I used this uber simple decal engine for that: http://irrlicht.sourceforge.net/phpBB2/ ... php?t=3464
It could at least give you an idea.
Search found 47 matches
- Wed Oct 27, 2010 10:16 am
- Forum: Beginners Help
- Topic: How to create the effect of bullet marks?
- Replies: 10
- Views: 1151
- Wed Oct 27, 2010 10:13 am
- Forum: Beginners Help
- Topic: Giant landscape
- Replies: 6
- Views: 502
The keywords you want to look for are "paging scene manager," Ogre has a decent one last time I recall, but I did find this for Irrlicht: http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=29356
Dig around.
Dig around.
- Sun Jun 27, 2010 6:17 am
- Forum: Beginners Help
- Topic: rendering problem irrlicht 1.7.1
- Replies: 10
- Views: 618
- Sun Jun 27, 2010 6:11 am
- Forum: Beginners Help
- Topic: Problem rotating a Maya object.
- Replies: 11
- Views: 1076
- Sun Jun 07, 2009 7:41 am
- Forum: Beginners Help
- Topic: See trough half-sphere
- Replies: 11
- Views: 1090
- Wed Feb 18, 2009 1:49 am
- Forum: Code Snippets
- Topic: (C++)Irrlicht 1.1 : Fake Glow,Dream and Night Vision
- Replies: 77
- Views: 48527
- Sat Dec 27, 2008 6:03 am
- Forum: Bug reports
- Topic: [fixed] Window Resize Conflict with TerrainMesh
- Replies: 9
- Views: 982
- Sun Dec 21, 2008 5:53 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht Help File (Irrlicht.chm)
- Replies: 21
- Views: 3880
- Sun Dec 21, 2008 10:57 am
- Forum: Bug reports
- Topic: Terrain Rendering Broken in DX9/8.1, works in OGL.
- Replies: 15
- Views: 1787
- Fri Dec 19, 2008 4:01 pm
- Forum: Competition Time!
- Topic: Irrlicht In Motion Competition
- Replies: 116
- Views: 68016
- Fri Dec 19, 2008 10:21 am
- Forum: Off-topic
- Topic: ogre and irrlicht thingy!!
- Replies: 70
- Views: 24450
http://www.squidoo.com/3D-engine-tutorials is a useful collection of sample apps in Ogre and Irrlicht, and it allows you to see both engines side by side. That are three samples and the last one with displaying a model it says that it is hard to change a model position over time in irrlicht. i gues...
- Thu Dec 18, 2008 11:22 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Remove "fast FPU" build targets
- Replies: 20
- Views: 2415
- Thu Dec 18, 2008 7:09 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Remove "fast FPU" build targets
- Replies: 20
- Views: 2415
- Wed Dec 17, 2008 5:04 pm
- Forum: Bug reports
- Topic: Terrain Rendering Broken in DX9/8.1, works in OGL.
- Replies: 15
- Views: 1787
- Wed Dec 17, 2008 4:27 pm
- Forum: Bug reports
- Topic: Terrain Rendering Broken in DX9/8.1, works in OGL.
- Replies: 15
- Views: 1787
Terrain Rendering Broken in DX9/8.1, works in OGL.
On my system, Windows XP, ATI Radeon Mobility 9000, DX9c 2GB RAM, Terrain Rendering is borked. OpenGL works just fine. Here's a video showing what it looks like: http://www.youtube.com/watch?v=2q7c7WSuMqU (Just for a clarification, the video is SVN revision 1968, but it behaves the same with the 1.5...