I used this uber simple decal engine for that: http://irrlicht.sourceforge.net/phpBB2/ ... php?t=3464
It could at least give you an idea.
Search found 47 matches
- Wed Oct 27, 2010 10:16 am
- Forum: Beginners Help
- Topic: How to create the effect of bullet marks?
- Replies: 10
- Views: 1733
- Wed Oct 27, 2010 10:13 am
- Forum: Beginners Help
- Topic: Giant landscape
- Replies: 6
- Views: 813
The keywords you want to look for are "paging scene manager," Ogre has a decent one last time I recall, but I did find this for Irrlicht: http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=29356
Dig around.
Dig around.
- Sun Jun 27, 2010 6:17 am
- Forum: Beginners Help
- Topic: rendering problem irrlicht 1.7.1
- Replies: 10
- Views: 1162
- Sun Jun 27, 2010 6:11 am
- Forum: Beginners Help
- Topic: Problem rotating a Maya object.
- Replies: 11
- Views: 1651
- Sun Jun 07, 2009 7:41 am
- Forum: Beginners Help
- Topic: See trough half-sphere
- Replies: 11
- Views: 1695
Yep, that's the problem. Select the spherical section in Blender and click "flip normals" in the edit pane. If you turn on the normals you'll find that they're facing the wrong way.
(double sided has *no effect* in Blender export to Irrlicht, if you want a double sided object you have to duplicate ...
(double sided has *no effect* in Blender export to Irrlicht, if you want a double sided object you have to duplicate ...
- Wed Feb 18, 2009 1:49 am
- Forum: Code Snippets
- Topic: (C++)Irrlicht 1.1 : Fake Glow,Dream and Night Vision
- Replies: 77
- Views: 66989
- Sat Dec 27, 2008 6:03 am
- Forum: Bug reports
- Topic: [fixed] Window Resize Conflict with TerrainMesh
- Replies: 9
- Views: 1518
- Sun Dec 21, 2008 5:53 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht Help File (Irrlicht.chm)
- Replies: 21
- Views: 5731
- Sun Dec 21, 2008 10:57 am
- Forum: Bug reports
- Topic: Terrain Rendering Broken in DX9/8.1, works in OGL.
- Replies: 15
- Views: 2629
- Fri Dec 19, 2008 4:01 pm
- Forum: Competition Time!
- Topic: Irrlicht In Motion Competition
- Replies: 116
- Views: 86697
- Fri Dec 19, 2008 10:21 am
- Forum: Off-topic
- Topic: ogre and irrlicht thingy!!
- Replies: 70
- Views: 28988
- Thu Dec 18, 2008 11:22 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Remove "fast FPU" build targets
- Replies: 20
- Views: 3533
- Thu Dec 18, 2008 7:09 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Remove "fast FPU" build targets
- Replies: 20
- Views: 3533
- Wed Dec 17, 2008 5:04 pm
- Forum: Bug reports
- Topic: Terrain Rendering Broken in DX9/8.1, works in OGL.
- Replies: 15
- Views: 2629
- Wed Dec 17, 2008 4:27 pm
- Forum: Bug reports
- Topic: Terrain Rendering Broken in DX9/8.1, works in OGL.
- Replies: 15
- Views: 2629
Terrain Rendering Broken in DX9/8.1, works in OGL.
On my system, Windows XP, ATI Radeon Mobility 9000, DX9c 2GB RAM, Terrain Rendering is borked. OpenGL works just fine.
Here's a video showing what it looks like: http://www.youtube.com/watch?v=2q7c7WSuMqU
(Just for a clarification, the video is SVN revision 1968, but it behaves the same with the 1 ...
Here's a video showing what it looks like: http://www.youtube.com/watch?v=2q7c7WSuMqU
(Just for a clarification, the video is SVN revision 1968, but it behaves the same with the 1 ...


