Search found 11 matches

by virious
Thu Jul 16, 2009 12:06 am
Forum: Beginners Help
Topic: Shadows problem
Replies: 8
Views: 579

It worked without using addShadowVolumeSceneNode(). I've just changed all scene meshes to "Animated Mesh" and it went ok without any modifications in my source code :D . Anyways, thanks for your help :) .
by virious
Wed Jul 15, 2009 10:05 pm
Forum: Beginners Help
Topic: Shadows problem
Replies: 8
Views: 579

But what about quality? Which do you think will end up with better looking results?
by virious
Wed Jul 15, 2009 9:44 pm
Forum: Beginners Help
Topic: Shadows problem
Replies: 8
Views: 579

I'd rather avoid lightmaps. I wanted to have dynamic shadows. I'll try to use addShadowVolumeSceneNode() on every node from scene. If that doesn't work I will try that XEffects which you mentioned.
by virious
Wed Jul 15, 2009 6:53 pm
Forum: Beginners Help
Topic: Shadows problem
Replies: 8
Views: 579

Yes, lighting is enabled on every static mesh on the scene. Do I have to write something in my sources to force shadows to show up?
by virious
Wed Jul 15, 2009 6:46 pm
Forum: Beginners Help
Topic: Shadows problem
Replies: 8
Views: 579

Shadows problem

Hi, i created my scene in irrEdit, all meshes are static. All of them are set to "ReceivesShadows" and there is one source of light, "Point" light, which is flying around the scene. Light is configured to "Cast shadows". When i load the scene from my application i can't...
by virious
Fri Aug 24, 2007 11:16 am
Forum: Beginners Help
Topic: Problem exporting from Blender for Irrlicht
Replies: 23
Views: 2323

OMG, I'm so stupid. I've been there in materials tab, and I was disabling backface culling, but I didn't noticed that I can swith between materials. So I disabled backface culling for all materials and it works! Thanks for help! :D.
by virious
Fri Aug 24, 2007 7:28 am
Forum: Beginners Help
Topic: Problem exporting from Blender for Irrlicht
Replies: 23
Views: 2323

Yes, in blender, edit mode, click mesh->normals then there's options to recalculate outside or flip them. Also in the editing panel there's a button to enable drawing face and/or vertex normals so you can see which way they're pointing. There's probably also a way in irrlicht to disable backface cu...
by virious
Thu Aug 23, 2007 5:21 pm
Forum: Beginners Help
Topic: Problem exporting from Blender for Irrlicht
Replies: 23
Views: 2323

When I'm importing any exported file from Blender, in irrEdit some of walls are invisible, and some faces are shown, but after rotating it to the other side, they disappear :/. Maybe it is some problem with face culling? I have no idea :/.
by virious
Wed Aug 22, 2007 5:55 pm
Forum: Beginners Help
Topic: Problem exporting from Blender for Irrlicht
Replies: 23
Views: 2323

I've got the same problems. Exporting to .X doesn't work properly, exporting to .3ds and to .b3d too. I've tried every type of settings and still nothing. I'm a little bit concerned, I mean how I will create levels for my game? :? .
by virious
Wed Aug 22, 2007 9:19 am
Forum: Off-topic
Topic: Who is everybody?
Replies: 358
Views: 502445

Name: Lucas (you can call me Luke :)) Age: 23 Location: Poland, Cracow Languages: C++, Basic, assembler, Java, JavaScript, PHP, Pascal (in Turbo Pascal and Delphi). Spoken languages: polish, english Hobbies: programming computer games, playing computer games (rpg, mud, fpp), 3D graphics, juggling, ...
by virious
Wed Aug 22, 2007 8:19 am
Forum: Beginners Help
Topic: Gun Question
Replies: 5
Views: 533

Hi there! I'm quite new to Irrlicht, but I think you should do stuff from this tutorial:

http://irrlicht.sourceforge.net/tut007.html

There is much about node picking and with using it you will be able to create some kind of gun pointer :).

I hope I helped you :).