got it... it was just a camera problem... thx anyways...
another question... the weapon (node) is lookin like its lyin on the ground u know:
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| _____|
| |O
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how can i rotate the camera to get it look like its in someones hand (from behind)?
Search found 18 matches
- Wed Aug 29, 2007 7:48 pm
- Forum: Beginners Help
- Topic: Weapon Model
- Replies: 4
- Views: 578
- Wed Aug 29, 2007 7:38 pm
- Forum: Beginners Help
- Topic: Weapon Model
- Replies: 4
- Views: 578
my mistake... 3ds works... but i cant see anything (it loaded the mesh successfuly)
i tried this model:
http://www.rocky3d.com/free3d/weapons/9mm.zip
when u unpack u ll find a 9mm.3ds file... is this file compatible?
if yeah its just a camera scale or position mistake...
thx, greetz
i tried this model:
http://www.rocky3d.com/free3d/weapons/9mm.zip
when u unpack u ll find a 9mm.3ds file... is this file compatible?
if yeah its just a camera scale or position mistake...
thx, greetz
- Wed Aug 29, 2007 6:47 pm
- Forum: Beginners Help
- Topic: Weapon Model
- Replies: 4
- Views: 578
Weapon Model
Hi dudes...
i wanna load a weapon... what format should it be? i tried to load .mdl and .3ds but it didnt work correct... what format should a model be and how can i change it?
greetz
i wanna load a weapon... what format should it be? i tried to load .mdl and .3ds but it didnt work correct... what format should a model be and how can i change it?
greetz
- Wed Aug 29, 2007 1:05 pm
- Forum: Beginners Help
- Topic: [Q] 2. Child Camera with loaded Meshes
- Replies: 9
- Views: 665
Yea i know that i need to change the values first but are the commands right:
i mean setposition and setscanle x_x'
greetz
Code: Select all
node->setPosition(vector3df(x, x, x));
node->setScale(vector3df(x, x, x));
greetz
- Wed Aug 29, 2007 7:06 am
- Forum: Beginners Help
- Topic: [Q] 2. Child Camera with loaded Meshes
- Replies: 9
- Views: 665
can i fix it with this lines:
?
Code: Select all
node->setPosition(vector3df(0, 0, 0));
node->setScale(vector3df(1, 1, 1));
- Wed Aug 29, 2007 5:27 am
- Forum: Beginners Help
- Topic: [Q] 2. Child Camera with loaded Meshes
- Replies: 9
- Views: 665
- Tue Aug 28, 2007 9:49 pm
- Forum: Beginners Help
- Topic: [Q] 2. Child Camera with loaded Meshes
- Replies: 9
- Views: 665
u mean:
?? 
Code: Select all
camera = smgr->getActiveCamera();
IAnimatedMesh* mesh;
scene::IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode("PathofModel" ,camera);
- Tue Aug 28, 2007 9:43 pm
- Forum: Beginners Help
- Topic: [Q] 2. Child Camera with loaded Meshes
- Replies: 9
- Views: 665
- Tue Aug 28, 2007 9:10 pm
- Forum: Beginners Help
- Topic: [Q] 2. Child Camera with loaded Meshes
- Replies: 9
- Views: 665
[Q] 2. Child Camera with loaded Meshes
Hi there,
i have a question... i made a hud with tutorial 6 (2d) so far so good... now i want a weapon too, but not as a pic (.bmp/2d hud)! i want to load a weapon model...
Well i read some threads and found out that this is possible with a
"second (i m using a FPS camera) child camera with a ...
i have a question... i made a hud with tutorial 6 (2d) so far so good... now i want a weapon too, but not as a pic (.bmp/2d hud)! i want to load a weapon model...
Well i read some threads and found out that this is possible with a
"second (i m using a FPS camera) child camera with a ...
- Tue Aug 28, 2007 11:13 am
- Forum: Beginners Help
- Topic: First 3D-Game with Irrlicht?
- Replies: 15
- Views: 1854
- Mon Aug 27, 2007 7:55 pm
- Forum: Beginners Help
- Topic: First 3D-Game with Irrlicht?
- Replies: 15
- Views: 1854
- Mon Aug 27, 2007 6:48 pm
- Forum: Beginners Help
- Topic: First 3D-Game with Irrlicht?
- Replies: 15
- Views: 1854
- Mon Aug 27, 2007 6:41 pm
- Forum: Beginners Help
- Topic: First 3D-Game with Irrlicht?
- Replies: 15
- Views: 1854
- Mon Aug 27, 2007 1:54 pm
- Forum: Beginners Help
- Topic: First 3D-Game with Irrlicht?
- Replies: 15
- Views: 1854
- Mon Aug 27, 2007 1:45 pm
- Forum: Beginners Help
- Topic: [Q] Crosshair?
- Replies: 4
- Views: 645