Search found 15 matches

by Carnafex
Tue Nov 22, 2011 11:28 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [Tutorial] Getting started on Mac OS X
Replies: 81
Views: 89383

Re: [Tutorial] Getting started on Mac OS X

Heya everyone, Thought I would just post the steps I used to get a new project up in XCode 4.1, seeing how its substantially different from the older version! Note that I had to compile irrlicht myself to get the static library first before I could do this. (I managed to compile it from 1.7.2 base, ...
by Carnafex
Tue Nov 22, 2011 10:57 am
Forum: Beginners Help
Topic: Install Irrlicht on OSX 10.7
Replies: 8
Views: 2932

Re: Install Irrlicht on OSX 10.7

Just to throw in a quick note, I didn't have any luck getting the SVN nightly build to work. However, the base 1.7.2 I could get working though without too much trouble (just like Ricket said), like above but you need to add one more step: 1. Set Base SDK: Latest Mac OS X (in my case Mac OS X 10.6) ...
by Carnafex
Fri Oct 28, 2011 7:49 am
Forum: Beginners Help
Topic: Install Irrlicht on OSX 10.7
Replies: 8
Views: 2932

Re: Install Irrlicht on OSX 10.7

Just upgraded to XCode 4 as well, and ran into the same issue. The fix I found for the ""The scheme 'libIrrlicht.a' contains no buildables..." error is to select the MacOSX project, select libIrrlicht.a target, then change the following settings: Base SDK: Latest Mac OS X (in my case ...
by Carnafex
Tue Feb 15, 2011 9:06 am
Forum: Beginners Help
Topic: getSceneNodeFromCameraBB cant get node at distance
Replies: 2
Views: 344

Thanks for the reply, and sorry for my late one, I've been trying out a few methods to see what else I can do. I switched over to trying to use getSceneNodeFromRayBB, but it had the same effect, in that the camera had to be right next to the target before the mouse would select it, so unfortunately ...
by Carnafex
Fri Feb 04, 2011 1:20 pm
Forum: Beginners Help
Topic: getSceneNodeFromCameraBB cant get node at distance
Replies: 2
Views: 344

getSceneNodeFromCameraBB cant get node at distance

Heya everyone! I've just started a new project, and was only a little bit in when I ran into a strange little problem when using the getSceneNodeFromCameraBB to select the scene node that you're looking at. It simply doesnt work unless you're really close to the scenenode (about 1.0f away or so, pre...
by Carnafex
Thu Aug 07, 2008 12:28 pm
Forum: Beginners Help
Topic: Crash after using drop() on custom GUI element
Replies: 5
Views: 310

I've actually tried the ->setVisible(false) and ->delete, and they both kinda work but not nicely with my states. The visible makes it very messy to handle my GUI (since I have alot of elements), and the ->delete clears the memory issue but causes it to die when I quit my program! (pretty much acts ...
by Carnafex
Tue Aug 05, 2008 10:49 pm
Forum: Beginners Help
Topic: Crash after using drop() on custom GUI element
Replies: 5
Views: 310

Crash after using drop() on custom GUI element

Heya all, I'm building my own custom GUI element (treeview in this case), and I ran into a problem where calling drop on the pointer is causing my program to crash when changing states. For a bit more info, basically I have different states in the engine which I change to based on user input. Each s...
by Carnafex
Sun Jul 20, 2008 2:16 pm
Forum: Beginners Help
Topic: XML call not compiling on 1.4.1 release
Replies: 2
Views: 141

Thanks for the quick reply Hybrid, much appreciated, it pointed me in the right direction.

Basically I had an old irrXML.cpp accidentally included in my code, which was causing the error :oops:. Clearing it out fixed the problem straight away!

Thanks heaps.
by Carnafex
Sun Jul 20, 2008 8:29 am
Forum: Beginners Help
Topic: XML call not compiling on 1.4.1 release
Replies: 2
Views: 141

XML call not compiling on 1.4.1 release

Heya, I've just recently upgraded to the latest release of Irricht (not SVN, just 1.4.1 from the site), and I can't seem to get my code compiling anymore. The method below worked and compiled using 1.4, but doesn't compile using 1.4.1. Some background information: * I'm using MSVC++ Express 2005 to ...
by Carnafex
Fri Dec 28, 2007 8:58 am
Forum: Bug reports
Topic: Flickering meshes on Irrlicht 1.4
Replies: 6
Views: 768

ah, cool! I'll remove the extra layers and give it a shot!
by Carnafex
Fri Dec 28, 2007 12:15 am
Forum: Bug reports
Topic: Flickering meshes on Irrlicht 1.4
Replies: 6
Views: 768

I tried disabling the culling, and it didn't seem to help.

I've uploaded the model here http://www.megaupload.com/?d=LS4SUMZZ (it's a zip of the .x file with it's texture, very basic.)

In the meantime I'll continue trying different things to see if I can fix the problem as well.
by Carnafex
Thu Dec 27, 2007 11:08 am
Forum: Bug reports
Topic: Flickering meshes on Irrlicht 1.4
Replies: 6
Views: 768

Flickering meshes on Irrlicht 1.4

Heya all! I've recently discovered an error that seems to have cropped up in my project since upgrading from 1.3.1 to 1.4 Basically, whenever I load an .X model into Irrlicht, and then animate it (using basic Irrlicht animators, like rotate, etc) it seems to 'flicker' every second or so. By this I m...
by Carnafex
Sun Dec 16, 2007 9:26 pm
Forum: Advanced Help
Topic: Irrlicht 1.4 - Material on custom scene node
Replies: 7
Views: 1030

Changing getMaterialCount() to const did the trick.
Thanks for the help!
by Carnafex
Sun Dec 16, 2007 12:32 pm
Forum: Advanced Help
Topic: Irrlicht 1.4 - Material on custom scene node
Replies: 7
Views: 1030

Irrlicht 1.4 - Material on custom scene node

Hi everyone! I was in the process of updating my program from version 1.3.1 to 1.4 of irrlicht, and I ran into a little problem with my custom scene node. The scene node is simply a quad with a texture on top (which I use for background elements in my scene.) In 1.3.1, the textures worked as normal....
by Carnafex
Wed Dec 12, 2007 11:47 am
Forum: Advanced Help
Topic: Is there a Gui collection object?
Replies: 8
Views: 603

I actually ran into this with my program as well. Instead of text though I used an image that I set its colour to completely transparent. The image is usually something like a single black pixel gif or so. It's something like the following: IGUIImage* container = driver->environment->addImage(rectan...