Search found 11 matches

by zany_001
Wed Sep 12, 2007 5:54 am
Forum: Everything 2d/3d Graphics
Topic: Blender sculpting - Linux or Win xp?
Replies: 10
Views: 4672

Me and vermeer were discussing didgital sculpting and normal baking, its a really cool workflow that allows us to make low poly models look like high poly ones (sculpting is in some areas also better than poly/nurb modelling) and can be used easily in games. yah, i know what you mean. Some ppl use ...
by zany_001
Tue Sep 11, 2007 1:32 am
Forum: Everything 2d/3d Graphics
Topic: Blender sculpting - Linux or Win xp?
Replies: 10
Views: 4672

for subsurf, put the render levels at what you really want, and put the normal levels at 1 or 2, no more than that. Also, when you say that Linux treats hard drive and RAM as one thing, the hard drive is waaaaaaaaaaaay slower than RAM, unless you have one of those new hard drives made out of solid s...
by zany_001
Wed Aug 29, 2007 1:53 am
Forum: Beginners Help
Topic: Quake 3 Tute error
Replies: 16
Views: 903

:oops: :oops: :oops:
then you should really visit an optician !!! Twisted Evil
well i am short sighted...
by zany_001
Tue Aug 28, 2007 7:06 pm
Forum: Code Snippets
Topic: TGMs Shader Package[C++/GLSL]
Replies: 89
Views: 128875

that invisible one looks pretty sweet! to show of the bloom better,you should perhaps use a metallic scene?
by zany_001
Tue Aug 28, 2007 6:44 pm
Forum: Beginners Help
Topic: Multiplayer game and some other questions
Replies: 3
Views: 277

You from RF to?SWEET!

is there any premade multiplayer libraries for irrlicht?
by zany_001
Tue Aug 28, 2007 6:32 pm
Forum: Beginners Help
Topic: Quake 3 Tute error
Replies: 16
Views: 903

the tute has it the same i beleieve:

Code: Select all

scene::IAnimatedMesh* mesh = smgr->getMesh("20kdm2.bsp");
scene::ISceneNode* node = 0;

by zany_001
Tue Aug 28, 2007 6:21 pm
Forum: Beginners Help
Topic: Quake 3 Tute error
Replies: 16
Views: 903

i think this is all ogf it: device->getFileSystem()->addPakFileArchive("C:/Documents and Settings/Richard/My Documents/Visual Studio 2005/Projects/Q3TUTE/map-20kdm2.pk3"); scene::IAnimatedMesh* mesh = smgr->getMesh("C:/Documents and Settings/Richard/My Documents/Visual Studio 2005/Pro...
by zany_001
Mon Aug 27, 2007 11:23 pm
Forum: Beginners Help
Topic: Quake 3 Tute error
Replies: 16
Views: 903

by loading code, do you mean the actual code,or the debug messages?

the media file is in C:\Documents and Settings\R******(personal)\Irrlicht\irrlicht 3.0.3(or similiar)\media.

thats not exact,im on a different computer at the moment.
by zany_001
Mon Aug 27, 2007 8:38 pm
Forum: Beginners Help
Topic: Quake 3 Tute error
Replies: 16
Views: 903

i have.the path is the path to the irrlicht Q3 file that the demo saysd to do,but it doesnt work.
by zany_001
Mon Aug 27, 2007 7:34 pm
Forum: Beginners Help
Topic: Quake 3 Tute error
Replies: 16
Views: 903

Should i use the full "C:/Documents and Settings/" etc. path, or just "C:/.../...media/map-20kdm2.pk3"?
by zany_001
Sun Aug 26, 2007 7:16 pm
Forum: Beginners Help
Topic: Quake 3 Tute error
Replies: 16
Views: 903

Quake 3 Tute error

I have done the Q3 tute,and everything looks fine when i build, and when i run it, it comes up with the right dialog box.I press a, then enter,or anything else, and it comes up with this error message: Unhandled exception at 0x100cbe1b in Q3TUTE.exe: 0xC0000005: Access violation reading location 0x0...