Search found 80 matches
- Wed Dec 10, 2008 10:16 pm
- Forum: Game Programming
- Topic: Physics engine for car racing
- Replies: 12
- Views: 4703
- Tue Dec 09, 2008 10:21 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 377542
- Mon Dec 08, 2008 9:26 pm
- Forum: Advanced Help
- Topic: Request to irrlicht.
- Replies: 8
- Views: 1091
- Mon Dec 08, 2008 9:03 pm
- Forum: Advanced Help
- Topic: Request to irrlicht.
- Replies: 8
- Views: 1091
- Mon Dec 08, 2008 5:36 pm
- Forum: Advanced Help
- Topic: Some questions about water node/terrain.
- Replies: 1
- Views: 637
Some questions about water node/terrain.
Hello my dear friends, I have a small problem that bothers me so damn much and I hope someone knows how to fix it: D I have come to the part that I want some nice water in the game and tried Realistic water scene of the node (elvman) thought it looked flashy out, anyway the problem I have that when ...
- Sun Dec 07, 2008 1:20 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 377542
BlindSide, It looks very nice, do you use projected grid method? if so take a look at this, maybe give you some ideas.
http://graphics.cs.lth.se/theses/projec ... iddemo.zip
http://graphics.cs.lth.se/theses/projec ... iddemo.zip
- Sat Dec 06, 2008 2:49 pm
- Forum: Advanced Help
- Topic: Request to irrlicht.
- Replies: 8
- Views: 1091
- Sat Dec 06, 2008 12:18 pm
- Forum: Game Programming
- Topic: Handle players in online games.
- Replies: 38
- Views: 8051
I agree that if you absolutely require every byte to arrive, and to arrive in order, and that you don't care how fast you get any given packet, that TCP is a better choice. Ofc I want all to arrive in an online game. So an fast and easy question, will raknet be a good choice for a Online RPG Game? ...
- Sat Dec 06, 2008 12:09 pm
- Forum: Advanced Help
- Topic: Request to irrlicht.
- Replies: 8
- Views: 1091
- Sat Dec 06, 2008 12:06 am
- Forum: Advanced Help
- Topic: Request to irrlicht.
- Replies: 8
- Views: 1091
Request to irrlicht.
Hello, I have a question if there is someone who can take some little free time and make this work with irrlicht, I think this water is very nice and I belive many others thinks that to, If someone could make a custom node of this source to irrlicht it would be awsome, believe many would appreciate ...
- Fri Dec 05, 2008 2:57 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 377542
- Fri Dec 05, 2008 2:56 pm
- Forum: Beginners Help
- Topic: Blend Question( alpha )
- Replies: 17
- Views: 1016
- Fri Dec 05, 2008 2:46 pm
- Forum: Beginners Help
- Topic: Blend Question( alpha )
- Replies: 17
- Views: 1016
- Fri Dec 05, 2008 2:44 pm
- Forum: Game Programming
- Topic: Handle players in online games.
- Replies: 38
- Views: 8051
- Fri Dec 05, 2008 2:20 pm
- Forum: Beginners Help
- Topic: Blend Question( alpha )
- Replies: 17
- Views: 1016
Ok seems to almost work :) the result with: pSmgr->getParameters()->setAttribute( scene::ALLOW_ZWRITE_ON_TRANSPARENT, true ); node->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL); for( int i=0; i < (int)node->getMaterialCount(); i++ ) { node->getMaterial(i).BackfaceCulling = false; node->getM...