Search found 3 matches
- Tue Sep 25, 2007 4:31 pm
- Forum: Beginners Help
- Topic: Event handler called twice per frame [solved]
- Replies: 2
- Views: 657
- Tue Sep 25, 2007 12:09 am
- Forum: Beginners Help
- Topic: Event handler called twice per frame [solved]
- Replies: 2
- Views: 657
Event handler called twice per frame [solved]
Hello All,
Whenever I add non-interactive GUIElements to my scene it ends up calling my EventReceiver twice per frame. I'm wondering what The Right Way to handle this situation is.
Here's a full report:
My event handler returns "false" on Key/Mouse events. That's necessary because if I have a GUI ...
Whenever I add non-interactive GUIElements to my scene it ends up calling my EventReceiver twice per frame. I'm wondering what The Right Way to handle this situation is.
Here's a full report:
My event handler returns "false" on Key/Mouse events. That's necessary because if I have a GUI ...
- Thu Aug 30, 2007 2:15 am
- Forum: Code Snippets
- Topic: (C++) Simple to use Event Receiver class for Irrlicht 1.3
- Replies: 70
- Views: 56862
XkbSetDetectableAutoRepeat
Spent a while tracking this bug down so I thought I'd share:
Under X11 it is apparently default behavior, when a user presses a key, to send a continuous stream of Released/Pressed messages. This will obviously confuse any system where you're trying to tell if a key has been "Pressed" for the first ...
Under X11 it is apparently default behavior, when a user presses a key, to send a continuous stream of Released/Pressed messages. This will obviously confuse any system where you're trying to tell if a key has been "Pressed" for the first ...