Search found 9 matches

by RedDragCZ
Tue May 24, 2011 8:09 pm
Forum: Bug reports
Topic: [fixed]array::erase for multiple non-primitive-type items
Replies: 6
Views: 1135

Thanks!
by RedDragCZ
Tue May 24, 2011 1:12 pm
Forum: Bug reports
Topic: [fixed]array::erase for multiple non-primitive-type items
Replies: 6
Views: 1135

[fixed]array::erase for multiple non-primitive-type items

Hello everybody, I've encountered some really weird behavior with array::erase method when erasing multiple items of non-primitive type. Let's have for example: core::array<core::stringc> aaa; aaa.push_back(core::stringc("1")); aaa.push_back(core::stringc("2")); aaa.push_back(cor...
by RedDragCZ
Sat Jan 02, 2010 12:51 am
Forum: Open Discussion and Dev Announcements
Topic: android phone sdk and irrlicht
Replies: 5
Views: 1759

Last I checked, you can only (officially) make andriod programs with Java (Well, it is a like-java thing iirc) and no C++. Nope, it's already some time since they released the NDK enabling us to code parts of apps natively in C/C++. However, you cannot make a whole app in C++ as it still will need ...
by RedDragCZ
Sat Aug 15, 2009 3:41 pm
Forum: Beginners Help
Topic: Convert irr::core::vector3d< T > to another data type?
Replies: 2
Views: 258

Re: Convert irr::core::vector3d< T > to another data t

Is it possible to convert irr::core::vector3d< T > to another data type, such as char? It says that I need to "A pointer to a buffer containing the data to be transmitted." so I passed it the pointer address, like this &position and it still said it cant convert to char. Not truly con...
by RedDragCZ
Mon Oct 27, 2008 5:50 pm
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 111023

Wow, it looks really incredible.
Since I read you are planning somethin like this I couldn't wait to see it .. and now it is even much more better than what I was awaiting. Big thanks to you! :)

Btw, under what license you are releasing it? I haven't found it anywhere ..
by RedDragCZ
Wed Mar 12, 2008 7:28 pm
Forum: Code Snippets
Topic: Easy Files Encryption In Irrlicht using AES
Replies: 8
Views: 6738

Maybe you get the "already defined in" errors cause I have compiled it in Release mode and you try to compile your project in Debug mode (I guess it because the lib's name's at which you get the errors end with the "D" char)
by RedDragCZ
Wed Mar 12, 2008 6:22 pm
Forum: Code Snippets
Topic: Easy Files Encryption In Irrlicht using AES
Replies: 8
Views: 6738

D-Eagle: Huh, i have compressed it in 7Zip and now it has only something about 5.5 MB :shock:
Anyway, I have uploaded it a you can download it here:

Code: Select all

http://rapidshare.com/files/99030574/cryptopp552-binary.7z
:wink:

EDIT: PS - it's version 5.52 and I have compiled it in MS Visual Studio 9.0
by RedDragCZ
Sun Mar 09, 2008 7:57 pm
Forum: Code Snippets
Topic: Easy Files Encryption In Irrlicht using AES
Replies: 8
Views: 6738

D-Eagle wrote:..
I think there is no downloadable compiled version of it .. I didn't get any linker errors when i was compiling it and I can upload for you my version, but it has aprox. 50MB, so I will upload it sometime later, not today (maybe tomorrow, or in the oncoming week) ..
by RedDragCZ
Tue Mar 04, 2008 4:12 pm
Forum: Code Snippets
Topic: Easy Files Encryption In Irrlicht using AES
Replies: 8
Views: 6738

Easy Files Encryption In Irrlicht using AES

Hello there, We are developing an Irrllicht-based FPS game, and I made for it an simple files encryption system. I am using for it the cryptographic C++ library CryptoPP . Here it is: To CFileSystem.h in Irrlicht source add this line: //! adds an zip archive loaded from memory to the filesystem virt...