Search found 19 matches

by Umbra
Sun Dec 09, 2007 4:55 pm
Forum: Beginners Help
Topic: Linux compile error latest svn
Replies: 2
Views: 378

thx works now :-D
by Umbra
Sun Dec 09, 2007 9:34 am
Forum: Beginners Help
Topic: Linux compile error latest svn
Replies: 2
Views: 378

Linux compile error latest svn

When trying to compile Irrlicht i get this error..

COpenGLDriver.h:118: error: extra qualification âirr::video::COpenGLDriver::â on member âupdateVertexHardwareBuffer
COpenGLDriver.h:119: error: extra qualification âirr::video::COpenGLDriver::â on member âupdateIndexHardwareBufferâ
make ...
by Umbra
Thu Oct 04, 2007 10:14 am
Forum: Beginners Help
Topic: Large Terrain
Replies: 16
Views: 3376

You could use use a mesh for the terrain thats what we use in our project.
divide your terrain up in many smaller meshes and then load them in a matrix (you can read about it in another post in the forum that i made)

And a premade terrain mesh dont have to have alot of polys thats up to you.

And ...
by Umbra
Sun Sep 30, 2007 1:51 pm
Forum: Everything 2d/3d Graphics
Topic: May I have a honest opinion on how good does my intro looks?
Replies: 8
Views: 2857

Looks kind of good but if you ask me ill make the intro in a 3d program and save it asan avi.

just my thoughts
by Umbra
Sun Sep 30, 2007 1:42 pm
Forum: Beginners Help
Topic: Tiled Terrain as static meshes
Replies: 9
Views: 1573

Now, a full terrain scene node has almost 65535 vertices, that's quite a lot to be rendered all the time even from a distance. That's what makes the current terrain scene node quite fast - it dynamically reduces that number. But this LOD mechanism is specific to terrain scene nodes.
There is no ...
by Umbra
Sun Sep 30, 2007 1:37 pm
Forum: Beginners Help
Topic: Beginner's Questions about Terrains / Outdoor maps
Replies: 12
Views: 1527

Hi there, it's Daerst and his terrain issue again...
I read the "Another quick tutorial: creating terrain in Blender" tutorial ( click me ) and tried out that terrain... Framerate is ok, made some more detailed terrains myself, think I'm gonna do it that way - but I have two problems:

a) I ...
by Umbra
Fri Sep 28, 2007 6:05 pm
Forum: Beginners Help
Topic: Tiled Terrain as static meshes
Replies: 9
Views: 1573

For just the terrain i dont see why you need LOD but for objects you can still use LOD.

And about making the meshes just use any 3d rendering soft like Lightwave,Blender or 3DS. Make the big mesh and then slice it up. OR just make the terrain parts direcly.
by Umbra
Fri Sep 28, 2007 10:00 am
Forum: Beginners Help
Topic: serious lightmap problem
Replies: 14
Views: 1404

Im not the coder in our project but i can check with the programer when i get home from work.
by Umbra
Fri Sep 28, 2007 9:56 am
Forum: Beginners Help
Topic: farvalue
Replies: 5
Views: 590

As far as i know irrlicht dont support fog.
by Umbra
Thu Sep 27, 2007 3:24 pm
Forum: Beginners Help
Topic: serious lightmap problem
Replies: 14
Views: 1404

You can do as we do in our project and devide the "map" into a matrix and then load the "map" as you progresses. like you have a matrix around you with lets say 3by3 matrix and when your getting close to the edge you load the next part in the matrix and unload the ones that is out of the 3by3 matrix ...
by Umbra
Thu Sep 27, 2007 10:30 am
Forum: Beginners Help
Topic: Beginner's Questions about Terrains / Outdoor maps
Replies: 12
Views: 1527

You can always test with a premade terrain and simply make a whole in it. Personaly i dont like using hightmaps since its gives little real control of the terrain. We are experimenting with different technics for this in our project..
by Umbra
Thu Sep 27, 2007 10:27 am
Forum: Beginners Help
Topic: Don't pick through walls
Replies: 4
Views: 643

if you use the camera for col checking this will hapeen in some areas becourse the "char" dont stop until the cam hit the wall same thing that makes it so you can "look" through walls. you can make an object and attatch the cam to it and then use the object for col checking instead.
by Umbra
Thu Sep 27, 2007 10:22 am
Forum: Beginners Help
Topic: serious lightmap problem
Replies: 14
Views: 1404

have you tryd to use any other 3d format then my3ds ?
by Umbra
Tue Sep 25, 2007 10:21 am
Forum: Beginners Help
Topic: What is the best way to separate scenes?
Replies: 2
Views: 469

If i remember correcly you can set id´s to scenes and then recall the id later.
by Umbra
Tue Sep 25, 2007 10:19 am
Forum: Beginners Help
Topic: Beginner's Questions about Terrains / Outdoor maps
Replies: 12
Views: 1527

For our project i model everything in lightwave including caves and hightmaps.

For caves i simply make an hightmap apply it to the groundplane and then flip it upside down and bend it :-) and then i add a floor to that.


atm we use x for pretty much everything.