Search found 325 matches

by zillion42
Fri Apr 08, 2022 4:05 pm
Forum: Project Announcements
Topic: Working Title: 'Orbital Sling Shots and Newton for dummies'
Replies: 23
Views: 18894

Re: Working Title: 'Orbital Sling Shots and Newton for dummies'

New Binary Version... Read the README... anyone interested to contribute, please do !

https://drive.google.com/file/d/1IPuD4W ... sp=sharing
by zillion42
Sat Nov 27, 2021 5:22 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 1.8.5 released
Replies: 7
Views: 6743

Re: Irrlicht 1.8.5 released

It seems the solution wants to build against Windows 7.1 SDK and toolset, but as it looks that not compatible with Windows 10 https://social.msdn.microsoft.com/Forums/sqlserver/en-US/1de7c9b4-1feb-4c98-b426-f7f02cbafa99/windows-sdk-71-on-windows-10?forum=windowssdk EDIT: I haven't invested much time...
by zillion42
Thu Nov 25, 2021 10:05 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 1.8.5 released
Replies: 7
Views: 6743

Re: Irrlicht 1.8.5 released

Hey,

last Irllicht I compiled was 1.72, I had a different computer then. Now VS 2019 Community, Win10 SDK... Is there a how to build thread somewhere to get me started again ?
by zillion42
Sat Jul 06, 2013 1:39 am
Forum: Competition Time!
Topic: Competition submissions!
Replies: 72
Views: 98531

Re: Competition submissions!

I should have def won that, by any means... old stuff came back, but consider the learning curve at that time and the comittment...

https://www.youtube.com/watch?v=uNUVpQqImOE
https://www.youtube.com/watch?v=rw5Fsi4LO4Y

love your engine and community ! Will stick, might get more active again soon
by zillion42
Thu Mar 03, 2011 8:43 am
Forum: Jirr
Topic: Jirr under Linux ..
Replies: 2
Views: 4953

I got it to run in linux, but the fonts didnt work and it crashed from time to time.
by zillion42
Thu Mar 03, 2011 8:39 am
Forum: Advanced Help
Topic: More line drawing options
Replies: 3
Views: 1307

I'd love vertex colors with alpha working on the drawIndexedPrimitiveList aswell. I mean of course color works, but alpha doesn't. For segmented lines, its not so hard to program. In fact I have a snippet. There is this node that someone made long time ago, CIndexedPrimitiveNode and you can use it w...
by zillion42
Fri Feb 25, 2011 8:39 pm
Forum: Beginners Help
Topic: Saving mesh to a file
Replies: 6
Views: 968

just in case anyone ever searches and wonders... worked pretty straight forward... void writeMeshFile(static core::stringw path, scene::EMESH_WRITER_TYPE type, scene::CVertexBuffer* outVB, scene::CIndexBuffer* outIB) { scene::CDynamicMeshBuffer* outbuffer = new scene::CDynamicMeshBuffer(outVB->getTy...
by zillion42
Fri Feb 25, 2011 8:15 pm
Forum: Beginners Help
Topic: calculating clean normals in meshes with duplicate vertices
Replies: 3
Views: 458

:lol: :lol: :lol: oh god, I divided my icosahedron to level 9, which actually even renders with about 0.2 fps, of course it will never need to render as a whole later, but because it takes so long to generate I thought write it to file... now I'm waiting for quite some time already and the filesize ...
by zillion42
Fri Feb 25, 2011 6:45 pm
Forum: Beginners Help
Topic: calculating clean normals in meshes with duplicate vertices
Replies: 3
Views: 458

calculating clean normals in meshes with duplicate vertices

Hi, well, basically, can it be done ? I spent a good part of the day finding a method to remove duplicate vertices faster than ->getMeshManipulator()->createMeshWelded which seems pretty O(n²) brute force to me, but I guess there is no other way... The problem is that for a terrain kind of mesh basi...
by zillion42
Thu Feb 24, 2011 4:42 am
Forum: Code Snippets
Topic: Simple Spherical terrain (improved)
Replies: 35
Views: 15134

Thats sounds right, although frame rate so far for 1280 patches with 256 tris each is acceptable. Of course I could lower that. The number is based on the hypothetical dream of 1280 mb x 262144 tri's to get a maximum of 335 million triangles in the whole un LODed heightmap (that would be level 13 an...
by zillion42
Thu Feb 24, 2011 2:59 am
Forum: Code Snippets
Topic: Simple Spherical terrain (improved)
Replies: 35
Views: 15134

Hi, it's quite late and I'm quite tired, so I'm trying to be short. I've worked on the tessellated Icosahedron, and I'm in the middle of it, and somehow it dawns to me I should gain some more insight before I run into corners. The basic idea was to make a Discrete LOD system with multiple premade le...
by zillion42
Mon Feb 21, 2011 6:47 am
Forum: Project Announcements
Topic: Irrlicht i18n (Unicode, FreeType, etc.)
Replies: 176
Views: 109873

thx... I wonder why there aren't any good math fonts around, shouldnt be too much of a hassle to create one. And yes, I use Mathematica and quite often I export 'traditional form' bmp's of formulas for for pdf's I needed to (or should I say was forced to) create, so I actually already have all I nee...
by zillion42
Mon Feb 21, 2011 6:29 am
Forum: Bug reports
Topic: The latest SVN bugs thread
Replies: 403
Views: 139211

Hi, I've had some issues with Terrains when trying to rotate them. I'll post some code below, so if anyone feels like checking it out, take a look at it, or just put it on a list, or at least know and acknowledge something seems wrong and confirm it, wouldn't be bad. As a general description, seems ...
by zillion42
Fri Feb 18, 2011 6:50 pm
Forum: Project Announcements
Topic: Irrlicht i18n (Unicode, FreeType, etc.)
Replies: 176
Views: 109873

could I do square roots huge brackets greek alphabet and such things with this ?
by zillion42
Fri Feb 18, 2011 2:49 am
Forum: Project Announcements
Topic: irrPlanet
Replies: 10
Views: 5280

Makes me happy you all like it ! I added Mars, with textures, same download link. Also I checked my task manager. Mine goes all the way up to 1.98 GB RAM and then slowly decreases the usage again, however, just make sure you have at least 1.1 GB Free, when launching, and be PATIENT, once loaded I ge...