Hi Cobra
Apologies, I didn't mean to start an argument about wrappers. My requirements are for a teaching environment where the students will/may be using physics in their final projects. These students have generally less than 3 to 400 hours of experience in C++ so a wrapper is attempting to ease ...
Search found 6 matches
- Tue Mar 29, 2011 2:51 am
- Forum: Project Announcements
- Topic: irrBullet and TerrainSceneNode
- Replies: 22
- Views: 7826
- Sun Mar 27, 2011 5:05 am
- Forum: Project Announcements
- Topic: irrBullet and TerrainSceneNode
- Replies: 22
- Views: 7826
irrBullet and TerrainSceneNode
Thanks for all the comments and yes we will stay with just bullet.
As far as the terrain example goes (I do always read the forums/samples/google before posting) it shows how to extract the terrain data with getMeshBufferForLOD etc but not how to take that data and build an IMesh reference as ...
As far as the terrain example goes (I do always read the forums/samples/google before posting) it shows how to extract the terrain data with getMeshBufferForLOD etc but not how to take that data and build an IMesh reference as ...
- Sat Mar 26, 2011 3:15 pm
- Forum: Project Announcements
- Topic: irrBullet and TerrainSceneNode
- Replies: 22
- Views: 7826
irrBullet and TerrainSceneNode
Thanks Radikalizm
I was intending to try using just the LOD 0 which was how the "pure" Bullet code in a previous post worked. Might just stay with Bullet rather than the irrBullet wrapper. It's for sample code in a games dev class, I was hoping to ease the pain a bit using a wrapper.
I was intending to try using just the LOD 0 which was how the "pure" Bullet code in a previous post worked. Might just stay with Bullet rather than the irrBullet wrapper. It's for sample code in a games dev class, I was hoping to ease the pain a bit using a wrapper.
- Sat Mar 26, 2011 2:32 pm
- Forum: Project Announcements
- Topic: irrBullet and TerrainSceneNode
- Replies: 22
- Views: 7826
irrBullet and TerrainSceneNode
Is there a way of extracting the IMesh reference from an Irrlicht TerrainSceneNode for the second parameter of irrBullet IBvhTriangleMeshShape to supply the collision mesh?
Using terrain->getMesh() for the IMesh parameter dies on the line createShape(collMesh); in the IBvhTriangleMeshShape ctor ...
Using terrain->getMesh() for the IMesh parameter dies on the line createShape(collMesh); in the IBvhTriangleMeshShape ctor ...
- Sun Mar 28, 2010 2:11 pm
- Forum: Off-topic
- Topic: Who is everybody?
- Replies: 358
- Views: 573941
- Tue Apr 08, 2008 8:10 am
- Forum: Everything 2d/3d Graphics
- Topic: Cinema 4D Bones
- Replies: 6
- Views: 4044