Search found 11 matches
- Wed Jul 16, 2008 12:05 pm
- Forum: Bug reports
- Topic: Problem with software renderer
- Replies: 4
- Views: 437
thx for your answer hybrid Now i get the original size but i can´t use it correct with draw2DImage it still looks the same ( i only get the upper left part of the texture displayed on screen). I think now i render just the visible part on the screen but the tex is still overstreched and wont´t fit i...
- Wed Jul 16, 2008 7:34 am
- Forum: Bug reports
- Topic: Problem with software renderer
- Replies: 4
- Views: 437
Hmm dont´t know if this is a bug or why i get moved but i provid some screenshots of the render issue. Here is a pic of the software renderer (renders the menu well): EDT_SOFTWARE screenshot and here is a pic of the burningsvideo renderer where the textures are oversized: EDT_BURNINGSVIDEO screensho...
- Tue Jul 15, 2008 11:49 am
- Forum: Bug reports
- Topic: Problem with software renderer
- Replies: 4
- Views: 437
Problem with software renderer
Hello everybody, I got some wired problems with the EDT_SOFTWARE and EDT_BURNINGVIDEOS driver tryed to solve this for 2 days now and got no solution. 1st to the EDT_SOFTWARE problem: I want to a plane under my game to check for collision with my MouseCursor but if one vertex is outside the screen it...
- Mon Mar 17, 2008 6:48 am
- Forum: Beginners Help
- Topic: Setting shader constants
- Replies: 5
- Views: 473
- Sat Mar 08, 2008 10:53 am
- Forum: Beginners Help
- Topic: Creating an IGUIEnvironment
- Replies: 5
- Views: 404
I solved it in a similar way(Edit: like Seven). You should look after GameStates and GameStateManager tutorials i think on http://www.GameDev.net is a nice one.
- Mon Mar 03, 2008 3:04 pm
- Forum: Beginners Help
- Topic: [solved] Problem with bones
- Replies: 2
- Views: 137
- Mon Mar 03, 2008 2:52 pm
- Forum: Beginners Help
- Topic: [solved] Problem with bones
- Replies: 2
- Views: 137
[solved] Problem with bones
Hello, i have a problem with bones. searched my code and the forums for hours but found nothing that helped. I Have a model (3ds fileformat) where a bone is in it. I want to attach a weapon to that bone but if i read the bone with getJointNode("weapon_slot") i get nothing. My code: IAnimat...
- Tue Dec 04, 2007 5:35 pm
- Forum: Beginners Help
- Topic: is there a need for modell storage?
- Replies: 5
- Views: 174
- Tue Dec 04, 2007 1:13 pm
- Forum: Beginners Help
- Topic: is there a need for modell storage?
- Replies: 5
- Views: 174
Thx for your fast reply. Just a additional basic question? I load a Modell and alter the Mesh. Now i Load the same File again. Is it the altered Mesh or complete new and loaded from file? Or does the CMeshCache class holds the data independent from the nodes. So 1 copy for the CMeshCache class and o...
- Tue Dec 04, 2007 10:54 am
- Forum: Beginners Help
- Topic: is there a need for modell storage?
- Replies: 5
- Views: 174
is there a need for modell storage?
Hi, after i have worked through the tutorials and did some basic classes i want to do my first small game. While planning it i was curiose about the storage of the modells. Does irrlicht load a Mesh 2+ times or does it recordnice that he has load this mesh former and just copy it from the first mode...
- Sat Sep 15, 2007 7:47 am
- Forum: Beginners Help
- Topic: How can i edit the mesh of an ITerrainSceneNode
- Replies: 0
- Views: 130
How can i edit the mesh of an ITerrainSceneNode
Hi I´m new to Irrlicht and want to try a small project to get some basic skills. Currently i make a Heightmap/Level Editor. I want to raise/lower the ground and therefore i have to change the heightmap data and get the correct point where. And this is the point where i get problems. I´m not sure how...