am
- Forum: Advanced Help
- Topic: Collision detection failed for an OctTreeTriangleSelector
- Replies: 1
- Views: 608
i was playing around with heightmaps, and when i made the heightmap too big, the camera ellipsiod would fall through the land. Ive done collision myself with an old octree that gametutorials used to give out for free. I know that when you make the triangles too big, the ellisiod formula can fail on ...
- Sat Oct 27, 2007 1:15 am
- Forum: Advanced Help
- Topic: cant use class inheitance with the IAnimationEndCallback cla
- Replies: 10
- Views: 1096
yeah i dont think my problem here got fixed because the driver->getFPS() function doesnt update by the millisecond, but it may be good enough for combo moves, possibly
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GIRLFRIEND PIC
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GIRLFRIEND PIC
- Fri Oct 26, 2007 8:54 am
- Forum: Beginners Help
- Topic: driver->getFPS() update intervall
- Replies: 11
- Views: 887
i used this formula, and i cant seem to apply it to the integer X Y and Z members of a core::vector3df. How do i apply this formula to a vector3df if the movement is smaller then 1? My character just move in either the x or z directions, and i cant seem to get any movement out of the formula, and im...
- Thu Oct 25, 2007 7:38 pm
- Forum: Advanced Help
- Topic: i want to combine IAnimatedMeshes into an octreesnenenode
- Replies: 4
- Views: 510
was there a mesh buffer that i can dump all my squares into. I did this one program that could come up with random race track, fzero 1 style, and i used these rectangles and an algorthm.
Is there a mesh buffer that i can dump multiple meshes into?
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X-COUPE
Is there a mesh buffer that i can dump multiple meshes into?
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X-COUPE
- Thu Oct 25, 2007 9:19 am
- Forum: Advanced Help
- Topic: i want to combine IAnimatedMeshes into an octreesnenenode
- Replies: 4
- Views: 510
i want to combine IAnimatedMeshes into an octreesnenenode
I use the macintosh, so i cant use irrEdit for anything. I use IAnimatedMesh and then i use an octree scene node to extract the mesh out of the IAnimatedMesh, and how do i put more then one mesh into the octree scene node triangle selector. do i use the function createOctreeTriangleSelector(mesh->ge...
- Sat Oct 20, 2007 10:57 am
- Forum: Advanced Help
- Topic: cant use class inheitance with the IAnimationEndCallback cla
- Replies: 10
- Views: 1096
thats great!
i needed something else now, having to do with something that i forgot, and i now i think i can do "it" because of this formula being moderatly accurate.
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FIND HEADSHOP
![Razz :P](./images/smilies/icon_razz.gif)
i needed something else now, having to do with something that i forgot, and i now i think i can do "it" because of this formula being moderatly accurate.
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FIND HEADSHOP
- Sat Oct 20, 2007 10:53 am
- Forum: Advanced Help
- Topic: how many frames in irrlicht time, equals one frame of milksh
- Replies: 12
- Views: 1098
i, "bargain", that i could get the answers if someone could tell me what to translate machine code language into to actually be able to read it.
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SUZUKI GS400E HISTORY
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SUZUKI GS400E HISTORY
- Sun Oct 14, 2007 4:46 am
- Forum: Advanced Help
- Topic: cant use class inheitance with the IAnimationEndCallback cla
- Replies: 10
- Views: 1096
constant 1
c1 / 6fps = .16..................
c1 / 6fps * 6fps * 60secondsperminute = 60
c1 / 31fps = .032...............
c1 / 31fps * 31fps * 60secondperminute = 60
c1 / 6fps * 6fps * 30seconds = 30
c1 / 31fps * 31fps * 30seconds = 30
30 + 30 = 60?
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Honda vtr1000
c1 / 6fps = .16..................
c1 / 6fps * 6fps * 60secondsperminute = 60
c1 / 31fps = .032...............
c1 / 31fps * 31fps * 60secondperminute = 60
c1 / 6fps * 6fps * 30seconds = 30
c1 / 31fps * 31fps * 30seconds = 30
30 + 30 = 60?
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Honda vtr1000
- Sun Oct 14, 2007 12:22 am
- Forum: Advanced Help
- Topic: cant use class inheitance with the IAnimationEndCallback cla
- Replies: 10
- Views: 1096
am i right though?
(mommy where did electiricy come from?)
i mean is my formula right? at least the function is working.
im sorry, is it?
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DRAGONBALL Z FORUMS
(mommy where did electiricy come from?)
i mean is my formula right? at least the function is working.
im sorry, is it?
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DRAGONBALL Z FORUMS