Thank you, it works fine.
You saved my life
Search found 11 matches
- Tue Nov 27, 2007 9:11 pm
- Forum: Beginners Help
- Topic: Question about sleep()
- Replies: 4
- Views: 300
- Tue Nov 27, 2007 7:53 pm
- Forum: Beginners Help
- Topic: Question about sleep()
- Replies: 4
- Views: 300
- Tue Nov 27, 2007 7:16 pm
- Forum: Beginners Help
- Topic: Question about sleep()
- Replies: 4
- Views: 300
Question about sleep()
Hi! I have a sleep function. void sleep(float waitSec) { clock_t waitClock; waitClock = (clock_t) (waitSec * CLOCKS_PER_SEC); clock_t goal; goal = waitClock + clock(); while (goal > clock()); } void draw5pictures (IGUIEnvironment * environment, IVideoDriver * driver, IrrlichtDevice * device) { butto...
- Thu Nov 08, 2007 10:37 pm
- Forum: Beginners Help
- Topic: Hold shift to make the FPS camera go faster
- Replies: 28
- Views: 1282
- Thu Sep 27, 2007 9:33 pm
- Forum: Code Snippets
- Topic: Loading a IRR scene the apply collision to static objects...
- Replies: 17
- Views: 13377
- Tue Sep 25, 2007 10:21 pm
- Forum: Beginners Help
- Topic: Don't pick through walls
- Replies: 4
- Views: 478
- Sun Sep 23, 2007 10:05 pm
- Forum: Beginners Help
- Topic: Don't pick through walls
- Replies: 4
- Views: 478
Don't pick through walls
Hi! I have a house modell and a desk modell. I made collision with SceneManager->getSceneCollisionManager()->getSceneNodeFromCameraBB and the collision itself works fine. My problem is, that I can pick the desk modell through the walls too. I tried something with masking but it didn't work. Any idea...
- Thu Sep 13, 2007 4:45 pm
- Forum: Project Announcements
- Topic: Tree Scene Node v2.1
- Replies: 234
- Views: 176404
- Sat Sep 08, 2007 1:30 pm
- Forum: Beginners Help
- Topic: Event on close
- Replies: 6
- Views: 661
- Fri Sep 07, 2007 10:46 pm
- Forum: Beginners Help
- Topic: Event on close
- Replies: 6
- Views: 661
- Fri Sep 07, 2007 8:57 pm
- Forum: Beginners Help
- Topic: Event on close
- Replies: 6
- Views: 661