Search found 47 matches

by joshcryer
Wed Oct 27, 2010 10:16 am
Forum: Beginners Help
Topic: How to create the effect of bullet marks?
Replies: 10
Views: 1149

I used this uber simple decal engine for that: http://irrlicht.sourceforge.net/phpBB2/ ... php?t=3464

It could at least give you an idea.
by joshcryer
Wed Oct 27, 2010 10:13 am
Forum: Beginners Help
Topic: Giant landscape
Replies: 6
Views: 502

The keywords you want to look for are "paging scene manager," Ogre has a decent one last time I recall, but I did find this for Irrlicht: http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=29356

Dig around.
by joshcryer
Sun Jun 27, 2010 6:17 am
Forum: Beginners Help
Topic: rendering problem irrlicht 1.7.1
Replies: 10
Views: 618

I assume you recalculated normals outside?
by joshcryer
Sun Jun 27, 2010 6:11 am
Forum: Beginners Help
Topic: Problem rotating a Maya object.
Replies: 11
Views: 1076

While in Object Mode go to Object->Transform->Center New if you want to change the center of an object to its median center. :)
by joshcryer
Sun Jun 07, 2009 7:41 am
Forum: Beginners Help
Topic: See trough half-sphere
Replies: 11
Views: 1089

Yep, that's the problem. Select the spherical section in Blender and click "flip normals" in the edit pane. If you turn on the normals you'll find that they're facing the wrong way. (double sided has *no effect* in Blender export to Irrlicht, if you want a double sided object you have to d...
by joshcryer
Wed Feb 18, 2009 1:49 am
Forum: Code Snippets
Topic: (C++)Irrlicht 1.1 : Fake Glow,Dream and Night Vision
Replies: 77
Views: 48526

Image

Image

Image
by joshcryer
Sat Dec 27, 2008 6:03 am
Forum: Bug reports
Topic: [fixed] Window Resize Conflict with TerrainMesh
Replies: 9
Views: 982

hybrid wrote:I'll fix it next year :wink:
:lol:

That made me literally LOL. :)
by joshcryer
Sun Dec 21, 2008 5:53 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht Help File (Irrlicht.chm)
Replies: 21
Views: 3880

Very cool Acki, thank you very much. :)
by joshcryer
Sun Dec 21, 2008 10:57 am
Forum: Bug reports
Topic: Terrain Rendering Broken in DX9/8.1, works in OGL.
Replies: 15
Views: 1787

It's fixed in SVN, just so ya know.
by joshcryer
Fri Dec 19, 2008 4:01 pm
Forum: Competition Time!
Topic: Irrlicht In Motion Competition
Replies: 116
Views: 67989

I have a C-style coding style, I know it's terribly evil, but would I be too punished for doing things that way? :)

I think I might enter anyway even if I'm destined to fail.
by joshcryer
Fri Dec 19, 2008 10:21 am
Forum: Off-topic
Topic: ogre and irrlicht thingy!!
Replies: 70
Views: 24449

http://www.squidoo.com/3D-engine-tutorials is a useful collection of sample apps in Ogre and Irrlicht, and it allows you to see both engines side by side. That are three samples and the last one with displaying a model it says that it is hard to change a model position over time in irrlicht. i gues...
by joshcryer
Thu Dec 18, 2008 11:22 pm
Forum: Open Discussion and Dev Announcements
Topic: Remove "fast FPU" build targets
Replies: 20
Views: 2415

Just out of curosity hybrid do you run Irrlicht on the 80Mhz computer? If so how does it do? :D
by joshcryer
Thu Dec 18, 2008 7:09 pm
Forum: Open Discussion and Dev Announcements
Topic: Remove "fast FPU" build targets
Replies: 20
Views: 2415

I voted no just because I'm lame (see my joke on IRC), but since it requires you to use up time maintaining them you can consider my vote a yes. :oops:

Sorry for messing up your poll, heh.
by joshcryer
Wed Dec 17, 2008 5:04 pm
Forum: Bug reports
Topic: Terrain Rendering Broken in DX9/8.1, works in OGL.
Replies: 15
Views: 1787

Absolutely worked with 1.4.x. And yeah, if it wasn't clear, it's also broken in the 1.5 compiled examples that you guys made.
by joshcryer
Wed Dec 17, 2008 4:27 pm
Forum: Bug reports
Topic: Terrain Rendering Broken in DX9/8.1, works in OGL.
Replies: 15
Views: 1787

Terrain Rendering Broken in DX9/8.1, works in OGL.

On my system, Windows XP, ATI Radeon Mobility 9000, DX9c 2GB RAM, Terrain Rendering is borked. OpenGL works just fine. Here's a video showing what it looks like: http://www.youtube.com/watch?v=2q7c7WSuMqU (Just for a clarification, the video is SVN revision 1968, but it behaves the same with the 1.5...