Search found 153 matches

by aheymann
Tue Oct 14, 2008 11:12 am
Forum: Project Announcements
Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
Replies: 179
Views: 71023

Blindside - thanks for the response. How do you not get 'black' on a normal material without a texture (in the current release), or is that not possible?. In DirectX mode, I simply get black, but in OpenGL mode I get a 'random' texture (looks like the last one used), placed over the object, where I ...
by aheymann
Tue Oct 14, 2008 7:25 am
Forum: Advanced Help
Topic: Nadro's XML Material/CG interface
Replies: 3
Views: 839

Guess what - I have tried. I am looking at providing some kind of framework for extending materials, and his IrrCG app does seem to do the job (although it does need quite a bit of work on it). I do not know how to get hold of him 'quicker' and he does not appear to be on the forum - therefor the sl...
by aheymann
Mon Oct 13, 2008 6:58 pm
Forum: Project Announcements
Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
Replies: 179
Views: 71023

Blindside

Am I correct in saying that your effects library only works with materials that are textured - e.g. a 'normal' material without textures e.g. just diffuse colour will not work where texture coordinates are not defined?

Thanks

Anton
by aheymann
Mon Oct 13, 2008 2:23 pm
Forum: Advanced Help
Topic: Nadro's XML Material/CG interface
Replies: 3
Views: 839

Nadro's XML Material/CG interface

Hallo I have been having some problems understanding Nadro's Cg Interface (which looks fantastic). I am not sure who to ask about my questions in more details. I am basically having problems, tying in the XML file needed to define the material, and using .CG files generated from nVidia's FX composer...
by aheymann
Mon Oct 13, 2008 8:39 am
Forum: Project Announcements
Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
Replies: 227
Views: 113050

Nadro I have incorporate V.07 in my application, but when I exit the app, I get a number of exceptions mainly in cgd3d9.dll. Also, all your examples do the same (I simply ran the applications without recompiling them). Any ideas what could be causing this. I am running within VS2005 (Vista 64 bit). ...
by aheymann
Sat Oct 11, 2008 4:05 pm
Forum: Project Announcements
Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
Replies: 227
Views: 113050

Please ignore the previous post :oops: I thought this app generated a DLL of some kind - therefor the request for a project file.
by aheymann
Sat Oct 11, 2008 1:02 pm
Forum: Project Announcements
Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
Replies: 227
Views: 113050

Nadro Sorry - have just stumbled apon this extension. Looks good! Some very simple questions - how do I recompile irrcg with the SVN trunk (or with any other version for that matter). I could not find any documentation on that. Has this yet been intergrated with Irrlicht itself? I found this link ht...
by aheymann
Sat Oct 11, 2008 12:15 pm
Forum: Beginners Help
Topic: ::ConstIterator and ::Iterator access
Replies: 4
Views: 446

Hybrid

Are there not other classes that are derived from ISceneNode that are virtual as well e.g. ITextSceneNode etc. e.g. this might resolve this particular issue with billboards, but is this going to be a robust general solution. Anyway thanks for the efforts:)

Anton
by aheymann
Sat Oct 11, 2008 8:36 am
Forum: Beginners Help
Topic: ::ConstIterator and ::Iterator access
Replies: 4
Views: 446

::ConstIterator and ::Iterator access

I am restarting a thread that is currently embedded within another thread to see if I can get some answers to my problem. I have a ILightSceneNode, which has attached with it a IBillboardSceneNode (as a child node). I am using the SVN trunk. In 1.4.2 it all works fine, but due to changes in 1.5 with...
by aheymann
Sat Oct 11, 2008 8:00 am
Forum: Advanced Help
Topic: Problems with XEffects and DirectX 9
Replies: 25
Views: 3653

I do not understand this. In 1.4.2 it all worked fine. Why I am having problems casting in 1.5 - surely something basic have changed. I have tried declaring the iterator as Iterator and not ConstIterator : core::list<ISceneNode *>::Iterator it; : : it = pLight->getChildren().begin(); but the followi...
by aheymann
Sat Oct 11, 2008 7:21 am
Forum: Bug reports
Topic: SVBN 1.5 Build 1626 - Problem with .LWO files
Replies: 3
Views: 823

I only have irrlicht to view these files, but you can certainly see spurious vertices that certainly should not be there. Maybe somebody with lightwave installed (or compatible viewer) can comment more.
by aheymann
Fri Oct 10, 2008 12:21 pm
Forum: Project Announcements
Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
Replies: 179
Views: 71023

We are having exactlty the same problems. Ambient light needs to be specified as per irrlicht, but then the individual material properties for each node needs to be specified e.g. via AmbientColor. All these features will be incredible useful. Any ideas on timescales?

Anton
by aheymann
Fri Oct 10, 2008 12:13 pm
Forum: Advanced Help
Topic: Problems with XEffects and DirectX 9
Replies: 25
Views: 3653

Hallo I tried that : it = pLight->getChildren().begin(); if (*it) { (static_cast<IBillboardSceneNode *>(*it))->setSize(Size * pLight->getPosition().getDistanceFrom(pos) * A1_SIZE); } and compiler generates : 1>c:\msdev\onyx\src\commonstuff\Drawing3D.cpp(354) : error C2635: cannot convert a 'irr::sce...
by aheymann
Fri Oct 10, 2008 11:01 am
Forum: Bug reports
Topic: Problems with materials not lit when using xeffects
Replies: 0
Views: 674

Problems with materials not lit when using xeffects

SORRY - I posted in wrong thread - can it moved please! Hallo Please see two screenshots of a model with and without shadowing. Any mesh that does not have texture on it (e.g. just a normal material e.g. diffuse colour) turns black, when running via the update function. When it is displayed normally...
by aheymann
Fri Oct 10, 2008 10:50 am
Forum: Advanced Help
Topic: Large sized RTT's in DirectX
Replies: 1
Views: 580

Large sized RTT's in DirectX

Hallo

Can somebody please clarify what the situation is with large RTT's in DirectX? I am using SVN 1.5 (build 1626) and I do appear to have inconsistent problems when using RTT's larger than 512x512. I am trying to use Blindside's Xeffects package in DirectX mode.

Thanks

Anton