Search found 32 matches

by mark01
Mon Jan 14, 2008 4:11 pm
Forum: Beginners Help
Topic: Code not working, please help !
Replies: 18
Views: 996

ok, seems like the thing is working like that.. Had a Hardware Problem with my computer here so that it froze sometime while loading. On the other PC ive tried its working without problems
by mark01
Mon Jan 14, 2008 1:39 pm
Forum: Beginners Help
Topic: Code not working, please help !
Replies: 18
Views: 996

#include <irrlicht.h>
#include <iostream>
//#include <Clloadingbar.h>
//#include <loadscreen.cpp>

//#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")

using namespace irr;


#pragma comment(lib, "Irrlicht.lib")



int main()
{


bool shadows= true;

video::E_DRIVER_TYPE ...
by mark01
Mon Jan 14, 2008 11:58 am
Forum: Beginners Help
Topic: Code not working, please help !
Replies: 18
Views: 996

like I said before and I say it again, without the do while loop like sudi did it it also stucks ! Thats the big problem.
The do while thing was only some experiment that doesnt make much sense I confess.

My guess was that perhaps its because of the picture is not erased (or does this occure ...
by mark01
Mon Jan 14, 2008 12:56 am
Forum: Beginners Help
Topic: Code not working, please help !
Replies: 18
Views: 996

I think it stucks during the smgr-getmesh call.
Im also not sure if a loop is needed because after loading with smgr->getmesh it would maybe be enough to erase the picture. But dont know how this is done.

Like said before the GUIEnvironment call dont work so I cant use the image->remove thing ...
by mark01
Sun Jan 13, 2008 10:45 pm
Forum: Beginners Help
Topic: Code not working, please help !
Replies: 18
Views: 996

I know the drawing calls, but dont know where to put it to get the loadingscreen only during smgr-getmesh()

with guienv->addImage I dont get a result at all.
Only a blank screen.

With draw2dimage I got a result but dont no where to put it because it should be only during the texture loading ...
by mark01
Sun Jan 13, 2008 7:29 pm
Forum: Beginners Help
Topic: Code not working, please help !
Replies: 18
Views: 996

yes that was my thread but its not possible, because I only have one big mesh and not several where I put the progress information between.

only want to display a picture and erase it when loading is done :(
by mark01
Sun Jan 13, 2008 4:57 pm
Forum: Beginners Help
Topic: Code not working, please help !
Replies: 18
Views: 996

Code not working, please help !

After finding out that showing an animation during the loading process is really complicated I decided to do a static loading screen. But even this is not working :(

I try to draw the Image only during the loading process and I think therefore I need a Begin and EndScene Command.

Loop for the ...
by mark01
Sun Jan 13, 2008 1:03 pm
Forum: Beginners Help
Topic: loadingscreen during smgr->getMesh
Replies: 6
Views: 539

hmm think thats too complicated for me :(
don't know where to find the loading function for smgr->getmesh()
and where I have to put the code
by mark01
Sun Jan 13, 2008 3:10 am
Forum: Beginners Help
Topic: loadingscreen during smgr->getMesh
Replies: 6
Views: 539

could you get a little bit more detailed about the animated sprite thing?
how do I make a animated sprite? Think a Loadingbar with about 10 images would be enough. How do I get a animated sprite out of it?

with the well working thing on the forum I think you mean the animatedsprite-class from arras ...
by mark01
Sat Jan 12, 2008 3:29 pm
Forum: Beginners Help
Topic: loadingscreen during smgr->getMesh
Replies: 6
Views: 539

thanks for the answer. The problem is that I have only one big mesh. I think the loadingbar thing only makes sense with more meshes cause you have to put the drawing calls inbetween the several mesh loadings.

think the problem with the one big mesh is that its only possible to display an animation ...
by mark01
Sat Jan 12, 2008 1:26 pm
Forum: Beginners Help
Topic: loadingscreen during smgr->getMesh
Replies: 6
Views: 539

loadingscreen during smgr->getMesh

how is it possible to do a loadscreen animation during the getMesh Process.
I only have one big mesh and I want to display a loadinganimation (think the best way is to work with a timer) during the texture loads.

If I put the smgr->getMesh Call in a While loop it will stuck on that call until the ...
by mark01
Fri Jan 11, 2008 6:36 pm
Forum: Beginners Help
Topic: Urgent Question: Hiding Status Window
Replies: 14
Views: 966

I know, this is an error. I had some texture on it but somehow it isnt possible to display the texture like it should be. Ill see what I can do until next week
by mark01
Fri Jan 11, 2008 3:50 pm
Forum: Beginners Help
Topic: Urgent Question: Hiding Status Window
Replies: 14
Views: 966

thanks very much :)
After half a year of work I finally finished my highschool project

some Impressions:

http://img160.imageshack.us/img160/7843/unbenannt6rf7.png

http://img160.imageshack.us/img160/3344/unbenannt11qp2.png

http://img160.imageshack.us/img160/2972/unbenannt2jh2.png ...
by mark01
Thu Jan 10, 2008 12:36 am
Forum: Beginners Help
Topic: Urgent Question: Hiding Status Window
Replies: 14
Views: 966

Urgent Question: Hiding Status Window

seems like I can't find a solution to this simple task. I want to hide the status window which displays the texture loading and other details during the whole loading process.

I searched the whole forum but didn't find a answer to this.
how is this possible?
by mark01
Sun Oct 14, 2007 5:13 pm
Forum: Beginners Help
Topic: rendering Lightmap problem
Replies: 2
Views: 353

please help :( :(