Search found 80 matches

by xsocom
Wed Dec 10, 2008 10:16 pm
Forum: Game Programming
Topic: Physics engine for car racing
Replies: 12
Views: 4703

Go for newton.
by xsocom
Tue Dec 09, 2008 10:21 am
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 377542

Blindside:

Maybe add some sort of sun projection :)?
by xsocom
Mon Dec 08, 2008 9:26 pm
Forum: Advanced Help
Topic: Request to irrlicht.
Replies: 8
Views: 1091

Yah exacly, Im trying some easyer things right now, thanks
by xsocom
Mon Dec 08, 2008 9:03 pm
Forum: Advanced Help
Topic: Request to irrlicht.
Replies: 8
Views: 1091

I will sure try it out, I have been tryed for some days now, I guess I dont have the knowlage in shaders yet, I will try some more :)
by xsocom
Mon Dec 08, 2008 5:36 pm
Forum: Advanced Help
Topic: Some questions about water node/terrain.
Replies: 1
Views: 637

Some questions about water node/terrain.

Hello my dear friends, I have a small problem that bothers me so damn much and I hope someone knows how to fix it: D I have come to the part that I want some nice water in the game and tried Realistic water scene of the node (elvman) thought it looked flashy out, anyway the problem I have that when ...
by xsocom
Sun Dec 07, 2008 1:20 pm
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 377542

BlindSide, It looks very nice, do you use projected grid method? if so take a look at this, maybe give you some ideas.

http://graphics.cs.lth.se/theses/projec ... iddemo.zip
by xsocom
Sat Dec 06, 2008 2:49 pm
Forum: Advanced Help
Topic: Request to irrlicht.
Replies: 8
Views: 1091

I'll try them out, thanks.
by xsocom
Sat Dec 06, 2008 12:18 pm
Forum: Game Programming
Topic: Handle players in online games.
Replies: 38
Views: 8051

I agree that if you absolutely require every byte to arrive, and to arrive in order, and that you don't care how fast you get any given packet, that TCP is a better choice. Ofc I want all to arrive in an online game. So an fast and easy question, will raknet be a good choice for a Online RPG Game? ...
by xsocom
Sat Dec 06, 2008 12:09 pm
Forum: Advanced Help
Topic: Request to irrlicht.
Replies: 8
Views: 1091

Hehe ofc I dont wait, Im trying myself to :) but who knows if someone makes any better node for it.
by xsocom
Sat Dec 06, 2008 12:06 am
Forum: Advanced Help
Topic: Request to irrlicht.
Replies: 8
Views: 1091

Request to irrlicht.

Hello, I have a question if there is someone who can take some little free time and make this work with irrlicht, I think this water is very nice and I belive many others thinks that to, If someone could make a custom node of this source to irrlicht it would be awsome, believe many would appreciate ...
by xsocom
Fri Dec 05, 2008 2:57 pm
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 377542

Looks awsome mel, keep it up :)
by xsocom
Fri Dec 05, 2008 2:56 pm
Forum: Beginners Help
Topic: Blend Question( alpha )
Replies: 17
Views: 1016

I tryed to save the image in 24bit's texture( no alpha channel ) and its still transparent wierd..
by xsocom
Fri Dec 05, 2008 2:46 pm
Forum: Beginners Help
Topic: Blend Question( alpha )
Replies: 17
Views: 1016

I'll try it out, Thanks.
by xsocom
Fri Dec 05, 2008 2:44 pm
Forum: Game Programming
Topic: Handle players in online games.
Replies: 38
Views: 8051

rogerborg wrote:So, either you've found a bug in Raknet's core functionality that nobody else experiences, or...
Well I dont know then, All I say is that sometimes a packet does not arrive. I tryed the sdl net tcp connection and all packet arrived, but I wanted to try the raknet.
by xsocom
Fri Dec 05, 2008 2:20 pm
Forum: Beginners Help
Topic: Blend Question( alpha )
Replies: 17
Views: 1016

Ok seems to almost work :) the result with: pSmgr->getParameters()->setAttribute( scene::ALLOW_ZWRITE_ON_TRANSPARENT, true ); node->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL); for( int i=0; i < (int)node->getMaterialCount(); i++ ) { node->getMaterial(i).BackfaceCulling = false; node->getM...