Search found 6 matches
- Tue Sep 04, 2007 1:36 am
- Forum: Advanced Help
- Topic: creating new internal scene nodes
- Replies: 11
- Views: 798
If you insist on modifying the engine sources, you must realize that you will have to start integrating changes from Irrlicht manually every time a new version comes out. This can become a problem if you actually care to keep your version of the engine up to date. I am aware of that. Thank you for ...
- Mon Sep 03, 2007 8:56 pm
- Forum: Advanced Help
- Topic: creating new internal scene nodes
- Replies: 11
- Views: 798
- Mon Sep 03, 2007 6:51 pm
- Forum: Advanced Help
- Topic: creating new internal scene nodes
- Replies: 11
- Views: 798
Like I stated in my original post, i asked which source files contain node information, which files will be used for creating new internal nodes (like CSceneManager.cpp etc) besides the actual node files (CWaterSurfaceSceneNode.cpp/h for example). I'm having difficulties building new internal nodes,...
- Mon Sep 03, 2007 4:15 pm
- Forum: Advanced Help
- Topic: creating new internal scene nodes
- Replies: 11
- Views: 798
- Sun Sep 02, 2007 8:17 pm
- Forum: Advanced Help
- Topic: creating new internal scene nodes
- Replies: 11
- Views: 798
creating new internal scene nodes
Hi. I'm trying to make some new internal scene nodes into the engine but am having difficulties. Could someone tell me which files in the engine source would be used to place scene node data so it can be accessed externally?
- Mon Aug 27, 2007 10:43 pm
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 272263
I'm trying to implement this node (good job by the way) into irrlicht but need some help with the decleration in CSceneManager.cpp and CSceneManager.h. Could someone show me how those functions would be set up in those files, i'd really appreciate it. And by the way, good job on this node, after I g...