Search found 27 matches

by lukrop
Mon Feb 11, 2008 3:15 pm
Forum: Project Announcements
Topic: [Help wanted] artec:: & Project Atropine
Replies: 8
Views: 2157

so here's a small update: I've managed to get network and physics working. Here you can see two screenshots, the first is showing the new menu design and the second shows some sphere's in motion, managed via Bullet as physics library and RakNet for network. I'm still searchin for help, currently I'm...
by lukrop
Thu Jan 03, 2008 10:29 pm
Forum: Project Announcements
Topic: [Help wanted] artec:: & Project Atropine
Replies: 8
Views: 2157

One of the reasons why I won't touch viral licenses is the mental gymnastics that you have to go through. In this case, if you mix Irrlicht and GPL code, then you are obliged (by the GPL license) to re-license Irrlicht under the GPL. Now, the zlib-style license used by Irrilcht appears to be libera...
by lukrop
Thu Jan 03, 2008 10:06 pm
Forum: Project Announcements
Topic: [Help wanted] artec:: & Project Atropine
Replies: 8
Views: 2157

If this game is non-commersial You can use FMOD, or irrKlang, but if this is commercial project You have to use free audio library eg. OpenAL or You will buy license for FMOD or irrKlang. You can use Newton also for commercial project :) ty I know, this is and will ever be a non -commercial project...
by lukrop
Thu Jan 03, 2008 7:27 pm
Forum: Project Announcements
Topic: [Help wanted] artec:: & Project Atropine
Replies: 8
Views: 2157

Hey, that's pretty well realised. It's nice to see an actual design and game outline for a change. Unfortunately, I don't contribute to virally licensed projects, but I wish you good luck with it. thank you, but what's the problem with the licensing? Basically I want to have everything released und...
by lukrop
Thu Jan 03, 2008 6:18 pm
Forum: Project Announcements
Topic: [Help wanted] artec:: & Project Atropine
Replies: 8
Views: 2157

[Help wanted] artec:: & Project Atropine

Hi, my project idea evolved to a big idea and so I deceided to post here (as well as I deceided to post on the german forum -> http://www.irrlicht3d.de/forum2/viewtopic.php?f=15&t=526). We are searching for developers because I think this project needs to grow and it can evolve to a big communit...
by lukrop
Fri Nov 23, 2007 8:27 am
Forum: Game Programming
Topic: IrrNewt - FPS Camera (Controller)
Replies: 2
Views: 1420

// Irrlicht collision [FOR MAP] selector = smgr->createOctTreeTriangleSelector(map->getMesh()->getMesh(0), map, 128); map->setTriangleSelector(selector); // set the map's collision tri grabber selector->drop(); // drop it as we wont need it anymore // Irrlicht collision [FOR P1] ISceneNodeAnimator*...
by lukrop
Thu Nov 22, 2007 11:26 pm
Forum: Game Programming
Topic: IrrNewt - FPS Camera (Controller)
Replies: 2
Views: 1420

IrrNewt - FPS Camera (Controller)

Hi, i want to implement a FPS Camera wich has collision detection with my map. ok i got the map (octree, bsp) in newton and collision detection works fine with testcubes. I also added a camera and a character controller but i don't really understand how they work. I think I'm doing it completely fal...
by lukrop
Tue Sep 11, 2007 4:53 pm
Forum: Game Programming
Topic: Collision detection with physics engine
Replies: 5
Views: 1777

Murdok wrote:lukrop, the irrlicht collision detection is easy to use and will get what you need for now. A full blown physics engine is more complicated.
I hoped so but it isn't working for me see here :(
by lukrop
Thu Sep 06, 2007 4:51 pm
Forum: Game Programming
Topic: Collision detection with physics engine
Replies: 5
Views: 1777

sorry but I really need this to start my project... and I think many people had to figure that out, I'm for sure not the first person which wants simple collision detection between his FPS camera and a static environment (q3-level)
by lukrop
Thu Sep 06, 2007 12:16 pm
Forum: Beginners Help
Topic: compile Irrlicht
Replies: 4
Views: 687

this is irrWizard code... check if you got the latest version and then try it again or delete one of the two bodys (normally the body is in the .cpp file and not in the .h file)
by lukrop
Wed Sep 05, 2007 4:23 pm
Forum: Game Programming
Topic: Collision detection with physics engine
Replies: 5
Views: 1777

Collision detection with physics engine

Hi! because irrlicht's simple collision detection doesn't work for me I deceided to use a physics engine :) Because newton game dynamics isn't working on 64bit linux ( :( ) I ask you which other engine you can recommend me... I found ODE but just found the tutorial on the Irrlicht tutorial page, whi...
by lukrop
Wed Sep 05, 2007 4:14 pm
Forum: Beginners Help
Topic: Error compiling irrlicht in Ubuntu
Replies: 4
Views: 296

randomMesh wrote:

Code: Select all

sudo aptitude install g++
;)
also posisble: on ubuntu afaik ´sudo apt-get install build-essentials´
by lukrop
Tue Sep 04, 2007 7:23 pm
Forum: Beginners Help
Topic: Problem with Tutorial 7
Replies: 13
Views: 1531

hybrid wrote:Why would unsigned int be bad for 64bit?
it simply isn't compiling but "unsigned long int" is compiling...
by lukrop
Tue Sep 04, 2007 6:46 pm
Forum: Beginners Help
Topic: Problem with compiling by DEV C++
Replies: 13
Views: 596

you should post the contents of your Makefile.win here or on nopaste because this seems to be a linker problem and you maybe got the wrong linker flags (which are declared in the Makefile.win) ;) I'm not familiar with the linker-flags for windows but maybe someone else here...
by lukrop
Tue Sep 04, 2007 6:16 pm
Forum: Beginners Help
Topic: How to make my app run on solaris?
Replies: 6
Views: 457

i never worked with solaris but it's unix based so i think you have to use gcc and need some working Makefiles, but i don't know if the linux makefiles work on solaris...