Search found 6 matches

by james
Tue Sep 04, 2007 1:36 am
Forum: Advanced Help
Topic: creating new internal scene nodes
Replies: 11
Views: 798

If you insist on modifying the engine sources, you must realize that you will have to start integrating changes from Irrlicht manually every time a new version comes out. This can become a problem if you actually care to keep your version of the engine up to date. I am aware of that. Thank you for ...
by james
Mon Sep 03, 2007 8:56 pm
Forum: Advanced Help
Topic: creating new internal scene nodes
Replies: 11
Views: 798

Saturn wrote:I, like most potential answerers, am way too lazy to invest a serious amount of work to answer your overly broad question...
Don't bother posting if you are not going to bother helping. Do us all that favour.
by james
Mon Sep 03, 2007 6:51 pm
Forum: Advanced Help
Topic: creating new internal scene nodes
Replies: 11
Views: 798

Like I stated in my original post, i asked which source files contain node information, which files will be used for creating new internal nodes (like CSceneManager.cpp etc) besides the actual node files (CWaterSurfaceSceneNode.cpp/h for example). I'm having difficulties building new internal nodes,...
by james
Mon Sep 03, 2007 4:15 pm
Forum: Advanced Help
Topic: creating new internal scene nodes
Replies: 11
Views: 798

See, what I am trying to do is implement a new scene node into the engine, But i'm having trouble in the CSceneManager.cpp/h files.
by james
Sun Sep 02, 2007 8:17 pm
Forum: Advanced Help
Topic: creating new internal scene nodes
Replies: 11
Views: 798

creating new internal scene nodes

Hi. I'm trying to make some new internal scene nodes into the engine but am having difficulties. Could someone tell me which files in the engine source would be used to place scene node data so it can be accessed externally?
by james
Mon Aug 27, 2007 10:43 pm
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 272263

I'm trying to implement this node (good job by the way) into irrlicht but need some help with the decleration in CSceneManager.cpp and CSceneManager.h. Could someone show me how those functions would be set up in those files, i'd really appreciate it. And by the way, good job on this node, after I g...