Search found 18 matches

by MetaMapper
Wed Aug 29, 2007 7:48 pm
Forum: Beginners Help
Topic: Weapon Model
Replies: 4
Views: 477

got it... it was just a camera problem... thx anyways...

another question... the weapon (node) is lookin like its lyin on the ground u know:
______
| _____|
| |O
| |
---

how can i rotate the camera to get it look like its in someones hand (from behind)?
by MetaMapper
Wed Aug 29, 2007 7:38 pm
Forum: Beginners Help
Topic: Weapon Model
Replies: 4
Views: 477

my mistake... 3ds works... but i cant see anything (it loaded the mesh successfuly)
i tried this model:

http://www.rocky3d.com/free3d/weapons/9mm.zip

when u unpack u ll find a 9mm.3ds file... is this file compatible?

if yeah its just a camera scale or position mistake...

thx, greetz
by MetaMapper
Wed Aug 29, 2007 6:47 pm
Forum: Beginners Help
Topic: Weapon Model
Replies: 4
Views: 477

Weapon Model

Hi dudes...
i wanna load a weapon... what format should it be? i tried to load .mdl and .3ds but it didnt work correct... what format should a model be and how can i change it?

greetz
by MetaMapper
Wed Aug 29, 2007 1:05 pm
Forum: Beginners Help
Topic: [Q] 2. Child Camera with loaded Meshes
Replies: 9
Views: 399

Yea i know that i need to change the values first but are the commands right:

Code: Select all

           node->setPosition(vector3df(x, x, x));
           node->setScale(vector3df(x, x, x)); 
i mean setposition and setscanle x_x'

greetz
by MetaMapper
Wed Aug 29, 2007 7:06 am
Forum: Beginners Help
Topic: [Q] 2. Child Camera with loaded Meshes
Replies: 9
Views: 399

can i fix it with this lines:

Code: Select all

           node->setPosition(vector3df(0, 0, 0));
           node->setScale(vector3df(1, 1, 1)); 
?
by MetaMapper
Wed Aug 29, 2007 5:27 am
Forum: Beginners Help
Topic: [Q] 2. Child Camera with loaded Meshes
Replies: 9
Views: 399

thx =)...
um... my last question is... how can i fix this cild cam (node) in front of the main fps-cam?

greetz
by MetaMapper
Tue Aug 28, 2007 9:49 pm
Forum: Beginners Help
Topic: [Q] 2. Child Camera with loaded Meshes
Replies: 9
Views: 399

u mean:

Code: Select all

camera = smgr->getActiveCamera();
IAnimatedMesh* mesh;
scene::IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode("PathofModel" ,camera); 
?? :?
by MetaMapper
Tue Aug 28, 2007 9:43 pm
Forum: Beginners Help
Topic: [Q] 2. Child Camera with loaded Meshes
Replies: 9
Views: 399

So if i understand right... this is my parent-cam (my main FPS cam): scene::ICameraSceneNode* camera; camera = smgr->addCameraSceneNodeFPS(0, 100.0f, 280, -1, keyMap, 9, false, 0.35); camera->setPosition(core::vector3df(-100,50,-150)); and i need to make a child cam with ur code: camera = smgr->getA...
by MetaMapper
Tue Aug 28, 2007 9:10 pm
Forum: Beginners Help
Topic: [Q] 2. Child Camera with loaded Meshes
Replies: 9
Views: 399

[Q] 2. Child Camera with loaded Meshes

Hi there, i have a question... i made a hud with tutorial 6 (2d) so far so good... now i want a weapon too, but not as a pic (.bmp/2d hud)! i want to load a weapon model... Well i read some threads and found out that this is possible with a "second (i m using a FPS camera) child camera with a l...
by MetaMapper
Tue Aug 28, 2007 11:13 am
Forum: Beginners Help
Topic: First 3D-Game with Irrlicht?
Replies: 15
Views: 1199

Thx guys... really... now i am able to run, to jump, not to walk into walls... its working quite good for my first game (thanx to u)... Well... i searched the forum 4 hud ideas, code snippets... but found nothing really usefull... do u know how to i can fix icons on screen (4 a HUD and 4 WEAPONS), o...
by MetaMapper
Mon Aug 27, 2007 7:55 pm
Forum: Beginners Help
Topic: First 3D-Game with Irrlicht?
Replies: 15
Views: 1199

Thank You dude!! Its really working... um... is there a site which contains all commands? i didnt know for eka_jump_up! ...

and is there also one 4 crouching? (duck)
by MetaMapper
Mon Aug 27, 2007 6:48 pm
Forum: Beginners Help
Topic: First 3D-Game with Irrlicht?
Replies: 15
Views: 1199

my body is the camera, am i right? i think i got it! bit i have another question...

this i am using 4 running forward: KEY_KEY_W

and 4 jumping i want to use space... should i write KEY_KEY_SPACE?

greetz
by MetaMapper
Mon Aug 27, 2007 6:41 pm
Forum: Beginners Help
Topic: First 3D-Game with Irrlicht?
Replies: 15
Views: 1199

well i began yesterday with irrlicht... dunno (x ,y)... lol... i know what u mean... and i understand ur algorythm but dunno how to code it in irrlicht xD... are there snippets 4 jumping? i didnt find one =(
by MetaMapper
Mon Aug 27, 2007 1:54 pm
Forum: Beginners Help
Topic: First 3D-Game with Irrlicht?
Replies: 15
Views: 1199

Hey dudes... i didnt want to make an extra thread 4 my noob questions so i decided to post it into this thread and make it my mainthread 4 my shootergame... well how can i bind a jump-function? i m using fps camera modus and already initialised gravity and collision. i know how to bind keys but dont...
by MetaMapper
Mon Aug 27, 2007 1:45 pm
Forum: Beginners Help
Topic: [Q] Crosshair?
Replies: 4
Views: 541

EDIT: got it... no questions any more... thanx dude =D