Search found 20 matches

by limvot
Sun Jun 01, 2008 6:11 pm
Forum: Beginners Help
Topic: terrain editor(urgent)
Replies: 1
Views: 464

Well, try the sticky on this fourm.(what is a good level editor for irrlicht?) Also in the tut section sticky there is the tut by afliics (sorry bout spelling) http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=13274 Blender is definitlyt open source! As for hightmaps you could use any image edi...
by limvot
Sun Jun 01, 2008 6:09 pm
Forum: Beginners Help
Topic: undefined reference to irr::createDevice
Replies: 8
Views: 591

Well it would seem that somehow Eclipse is not finding irrlicht, or at least part of it.

You did include irrlicht.h didn't you? ( #include <irrlicht.h>)

are you trying to compile the first example?
by limvot
Sun Jun 01, 2008 5:58 pm
Forum: Beginners Help
Topic: Segmentation fault (bug in irrlicht?)
Replies: 6
Views: 656

I am sorry I don't know what you mean. I have been using a debugger, and the program seams to crash when i assign mDevice = pDevice in collisiion.cpp. as for allocateing a CollisionMaker object, isn't that done in core.h? and it is initulized in core.cpp? I am very sorry, i am somewhat new to c++ pr...
by limvot
Sun Jun 01, 2008 12:08 am
Forum: Beginners Help
Topic: Segmentation fault (bug in irrlicht?)
Replies: 6
Views: 656

Sorry everybody! I messed up. Here are the relevent code snippits. (my websight went down as soon as i uploaded) It crashes as soon as you call a function to collisionmanager (from gamemanager.cpp). Highlighted in bold **Sorry ther're are bold tags that don;t work In gamemanager.cpp - Contains the m...
by limvot
Sat May 31, 2008 10:51 pm
Forum: Beginners Help
Topic: Segmentation fault (bug in irrlicht?)
Replies: 6
Views: 656

Segmentation fault (bug in irrlicht?)

I have been getting a segmentation fault with this program, after it compiles and i try to run it I get a segmentation fault. (it compiles fine) Here is my code. The error is in gamemanager.cpp, when i do GameMngrCMngr->AddCollisionCam() (around line 30) http://limvot.x10hosting.com/tests/uploads/ne...
by limvot
Thu May 29, 2008 10:34 pm
Forum: Project Announcements
Topic: Wiirrlicht
Replies: 33
Views: 13527

Is Wiirlicht still being devoleped?
No post on the blog for nearly 2 months...

I really want my game to be on Wii...
by limvot
Thu May 29, 2008 5:38 pm
Forum: Beginners Help
Topic: building a game on windows without dll
Replies: 6
Views: 667

building a game on windows without dll

Is it possible to create a game on windows using the irrlicht game engine without using the dll, like it is on linux? :?: ( or like raknet)

(i am devolping my game for all platforms and have a linux version using the makefile that does not require a dll)
by limvot
Wed Apr 30, 2008 6:29 pm
Forum: Beginners Help
Topic: Irr Collision help-Trinangle slector from non octree
Replies: 9
Views: 727

Ok, after some playing around i finally have it. Thanks so much for your help guys! :D :lol: :o :shock: :) 8) :P :wink: Any way, you half to save meshes as animated meshes in irrEdit, then use this code. (what rogerborg said) Full code here! http://limvot.x10hosting.com/tests/uploads/collision.cpp ....
by limvot
Wed Apr 30, 2008 2:49 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: How to get the newest Irrlicht Version from SVN?
Replies: 35
Views: 44497

there are automated binarys avable that are prebuilt for you every night.
http://irrlicht.convextech.ca/
by limvot
Wed Apr 30, 2008 1:37 am
Forum: Beginners Help
Topic: octree from meshes in .irr files
Replies: 1
Views: 182

is createOctTreeTriangleSelector used for this?
OctTreeTriangleSelector is used for slecting triangles in a OctTree, mainly for collision detection.
For the secound part though, i can't help you. I'm a noob too.
by limvot
Tue Apr 29, 2008 11:25 pm
Forum: Beginners Help
Topic: Irr Collision help-Trinangle slector from non octree
Replies: 9
Views: 727

Thank you for the preposed sultion, but I get an error when i try to impliment it. Code: void CollisionMaker::OnReadUserData (irr::scene::ISceneNode *forSceneNode, irr::io::IAttributes *userData) { //if the attribute is not set, it's considered false. If it's false, we don't do anything. if(userData...
by limvot
Mon Apr 28, 2008 9:39 pm
Forum: Project Announcements
Topic: Wiirrlicht
Replies: 33
Views: 13527

But, it could be used to create a game for WiiWare. Say you made a great game for the computer with Irrlicht, soon you will be able to publish it on the Wii. Ovbusly you would half to talk to nintendo, but you see the possibilites! Maby you could make the games on WiiWare free with avetisments, and ...
by limvot
Mon Apr 28, 2008 9:31 pm
Forum: Beginners Help
Topic: Irr Collision help-Trinangle slector from non octree
Replies: 9
Views: 727

No error

I am not getting an error, that is valid code. I am very sorry if i have wasted your time. I may have posted this in the wrong forum. What i would like is advice/ a howto/ a code snippit etc. I want to be able to load a non octree mesh and still have accuret collision detection, not bounding box col...
by limvot
Mon Apr 28, 2008 5:01 pm
Forum: Beginners Help
Topic: Irr Collision help-Trinangle slector from non octree
Replies: 9
Views: 727

Irr Collision help-Trinangle slector from non octree

I need some help with my code. I am using code from this tut. http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=26191 However, i have made a few modifications, mostly just creatieing the collision cam function. Here is the complete code. I would like to load stuff that is not an octree and stil...
by limvot
Mon Mar 10, 2008 3:56 pm
Forum: Beginners Help
Topic: XML code problems, didn't post in Ambria because code ques
Replies: 2
Views: 184

Sorry, still having problems. (question in thread)