Search found 167 matches

by shogun
Sun Jun 22, 2008 9:22 am
Forum: Advanced Help
Topic: Load mesh and make it smooth?
Replies: 2
Views: 1107

Um, your screenshot shows ZBrush. You won't have an effect like this in any realtime engine ...
by shogun
Sun May 18, 2008 8:08 am
Forum: Project Announcements
Topic: Tree Scene Node v2.1
Replies: 234
Views: 172512

As abou the code, as I told, it soupous to only need this: CKlaskerTreeSceneNodeFactory* factory2 = new CKlaskerTreeSceneNodeFactory(smgr, device); smgr->registerSceneNodeFactory(factory2); factory2->drop(); Before this: smgr->loadScene("escena.irr"); I compiles no problems at all, but ca...
by shogun
Thu May 15, 2008 8:33 am
Forum: Project Announcements
Topic: Tree Scene Node v2.1
Replies: 234
Views: 172512

I have problem with the plugin and some doubts. Doubts: When using inside irredit, should not the material and textures set by default for each kind of trees? I mading this by hand inside irredit. No. The Plugin only loads the .xml-files, and those don't have the material/texture definitions inside...
by shogun
Mon Apr 14, 2008 4:33 pm
Forum: Beginners Help
Topic: Mesh parenting to camera
Replies: 13
Views: 749

Who apologized?
by shogun
Mon Apr 14, 2008 3:00 pm
Forum: Beginners Help
Topic: Mesh parenting to camera
Replies: 13
Views: 749

Rogerburg, do me a favor and write a comedy. You're so hilarious. Yawn.
by shogun
Mon Apr 14, 2008 2:06 pm
Forum: Beginners Help
Topic: Mesh parenting to camera
Replies: 13
Views: 749

I'm sure the problem was that the camera scenenode doesn't rotate when you rotate the camera. So you have to set the rotation of the scenenode in every frame manually.
by shogun
Fri Apr 04, 2008 9:44 am
Forum: Beginners Help
Topic: getSceneNodeFromRayBB how to use idBitMask?
Replies: 9
Views: 763

MasterGod wrote:0x00000001 << 2
==
0x00000100

Shift left on bits
0x is for hexadecimal.
by shogun
Wed Apr 02, 2008 11:50 am
Forum: Project Announcements
Topic: Tree Scene Node v2.1
Replies: 234
Views: 172512

<node type="klaskerTreeSceneNode_0"> <texture name="Texture1" value="materials/AspenBark.png" /> <texture name="Texture2" value="materials/AspenBillBoard.png" /> <texture name="Texture3" value="materials/AspenLeaf.png" /> <textur...
by shogun
Mon Mar 31, 2008 11:15 pm
Forum: Project Announcements
Topic: Tree Scene Node v2.1
Replies: 234
Views: 172512

That's strange, I never had problems with the material. Could you upload a test scene and your tree-file?
by shogun
Sun Mar 30, 2008 6:22 pm
Forum: Open Discussion and Dev Announcements
Topic: Petition - Who wants Niko back developing Irrlicht?
Replies: 25
Views: 1912

instead of the current flash-based old-school-graphics 2D-MMO (omg it's mmo!) darkness spring
It won't be an MMO.
by shogun
Sun Mar 30, 2008 6:20 pm
Forum: Project Announcements
Topic: Tree Scene Node v2.1
Replies: 234
Views: 172512

I'm trying to utilize these tree nodes using the irredit plugin, I can get the tree to load ok but am unable to figure out how to link the textures so the tree is black and the leaves are green from the shader. Any help would be greatly appreciated. Did you change the textures in the Materials tab ...
by shogun
Fri Mar 28, 2008 5:14 pm
Forum: Beginners Help
Topic: Is it Posible Loading separated mesh from one file ?
Replies: 23
Views: 1248

You probably want to use a scene format. Search for "LoadScene" and the .irr-format.
Otherwise, search the API for meshbuffers. With these you can get access to submeshes of a big mesh.
by shogun
Fri Mar 28, 2008 5:11 pm
Forum: Project Announcements
Topic: Crazy Eddie's GUI - Version 0.6.0 Released!
Replies: 30
Views: 7743

Oh, it was just a little bit complicated for me. To be honest, I don't know if that's generally the case, because I am still a beginner, regarding OGRE and programming in general. I'm completely happy with MyGUI (OGRE-only) now, the initialization and loading layouts is a piece of cake with it. I'd ...
by shogun
Fri Mar 28, 2008 4:17 pm
Forum: Project Announcements
Topic: Crazy Eddie's GUI - Version 0.6.0 Released!
Replies: 30
Views: 7743

Heh. The first thing I did when starting to work with OGRE3D, was getting rid of CEGUI. ;)
by shogun
Fri Mar 28, 2008 12:28 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht Demo In Portland Oregon USA
Replies: 7
Views: 754

We have some vids of our Irrlicht-based game prototype on youtube:
http://www.youtube.com/watch?v=Zyb9Xu28osw
http://www.youtube.com/watch?v=Piw9_fRGfcw