Search found 19 matches
- Sun Dec 09, 2007 4:55 pm
- Forum: Beginners Help
- Topic: Linux compile error latest svn
- Replies: 2
- Views: 324
- Sun Dec 09, 2007 9:34 am
- Forum: Beginners Help
- Topic: Linux compile error latest svn
- Replies: 2
- Views: 324
Linux compile error latest svn
When trying to compile Irrlicht i get this error.. COpenGLDriver.h:118: error: extra qualification âirr::video::COpenGLDriver::â on member âupdateVertexHardwareBuffer COpenGLDriver.h:119: error: extra qualification âirr::video::COpenGLDriver::â on member âupdateIndexHardwareBufferâ make: *** [COpenG...
- Thu Oct 04, 2007 10:14 am
- Forum: Beginners Help
- Topic: Large Terrain
- Replies: 16
- Views: 2409
You could use use a mesh for the terrain thats what we use in our project. divide your terrain up in many smaller meshes and then load them in a matrix (you can read about it in another post in the forum that i made) And a premade terrain mesh dont have to have alot of polys thats up to you. And no ...
- Sun Sep 30, 2007 1:51 pm
- Forum: Everything 2d/3d Graphics
- Topic: May I have a honest opinion on how good does my intro looks?
- Replies: 8
- Views: 2421
- Sun Sep 30, 2007 1:42 pm
- Forum: Beginners Help
- Topic: Tiled Terrain as static meshes
- Replies: 9
- Views: 1127
Now, a full terrain scene node has almost 65535 vertices, that's quite a lot to be rendered all the time even from a distance. That's what makes the current terrain scene node quite fast - it dynamically reduces that number. But this LOD mechanism is specific to terrain scene nodes. There is no aut...
- Sun Sep 30, 2007 1:37 pm
- Forum: Beginners Help
- Topic: Beginner's Questions about Terrains / Outdoor maps
- Replies: 12
- Views: 1022
- Fri Sep 28, 2007 6:05 pm
- Forum: Beginners Help
- Topic: Tiled Terrain as static meshes
- Replies: 9
- Views: 1127
- Fri Sep 28, 2007 10:00 am
- Forum: Beginners Help
- Topic: serious lightmap problem
- Replies: 14
- Views: 850
- Fri Sep 28, 2007 9:56 am
- Forum: Beginners Help
- Topic: farvalue
- Replies: 5
- Views: 308
- Thu Sep 27, 2007 3:24 pm
- Forum: Beginners Help
- Topic: serious lightmap problem
- Replies: 14
- Views: 850
- Thu Sep 27, 2007 10:30 am
- Forum: Beginners Help
- Topic: Beginner's Questions about Terrains / Outdoor maps
- Replies: 12
- Views: 1022
- Thu Sep 27, 2007 10:27 am
- Forum: Beginners Help
- Topic: Don't pick through walls
- Replies: 4
- Views: 478
- Thu Sep 27, 2007 10:22 am
- Forum: Beginners Help
- Topic: serious lightmap problem
- Replies: 14
- Views: 850
- Tue Sep 25, 2007 10:21 am
- Forum: Beginners Help
- Topic: What is the best way to separate scenes?
- Replies: 2
- Views: 354
- Tue Sep 25, 2007 10:19 am
- Forum: Beginners Help
- Topic: Beginner's Questions about Terrains / Outdoor maps
- Replies: 12
- Views: 1022