Search found 11 matches

by horvim
Tue Nov 27, 2007 9:11 pm
Forum: Beginners Help
Topic: Question about sleep()
Replies: 4
Views: 289

Thank you, it works fine.
You saved my life :)
by horvim
Tue Nov 27, 2007 7:53 pm
Forum: Beginners Help
Topic: Question about sleep()
Replies: 4
Views: 289

Yeah, i also tried it with the device->sleep() too, but that's the same.

How to force that screenupdate? It doesnt make sense whether it's nice or not. For me it would be better to solve this way, not within the main function.

Thanks in advance!
by horvim
Tue Nov 27, 2007 7:16 pm
Forum: Beginners Help
Topic: Question about sleep()
Replies: 4
Views: 289

Question about sleep()

Hi! I have a sleep function. void sleep(float waitSec) { clock_t waitClock; waitClock = (clock_t) (waitSec * CLOCKS_PER_SEC); clock_t goal; goal = waitClock + clock(); while (goal > clock()); } void draw5pictures (IGUIEnvironment * environment, IVideoDriver * driver, IrrlichtDevice * device) { butto...
by horvim
Thu Nov 08, 2007 10:37 pm
Forum: Beginners Help
Topic: Hold shift to make the FPS camera go faster
Replies: 28
Views: 1267

Try attaching your second camera to the first one, so their positions always will be the same.
by horvim
Thu Sep 27, 2007 9:33 pm
Forum: Code Snippets
Topic: Loading a IRR scene the apply collision to static objects...
Replies: 17
Views: 13308

How to fix your code to run in SVN?
It has an error:
"conversion from `irr::core::list<irr::scene::ISceneNode*>::ConstIterator' to non-scalar type `irr::core::list<irr::scene::ISceneNode*>::Iterator' requested"

Thanks a lot!
by horvim
Tue Sep 25, 2007 10:21 pm
Forum: Beginners Help
Topic: Don't pick through walls
Replies: 4
Views: 468

Latest you mean 1.3.1?
And how to "apply" this patch? Edit manually the .h and .cpp files?
by horvim
Sun Sep 23, 2007 10:05 pm
Forum: Beginners Help
Topic: Don't pick through walls
Replies: 4
Views: 468

Don't pick through walls

Hi! I have a house modell and a desk modell. I made collision with SceneManager->getSceneCollisionManager()->getSceneNodeFromCameraBB and the collision itself works fine. My problem is, that I can pick the desk modell through the walls too. I tried something with masking but it didn't work. Any idea...
by horvim
Thu Sep 13, 2007 4:45 pm
Forum: Project Announcements
Topic: Tree Scene Node v2.1
Replies: 234
Views: 175745

How can I export a tree to an .x or .irr format? I tried with manager->saveScene, but only the camera and the light was exported.
by horvim
Sat Sep 08, 2007 1:30 pm
Forum: Beginners Help
Topic: Event on close
Replies: 6
Views: 645

Oh. I got it. Thanks!
Keep on waiting for the final 1.4 version :wink:
by horvim
Fri Sep 07, 2007 10:46 pm
Forum: Beginners Help
Topic: Event on close
Replies: 6
Views: 645

What you mean in the latest svn version?
I have Irrlicht 1.3.1 EGET_ELEMENT_FOCUSED, EGET_ELEMENT_FOCUS_LOST, EGET_ELEMENT_HOVERED,EGET_ELEMENT_LEFT are available.
by horvim
Fri Sep 07, 2007 8:57 pm
Forum: Beginners Help
Topic: Event on close
Replies: 6
Views: 645

I have an FPS camera. When I click on something I call if ( camera ) camera->setInputReceiverEnabled ( !camera->isInputReceiverEnabled() ); Then the camera is "disabled" and a subwindow opens. And I'd like to activate the camera again, when I close this subwindow. How is it possible? What'...