Search found 25 matches
- Sat Aug 30, 2008 2:35 am
- Forum: Advanced Help
- Topic: Irrlicht in ActiveX plugin?
- Replies: 5
- Views: 1004
- Mon Mar 17, 2008 9:10 pm
- Forum: Everything 2d/3d Graphics
- Topic: Learning and practicing in 3DS...
- Replies: 42
- Views: 9512
- Fri Feb 22, 2008 6:57 pm
- Forum: Advanced Help
- Topic: Crashed when reading Java zipped or jarred files
- Replies: 6
- Views: 536
- Wed Feb 20, 2008 5:05 pm
- Forum: Advanced Help
- Topic: Crashed when reading Java zipped or jarred files
- Replies: 6
- Views: 536
Thank you FuzzYspo0N. But I suspect that won't work because I tried to change the bit flag to 0 through vc++ debugger and the problem still existed. I think Java somehow messed up the header of the zip file. To bypass this problem, I've changed to call OS zip commands at the Java side to create the ...
- Tue Feb 19, 2008 6:15 am
- Forum: Advanced Help
- Topic: Crashed when reading Java zipped or jarred files
- Replies: 6
- Views: 536
Thank you for the reply mate! But the document in Irrlicht does not agree with what you said: //! Opens a file for read access. /** \param filename: Name of file to open. \return Returns a pointer to the created file interface. The returned pointer should be dropped when no longer needed. See IRefer...
- Tue Feb 19, 2008 12:00 am
- Forum: Advanced Help
- Topic: Crashed when reading Java zipped or jarred files
- Replies: 6
- Views: 536
Crashed when reading Java zipped or jarred files
Hi all, My project requires to use Irrlicht read Java zipped or jarred files. I tried to add them to the file system cache by using device->getFileSystem()->addZipFileArchive(...) then read them with device->getFileSystem()->createAndOpenFile(...) Each time Irrlicht crashed. But the wired thing is t...
- Wed Dec 19, 2007 5:28 am
- Forum: Code Snippets
- Topic: UBrowser and Irrlicht Integration
- Replies: 14
- Views: 6254
Sorry, that link is borken. Try
http://www.gigasize.com/get.php?d=qp03jwbfsmd
http://www.gigasize.com/get.php?d=qp03jwbfsmd
- Wed Dec 19, 2007 5:25 am
- Forum: Code Snippets
- Topic: UBrowser and Irrlicht Integration
- Replies: 14
- Views: 6254
You can download it from here.
<a href="http://www.gigasize.com/get.php?d=qp03jwbfsmd"> http://www.gigasize.com/get.php?d=qp03jwbfsmd</a>
<a href="http://www.gigasize.com/get.php?d=qp03jwbfsmd"> http://www.gigasize.com/get.php?d=qp03jwbfsmd</a>
- Wed Dec 19, 2007 5:08 am
- Forum: Code Snippets
- Topic: UBrowser and Irrlicht Integration
- Replies: 14
- Views: 6254
- Wed Dec 19, 2007 5:02 am
- Forum: Code Snippets
- Topic: UBrowser and Irrlicht Integration
- Replies: 14
- Views: 6254
- Fri Dec 14, 2007 9:17 pm
- Forum: Code Snippets
- Topic: UBrowser and Irrlicht Integration
- Replies: 14
- Views: 6254
- Fri Nov 30, 2007 8:33 am
- Forum: Advanced Help
- Topic: equals() method in irrMath.h
- Replies: 3
- Views: 305
equals() method in irrMath.h
For the following function //! returns if a float equals the other one, taking floating //! point rounding errors into account inline bool equals(const f32 a, const f32 b, const f32 tolerance = ROUNDING_ERROR_32) { return (a + tolerance > b) && (a - tolerance < b); } when a = 600.0, b = 600....
- Thu Nov 29, 2007 7:46 am
- Forum: Advanced Help
- Topic: How to know which surface of a cube has been clicked on?
- Replies: 6
- Views: 947
Thank you guys for these quick replies. What I did was to combine your suggestions together: 1) find the triangle that the mouse clicks on by casting a ray from the mouse 's 2D screen coordinate using collisionManager->getCollisionPoint() method. 2) Using the same ray to get which scene node has bee...
- Wed Nov 28, 2007 8:05 am
- Forum: Advanced Help
- Topic: How to know which surface of a cube has been clicked on?
- Replies: 6
- Views: 947
How to know which surface of a cube has been clicked on?
Hi all, I need to let the user to customize a cube's textures. A typical scenario is as the following: 1) My system renders a cube with default textures for the cube's six surfaces. 2) The user clicks on a surfaces. 3) A pop-up menu appears and let the user to choose a local texture file. 4) My syst...
- Fri Nov 09, 2007 8:48 pm
- Forum: Advanced Help
- Topic: A Bug When vector3d is used with irrArray
- Replies: 6
- Views: 557
Hi Saturn, Thank you for the reply. But I can not agree with you because in binary_search() method, sort() is called first and then binary_search_const() is called. So the set is sorted when binary_search_const() is called. Even so the search still fails due to the problem that I listed in my origin...