Search found 36 matches
- Mon Apr 06, 2009 12:53 pm
- Forum: Advanced Help
- Topic: Is there a OpenGL only compile mode
- Replies: 1
- Views: 375
- Wed Dec 10, 2008 12:19 pm
- Forum: Project Announcements
- Topic: Argorha Pathfinding (In a polygon soup)
- Replies: 23
- Views: 9979
- Wed Jul 30, 2008 12:26 pm
- Forum: Advanced Help
- Topic: [SOLVED] Scale a cube mesh without scaling its texture?
- Replies: 2
- Views: 460
Thanks JP. I'll try editing the texture matrix. Edit: It works! http://farm4.static.flickr.com/3072/2716906126_cd6523481c_o.jpg There's still some error(circled area). I guess I will have to use different materials for different faces. Btw, please ignore the confusing minimap. I still cannot control...
- Tue Jul 29, 2008 12:17 pm
- Forum: Advanced Help
- Topic: [SOLVED] Scale a cube mesh without scaling its texture?
- Replies: 2
- Views: 460
[SOLVED] Scale a cube mesh without scaling its texture?
I'm creating a 3D roguelike game where the dungeon is randomly generated. If I represent each 'tile' of the wall by a cube mesh, the rendering speed is too slow even when I use bitplane's CBatchingMesh. So I decided to use a scaled up cube mesh for adjacent 'tiles' and the speed improved a lot. The ...
- Tue Jul 29, 2008 11:56 am
- Forum: Open Discussion and Dev Announcements
- Topic: Scripting language choice
- Replies: 29
- Views: 8329
- Tue Jul 29, 2008 11:39 am
- Forum: Advanced Help
- Topic: Animated Mesh, Cutscene Dialog
- Replies: 13
- Views: 1200
You migh want to look at GameMonkey. It is a script language similar to Lua and C with some kind of multi-threading and synchronizing. It also have a 3rd party library (gmMachineEx) to bind C++ object directly to script. I'm using it for my projects and it works quite well. IMHO, that's the only way...
- Sun Jul 27, 2008 12:35 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Is it possible to modify the renderer to...
- Replies: 4
- Views: 846
- Sun Jul 06, 2008 5:00 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Better file system design?
- Replies: 1
- Views: 742
Better file system design?
Recently, there are a lot of questions about encryption. The current filesystem is not flexible enough and is incapable of such things without modification. I want to propose a new design for the file system, which IMO is more flexible: pseudo-code: class IFileSystem: { public: void addSubSystem(IFi...
- Sun Jul 06, 2008 4:33 pm
- Forum: Advanced Help
- Topic: animat 2D sprites with Irrlicht
- Replies: 22
- Views: 10023
Thanks halifax. That library looks sweet. I just realized that you are 1 of the project owner. There's still a lot to be done though: -Visibility -Better memory management, like reference counting(boost::shared_ptr??) -More texture format(devIL??) -VFS Your library looks promising. I decided to use ...
- Sun Jul 06, 2008 9:47 am
- Forum: Advanced Help
- Topic: animat 2D sprites with Irrlicht
- Replies: 22
- Views: 10023
I resized the texture to 256x256 but it's still very blurry.
Here's my code and texture:
http://www.zshare.net/download/14795373eedfd258/
Here's my code and texture:
http://www.zshare.net/download/14795373eedfd258/
- Sun Jul 06, 2008 9:30 am
- Forum: Advanced Help
- Topic: animat 2D sprites with Irrlicht
- Replies: 22
- Views: 10023
- Sat Jun 21, 2008 6:51 am
- Forum: Beginners Help
- Topic: Ogre / Comercial Games camera Perspective
- Replies: 8
- Views: 821
- Sat Jun 21, 2008 2:21 am
- Forum: Bug reports
- Topic: Random black screens
- Replies: 4
- Views: 643
- Fri Jun 20, 2008 2:58 pm
- Forum: Beginners Help
- Topic: Securing Data
- Replies: 14
- Views: 1104
- Fri Jun 20, 2008 2:01 pm
- Forum: Project Announcements
- Topic: Irrlicht Occlusion Culling (Pre-alpha)
- Replies: 26
- Views: 9423