Search found 3 matches

by denton
Tue Sep 25, 2007 4:31 pm
Forum: Beginners Help
Topic: Event handler called twice per frame [solved]
Replies: 2
Views: 657

vitek, thanks for looking into this. You're right about the problems with the old workaround. As for the EventReceiver, I don't think pointer comparisons are the way to go here because in the linux device, all SEvents are stored as local variables on the stack, so there could be cases where two ...
by denton
Tue Sep 25, 2007 12:09 am
Forum: Beginners Help
Topic: Event handler called twice per frame [solved]
Replies: 2
Views: 657

Event handler called twice per frame [solved]

Hello All,

Whenever I add non-interactive GUIElements to my scene it ends up calling my EventReceiver twice per frame. I'm wondering what The Right Way to handle this situation is.

Here's a full report:

My event handler returns "false" on Key/Mouse events. That's necessary because if I have a GUI ...
by denton
Thu Aug 30, 2007 2:15 am
Forum: Code Snippets
Topic: (C++) Simple to use Event Receiver class for Irrlicht 1.3
Replies: 70
Views: 56862

XkbSetDetectableAutoRepeat

Spent a while tracking this bug down so I thought I'd share:

Under X11 it is apparently default behavior, when a user presses a key, to send a continuous stream of Released/Pressed messages. This will obviously confuse any system where you're trying to tell if a key has been "Pressed" for the first ...