Search found 153 matches
- Tue Oct 14, 2008 11:12 am
- Forum: Project Announcements
- Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
- Replies: 179
- Views: 71023
Blindside - thanks for the response. How do you not get 'black' on a normal material without a texture (in the current release), or is that not possible?. In DirectX mode, I simply get black, but in OpenGL mode I get a 'random' texture (looks like the last one used), placed over the object, where I ...
- Tue Oct 14, 2008 7:25 am
- Forum: Advanced Help
- Topic: Nadro's XML Material/CG interface
- Replies: 3
- Views: 839
Guess what - I have tried. I am looking at providing some kind of framework for extending materials, and his IrrCG app does seem to do the job (although it does need quite a bit of work on it). I do not know how to get hold of him 'quicker' and he does not appear to be on the forum - therefor the sl...
- Mon Oct 13, 2008 6:58 pm
- Forum: Project Announcements
- Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
- Replies: 179
- Views: 71023
- Mon Oct 13, 2008 2:23 pm
- Forum: Advanced Help
- Topic: Nadro's XML Material/CG interface
- Replies: 3
- Views: 839
Nadro's XML Material/CG interface
Hallo I have been having some problems understanding Nadro's Cg Interface (which looks fantastic). I am not sure who to ask about my questions in more details. I am basically having problems, tying in the XML file needed to define the material, and using .CG files generated from nVidia's FX composer...
- Mon Oct 13, 2008 8:39 am
- Forum: Project Announcements
- Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
- Replies: 227
- Views: 113050
Nadro I have incorporate V.07 in my application, but when I exit the app, I get a number of exceptions mainly in cgd3d9.dll. Also, all your examples do the same (I simply ran the applications without recompiling them). Any ideas what could be causing this. I am running within VS2005 (Vista 64 bit). ...
- Sat Oct 11, 2008 4:05 pm
- Forum: Project Announcements
- Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
- Replies: 227
- Views: 113050
- Sat Oct 11, 2008 1:02 pm
- Forum: Project Announcements
- Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
- Replies: 227
- Views: 113050
Nadro Sorry - have just stumbled apon this extension. Looks good! Some very simple questions - how do I recompile irrcg with the SVN trunk (or with any other version for that matter). I could not find any documentation on that. Has this yet been intergrated with Irrlicht itself? I found this link ht...
- Sat Oct 11, 2008 12:15 pm
- Forum: Beginners Help
- Topic: ::ConstIterator and ::Iterator access
- Replies: 4
- Views: 446
- Sat Oct 11, 2008 8:36 am
- Forum: Beginners Help
- Topic: ::ConstIterator and ::Iterator access
- Replies: 4
- Views: 446
::ConstIterator and ::Iterator access
I am restarting a thread that is currently embedded within another thread to see if I can get some answers to my problem. I have a ILightSceneNode, which has attached with it a IBillboardSceneNode (as a child node). I am using the SVN trunk. In 1.4.2 it all works fine, but due to changes in 1.5 with...
- Sat Oct 11, 2008 8:00 am
- Forum: Advanced Help
- Topic: Problems with XEffects and DirectX 9
- Replies: 25
- Views: 3653
I do not understand this. In 1.4.2 it all worked fine. Why I am having problems casting in 1.5 - surely something basic have changed. I have tried declaring the iterator as Iterator and not ConstIterator : core::list<ISceneNode *>::Iterator it; : : it = pLight->getChildren().begin(); but the followi...
- Sat Oct 11, 2008 7:21 am
- Forum: Bug reports
- Topic: SVBN 1.5 Build 1626 - Problem with .LWO files
- Replies: 3
- Views: 823
- Fri Oct 10, 2008 12:21 pm
- Forum: Project Announcements
- Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
- Replies: 179
- Views: 71023
- Fri Oct 10, 2008 12:13 pm
- Forum: Advanced Help
- Topic: Problems with XEffects and DirectX 9
- Replies: 25
- Views: 3653
Hallo I tried that : it = pLight->getChildren().begin(); if (*it) { (static_cast<IBillboardSceneNode *>(*it))->setSize(Size * pLight->getPosition().getDistanceFrom(pos) * A1_SIZE); } and compiler generates : 1>c:\msdev\onyx\src\commonstuff\Drawing3D.cpp(354) : error C2635: cannot convert a 'irr::sce...
- Fri Oct 10, 2008 11:01 am
- Forum: Bug reports
- Topic: Problems with materials not lit when using xeffects
- Replies: 0
- Views: 674
Problems with materials not lit when using xeffects
SORRY - I posted in wrong thread - can it moved please! Hallo Please see two screenshots of a model with and without shadowing. Any mesh that does not have texture on it (e.g. just a normal material e.g. diffuse colour) turns black, when running via the update function. When it is displayed normally...
- Fri Oct 10, 2008 10:50 am
- Forum: Advanced Help
- Topic: Large sized RTT's in DirectX
- Replies: 1
- Views: 580
Large sized RTT's in DirectX
Hallo
Can somebody please clarify what the situation is with large RTT's in DirectX? I am using SVN 1.5 (build 1626) and I do appear to have inconsistent problems when using RTT's larger than 512x512. I am trying to use Blindside's Xeffects package in DirectX mode.
Thanks
Anton
Can somebody please clarify what the situation is with large RTT's in DirectX? I am using SVN 1.5 (build 1626) and I do appear to have inconsistent problems when using RTT's larger than 512x512. I am trying to use Blindside's Xeffects package in DirectX mode.
Thanks
Anton