Search found 40 matches
- Sat Oct 04, 2008 9:18 am
- Forum: Project Announcements
- Topic: Crimson Glory open source
- Replies: 24
- Views: 14735
- Wed Jun 18, 2008 2:31 pm
- Forum: Beginners Help
- Topic: Range Finding To Wall
- Replies: 11
- Views: 589
- Wed Jun 18, 2008 2:21 pm
- Forum: Beginners Help
- Topic: problem in loading scene with smgr->loadScene
- Replies: 4
- Views: 247
- Fri Sep 28, 2007 12:08 pm
- Forum: Off-topic
- Topic: Ask :: SVN Downloader
- Replies: 5
- Views: 5038
I'm using subversion from http://subversion.tigris.org/ - its work on windows.
- Fri Sep 28, 2007 11:00 am
- Forum: Beginners Help
- Topic: How to share model information between views?
- Replies: 5
- Views: 331
- Thu Sep 27, 2007 6:32 pm
- Forum: Bug reports
- Topic: drawVertexPrimitiveList(...) and scene::EPT_QUADS
- Replies: 2
- Views: 663
look at primitives supported by direct3d http://msdn2.microsoft.com/en-us/library/bb172589.aspx typedef enum D3DPRIMITIVETYPE { D3DPT_POINTLIST = 1, D3DPT_LINELIST = 2, D3DPT_LINESTRIP = 3, D3DPT_TRIANGLELIST = 4, D3DPT_TRIANGLESTRIP = 5, D3DPT_TRIANGLEFAN = 6, D3DPT_FORCE_DWORD = 0x7fffffff, } D3DP...
- Thu Sep 27, 2007 2:52 pm
- Forum: Beginners Help
- Topic: Window Background for 2D applications
- Replies: 2
- Views: 430
- Thu Sep 27, 2007 2:45 pm
- Forum: Beginners Help
- Topic: Half drawn 2d images
- Replies: 9
- Views: 719
That's exactly the problem, if it's not in power of 2 it will be scaled and getting destored !!! ;) There was bug in 1.3.1 with OpenGL. Look in source code at Draw2DImage. Texture coordinates are scaled - every texture coordinate is divided by original texture size, not by new size (power of 2). Bu...
- Thu Sep 27, 2007 6:47 am
- Forum: Beginners Help
- Topic: GUI button is unpressable
- Replies: 10
- Views: 715
- Thu Sep 27, 2007 6:43 am
- Forum: Game Programming
- Topic: Help :: Mouse in 3D
- Replies: 14
- Views: 7772
In Irrlicht you can use functions like irr::scene::ISceneCollisionManager::getSceneNodeFromScreenCoordinatesBB to check what scene node is under mouse cursor. To check exactly point under mouse cursor use... core::line3d<f32> irr::scene::ISceneCollisionManager::getRayFromScreenCoordinates ...to get ...
- Thu Sep 27, 2007 6:09 am
- Forum: Beginners Help
- Topic: help getting cube n syndey out of program
- Replies: 4
- Views: 276
- Wed Sep 26, 2007 10:30 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Can anyone compile and send me the DLL and Libs of the SVN?
- Replies: 7
- Views: 930
I had some problem in Code::Block. To solve it I changed (in CSceneManager.cpp) 2199 //! Returns a mesh writer implementation if available 2200 IMeshWriter* CSceneManager::createMeshWriter(EMESH_WRITER_TYPE type) 2201 { 2202 switch(type) 2203 { 2204 case EMWT_IRR_MESH: 2205 return new CIrrMeshWriter...
- Wed Sep 26, 2007 9:26 pm
- Forum: Beginners Help
- Topic: Half drawn 2d images
- Replies: 9
- Views: 719
I used that code, and it's work fine. Texture dimensions don't have to be in power of 2. It will be scaled by engine. But in draw2DImage source coordination will be scaled from 0 to 1 not with new dimensions , but with original dimensions of texture. EDIT: I'm using Irrlicht 1.4, where getSize/getOr...
- Mon Sep 24, 2007 5:57 am
- Forum: Beginners Help
- Topic: drawing a bunch of 2D points on screen
- Replies: 5
- Views: 810
If you will use driver->beginScene(true, true, video::SColor(0,200,200,200)); // render points/lines driver->endScene(); and then you will draw everything else in main loop driver->beginScene(true, true, video::SColor(0,200,200,200)); smgr->drawAll(); env->drawAll(); driver->endScene(); you will rep...
- Sun Sep 23, 2007 7:35 pm
- Forum: Beginners Help
- Topic: GUI question -> Clickable Images
- Replies: 4
- Views: 454