Search found 27 matches
- Mon Feb 11, 2008 3:15 pm
- Forum: Project Announcements
- Topic: [Help wanted] artec:: & Project Atropine
- Replies: 8
- Views: 2274
so here's a small update: I've managed to get network and physics working. Here you can see two screenshots, the first is showing the new menu design and the second shows some sphere's in motion, managed via Bullet as physics library and RakNet for network. I'm still searchin for help, currently I'm...
- Thu Jan 03, 2008 10:29 pm
- Forum: Project Announcements
- Topic: [Help wanted] artec:: & Project Atropine
- Replies: 8
- Views: 2274
One of the reasons why I won't touch viral licenses is the mental gymnastics that you have to go through. In this case, if you mix Irrlicht and GPL code, then you are obliged (by the GPL license) to re-license Irrlicht under the GPL. Now, the zlib-style license used by Irrilcht appears to be libera...
- Thu Jan 03, 2008 10:06 pm
- Forum: Project Announcements
- Topic: [Help wanted] artec:: & Project Atropine
- Replies: 8
- Views: 2274
If this game is non-commersial You can use FMOD, or irrKlang, but if this is commercial project You have to use free audio library eg. OpenAL or You will buy license for FMOD or irrKlang. You can use Newton also for commercial project :) ty I know, this is and will ever be a non -commercial project...
- Thu Jan 03, 2008 7:27 pm
- Forum: Project Announcements
- Topic: [Help wanted] artec:: & Project Atropine
- Replies: 8
- Views: 2274
Hey, that's pretty well realised. It's nice to see an actual design and game outline for a change. Unfortunately, I don't contribute to virally licensed projects, but I wish you good luck with it. thank you, but what's the problem with the licensing? Basically I want to have everything released und...
- Thu Jan 03, 2008 6:18 pm
- Forum: Project Announcements
- Topic: [Help wanted] artec:: & Project Atropine
- Replies: 8
- Views: 2274
[Help wanted] artec:: & Project Atropine
Hi, my project idea evolved to a big idea and so I deceided to post here (as well as I deceided to post on the german forum -> http://www.irrlicht3d.de/forum2/viewtopic.php?f=15&t=526). We are searching for developers because I think this project needs to grow and it can evolve to a big communit...
- Fri Nov 23, 2007 8:27 am
- Forum: Game Programming
- Topic: IrrNewt - FPS Camera (Controller)
- Replies: 2
- Views: 1447
// Irrlicht collision [FOR MAP] selector = smgr->createOctTreeTriangleSelector(map->getMesh()->getMesh(0), map, 128); map->setTriangleSelector(selector); // set the map's collision tri grabber selector->drop(); // drop it as we wont need it anymore // Irrlicht collision [FOR P1] ISceneNodeAnimator*...
- Thu Nov 22, 2007 11:26 pm
- Forum: Game Programming
- Topic: IrrNewt - FPS Camera (Controller)
- Replies: 2
- Views: 1447
IrrNewt - FPS Camera (Controller)
Hi, i want to implement a FPS Camera wich has collision detection with my map. ok i got the map (octree, bsp) in newton and collision detection works fine with testcubes. I also added a camera and a character controller but i don't really understand how they work. I think I'm doing it completely fal...
- Tue Sep 11, 2007 4:53 pm
- Forum: Game Programming
- Topic: Collision detection with physics engine
- Replies: 5
- Views: 1881
I hoped so but it isn't working for me see hereMurdok wrote:lukrop, the irrlicht collision detection is easy to use and will get what you need for now. A full blown physics engine is more complicated.
![Sad :(](./images/smilies/icon_sad.gif)
- Thu Sep 06, 2007 4:51 pm
- Forum: Game Programming
- Topic: Collision detection with physics engine
- Replies: 5
- Views: 1881
- Thu Sep 06, 2007 12:16 pm
- Forum: Beginners Help
- Topic: compile Irrlicht
- Replies: 4
- Views: 717
- Wed Sep 05, 2007 4:23 pm
- Forum: Game Programming
- Topic: Collision detection with physics engine
- Replies: 5
- Views: 1881
Collision detection with physics engine
Hi! because irrlicht's simple collision detection doesn't work for me I deceided to use a physics engine :) Because newton game dynamics isn't working on 64bit linux ( :( ) I ask you which other engine you can recommend me... I found ODE but just found the tutorial on the Irrlicht tutorial page, whi...
- Wed Sep 05, 2007 4:14 pm
- Forum: Beginners Help
- Topic: Error compiling irrlicht in Ubuntu
- Replies: 4
- Views: 323
also posisble: on ubuntu afaik ´sudo apt-get install build-essentials´randomMesh wrote:Code: Select all
sudo aptitude install g++
- Tue Sep 04, 2007 7:23 pm
- Forum: Beginners Help
- Topic: Problem with Tutorial 7
- Replies: 13
- Views: 1617
- Tue Sep 04, 2007 6:46 pm
- Forum: Beginners Help
- Topic: Problem with compiling by DEV C++
- Replies: 13
- Views: 686
- Tue Sep 04, 2007 6:16 pm
- Forum: Beginners Help
- Topic: How to make my app run on solaris?
- Replies: 6
- Views: 572