Search found 11 matches

by RenoRosco
Wed Jul 16, 2008 12:05 pm
Forum: Bug reports
Topic: Problem with software renderer
Replies: 4
Views: 437

thx for your answer hybrid Now i get the original size but i can´t use it correct with draw2DImage it still looks the same ( i only get the upper left part of the texture displayed on screen). I think now i render just the visible part on the screen but the tex is still overstreched and wont´t fit i...
by RenoRosco
Wed Jul 16, 2008 7:34 am
Forum: Bug reports
Topic: Problem with software renderer
Replies: 4
Views: 437

Hmm dont´t know if this is a bug or why i get moved but i provid some screenshots of the render issue. Here is a pic of the software renderer (renders the menu well): EDT_SOFTWARE screenshot and here is a pic of the burningsvideo renderer where the textures are oversized: EDT_BURNINGSVIDEO screensho...
by RenoRosco
Tue Jul 15, 2008 11:49 am
Forum: Bug reports
Topic: Problem with software renderer
Replies: 4
Views: 437

Problem with software renderer

Hello everybody, I got some wired problems with the EDT_SOFTWARE and EDT_BURNINGVIDEOS driver tryed to solve this for 2 days now and got no solution. 1st to the EDT_SOFTWARE problem: I want to a plane under my game to check for collision with my MouseCursor but if one vertex is outside the screen it...
by RenoRosco
Mon Mar 17, 2008 6:48 am
Forum: Beginners Help
Topic: Setting shader constants
Replies: 5
Views: 473

Look at tutorial 10 they do exatly what you want. checking for highl level shaders and use the corresponding function to set the constants.
by RenoRosco
Sat Mar 08, 2008 10:53 am
Forum: Beginners Help
Topic: Creating an IGUIEnvironment
Replies: 5
Views: 404

I solved it in a similar way(Edit: like Seven). You should look after GameStates and GameStateManager tutorials i think on http://www.GameDev.net is a nice one.
by RenoRosco
Mon Mar 03, 2008 3:04 pm
Forum: Beginners Help
Topic: [solved] Problem with bones
Replies: 2
Views: 137

thats what i tought about but if i load it in 3DStudio there was a bone so i thought i got the error in the code or something else.

Thank you for your fast reply
by RenoRosco
Mon Mar 03, 2008 2:52 pm
Forum: Beginners Help
Topic: [solved] Problem with bones
Replies: 2
Views: 137

[solved] Problem with bones

Hello, i have a problem with bones. searched my code and the forums for hours but found nothing that helped. I Have a model (3ds fileformat) where a bone is in it. I want to attach a weapon to that bone but if i read the bone with getJointNode("weapon_slot") i get nothing. My code: IAnimat...
by RenoRosco
Tue Dec 04, 2007 5:35 pm
Forum: Beginners Help
Topic: is there a need for modell storage?
Replies: 5
Views: 174

Thx for your replies

thats enough answers to start my first project.

Hope to get something to show soon.
by RenoRosco
Tue Dec 04, 2007 1:13 pm
Forum: Beginners Help
Topic: is there a need for modell storage?
Replies: 5
Views: 174

Thx for your fast reply. Just a additional basic question? I load a Modell and alter the Mesh. Now i Load the same File again. Is it the altered Mesh or complete new and loaded from file? Or does the CMeshCache class holds the data independent from the nodes. So 1 copy for the CMeshCache class and o...
by RenoRosco
Tue Dec 04, 2007 10:54 am
Forum: Beginners Help
Topic: is there a need for modell storage?
Replies: 5
Views: 174

is there a need for modell storage?

Hi, after i have worked through the tutorials and did some basic classes i want to do my first small game. While planning it i was curiose about the storage of the modells. Does irrlicht load a Mesh 2+ times or does it recordnice that he has load this mesh former and just copy it from the first mode...
by RenoRosco
Sat Sep 15, 2007 7:47 am
Forum: Beginners Help
Topic: How can i edit the mesh of an ITerrainSceneNode
Replies: 0
Views: 130

How can i edit the mesh of an ITerrainSceneNode

Hi I´m new to Irrlicht and want to try a small project to get some basic skills. Currently i make a Heightmap/Level Editor. I want to raise/lower the ground and therefore i have to change the heightmap data and get the correct point where. And this is the point where i get problems. I´m not sure how...