thx for your answer hybrid
Now i get the original size but i can´t use it correct with draw2DImage it still looks the same ( i only get the upper left part of the texture displayed on screen).
I think now i render just the visible part on the screen but the tex is still overstreched and wont´t fit ...
Search found 11 matches
- Wed Jul 16, 2008 12:05 pm
- Forum: Bug reports
- Topic: Problem with software renderer
- Replies: 4
- Views: 560
- Wed Jul 16, 2008 7:34 am
- Forum: Bug reports
- Topic: Problem with software renderer
- Replies: 4
- Views: 560
- Tue Jul 15, 2008 11:49 am
- Forum: Bug reports
- Topic: Problem with software renderer
- Replies: 4
- Views: 560
Problem with software renderer
Hello everybody,
I got some wired problems with the EDT_SOFTWARE and EDT_BURNINGVIDEOS driver tryed to solve this for 2 days now and got no solution.
1st to the EDT_SOFTWARE problem:
I want to a plane under my game to check for collision with my MouseCursor but if one vertex is outside the screen ...
I got some wired problems with the EDT_SOFTWARE and EDT_BURNINGVIDEOS driver tryed to solve this for 2 days now and got no solution.
1st to the EDT_SOFTWARE problem:
I want to a plane under my game to check for collision with my MouseCursor but if one vertex is outside the screen ...
- Mon Mar 17, 2008 6:48 am
- Forum: Beginners Help
- Topic: Setting shader constants
- Replies: 5
- Views: 615
- Sat Mar 08, 2008 10:53 am
- Forum: Beginners Help
- Topic: Creating an IGUIEnvironment
- Replies: 5
- Views: 738
I solved it in a similar way(Edit: like Seven). You should look after GameStates and GameStateManager tutorials i think on http://www.GameDev.net is a nice one.
- Mon Mar 03, 2008 3:04 pm
- Forum: Beginners Help
- Topic: [solved] Problem with bones
- Replies: 2
- Views: 195
- Mon Mar 03, 2008 2:52 pm
- Forum: Beginners Help
- Topic: [solved] Problem with bones
- Replies: 2
- Views: 195
[solved] Problem with bones
Hello,
i have a problem with bones. searched my code and the forums for hours but found nothing that helped.
I Have a model (3ds fileformat) where a bone is in it. I want to attach a weapon to that bone but if i read the bone with getJointNode("weapon_slot") i get nothing.
My code ...
i have a problem with bones. searched my code and the forums for hours but found nothing that helped.
I Have a model (3ds fileformat) where a bone is in it. I want to attach a weapon to that bone but if i read the bone with getJointNode("weapon_slot") i get nothing.
My code ...
- Tue Dec 04, 2007 5:35 pm
- Forum: Beginners Help
- Topic: is there a need for modell storage?
- Replies: 5
- Views: 295
- Tue Dec 04, 2007 1:13 pm
- Forum: Beginners Help
- Topic: is there a need for modell storage?
- Replies: 5
- Views: 295
- Tue Dec 04, 2007 10:54 am
- Forum: Beginners Help
- Topic: is there a need for modell storage?
- Replies: 5
- Views: 295
is there a need for modell storage?
Hi,
after i have worked through the tutorials and did some basic classes i want to do my first small game. While planning it i was curiose about the storage of the modells.
Does irrlicht load a Mesh 2+ times or does it recordnice that he has load this mesh former and just copy it from the first ...
after i have worked through the tutorials and did some basic classes i want to do my first small game. While planning it i was curiose about the storage of the modells.
Does irrlicht load a Mesh 2+ times or does it recordnice that he has load this mesh former and just copy it from the first ...
- Sat Sep 15, 2007 7:47 am
- Forum: Beginners Help
- Topic: How can i edit the mesh of an ITerrainSceneNode
- Replies: 0
- Views: 174
How can i edit the mesh of an ITerrainSceneNode
Hi
I´m new to Irrlicht and want to try a small project to get some basic skills. Currently i make a Heightmap/Level Editor. I want to raise/lower the ground and therefore i have to change the heightmap data and get the correct point where. And this is the point where i get problems.
I´m not sure ...
I´m new to Irrlicht and want to try a small project to get some basic skills. Currently i make a Heightmap/Level Editor. I want to raise/lower the ground and therefore i have to change the heightmap data and get the correct point where. And this is the point where i get problems.
I´m not sure ...